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About Viyrew

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  1. Viyrew

    Shrine of the Eidolon: Update 22.12.0

    Your explanation of the removal of raids were honestly terrible. We were promised statistics, we were promised evidence and we got back a 5 minute segment on the same thing you stated on the forums thread. This is a insult to the raid community. On a personal note, I would like to thank DE for killing off RSB. I would like to thank DE for killing the warframe speedrun community. I would like to thank DE for killing all the raid dedicated clans. I would like to thank DE for removing content that a lot of veterans play daily. P.S, Your new Dark Sector Mode is a glorified survival mode where the only unique aspect is the changing tiles. Except you don't even have to kill enemies, just capture the orbs. To say that this is on any level of difficulty of raids is further insulting to us. To think three years was spent to make this is ridiculous.
  2. Viyrew

    Where is Update 22.12.0!?

    The thing is that they haven't mentioned when they are going to have this new Raid they speak of released. As I have mentioned in my first post, there is currently too much stuff they are handling at the moment, and there is a clear lack of resources and time available for the development of this new raid. Assuming it goes exactly like how the dark sector removal went, we won't get any signs of re implementation for 3 years, and thus for 3 years, the raiding community will have nothing to do. Is it not possible to simply remove the raids once the reworks are completed? That is the main argument.
  3. Viyrew

    Where is Update 22.12.0!?

    I hardly doubt that this is the case when things like the Earth rework happened and DE somehow seemed to forget that LoR used the same tile (even if there were reminders and such posted on reddit), resulting in half the tile being completely invisible. Seems like a incredibly obvious thing to miss.
  4. Viyrew

    Where is Update 22.12.0!?

    I'm not sure why they say "they need effort to keep up" when we got HARDLY any bug fixes for them this year. It took 1 year, 1 year to fix one major bug. 3 months to fix several other bugs that are 100% REPRODUCIBLE. It's just hypocrisy.
  5. Viyrew

    Where is Update 22.12.0!?

    @[DE]Rebecca You and the DE team needs to reconsider removing raids from the game. If it goes through you will manage to kill a heavy portion of the veteran community, as well as communities such as the RSB or warframe speedrunning community and others communities that I have not mentioned. Considering you currently have TWO open worlds planned, Damage 2.5 on the way, the new Quests on the way, Dark Sector Rehaul on the way, Kingpin system on the way, nemesis system on the way, UMBRA on the way and numerous of numerous of other things. You do not have the time or resources to completely rework the raids as you plan for a VERY VERY LONG time and it may take AT LEAST 2~3 years for us to see anything about raids being implemented, JUST LIKE how dark sector was handled. The communities that depends on raids will NOT stay for this long. You must reconsider.
  6. I have played warframe since March 2016 and have been getting burnt out quite a lot recently, but that's a normal stage to go through. However if theres one thing that kept me sticking to the game, it's raids and this situation does not apply to just me either. I know many, many, many other people like me that are in the similar situation, that simply can't throw this game away due to this one game mode. I rather have raids completely broken then removed.
  7. Removing raids is not the answer to address the problems with it. We rather have it stay in the game then have it removed just due to the fact that bug fixes cannot be done to it.
  8. Viyrew

    Plains of Eidolon: Update 22.10.0

    Hello. @[DE]Megan Can we get the following: JV: Jordas Misdock to be fixed: This bug can currently occur randomly and can cause the Jordas Golem to place itself completely out of place, which can lead to soft locking the raid. I'm sure we can all agree the soft lock bugs are the most harmful thing in games, as it makes players feel completely powerless and ruins user experience. Steroid Spores to be fixed: This bug has a near 100% occurrence in both stage 1 and 3. The spores spawn with ridiculous initial momentum causing it to move uncontrollably and it is very frustrating especially in raid school buses, where we take our time with JV raids to teach newer players, and thus require a spore pusher to be constantly pushing spores to allow the passengers to learn about the inside of Jordas without interruption. The introduction of this bug combined with the currently bugged spore hitboxes makes the spore pushing activity very difficult. Spore Hitbox to be fixed: Quite unsual to encounter for normal JV raids, however very commonly for raid buses, this bug can occur where a spore will hit the forehead of Jordas but not register completely. This bug causes problems in JV buses as spore pushers have to pray to RNGesus that their spore hitboxes won't bug out and the bus can be carried out without troubles. Esophages to be fixed for clients: Another extremely common bug, where if a client tries to take a esophage to teleport to another location, the client bugs out and ends up not moving at all. This is very frustrating as it can leave only the host to be able to take esophages. The current workaround, to use a esophage in operator mode doesn't even work 100% reliably and thus it leaves us to just pray to RNGesus once again that esophages will hopefully function without problems. LoR: LoR pads to be fixed: This bug has been in the game for a long time now, where if a user or a enemy dies on a pad, it renders the pad completely inactive until it is fully reset by restepping on every pad associated with the said pad. The bug is 100% reproducible where in LoR stage 2 hijack stage, have a player die on one of the pads in the hijack rooms. Reviving and stepping on all pads will not turn off the electricity until all the partner pads are restepped on. This workaround is not known to some players and hence can make competition of the raid impossible at times. If you want screenshots we have over a hundred to provide. We can provide video footage. We can provide logs. All said bugs have been in the game for quite some time now. We gave up on petitioning raid rewards to be better. We gave up on petitioning raid interface to be better designed. We gave up on petitioning to increase visibility of raids in the game and not buried and hidden under a market BP. We just want our bugs fixed. We just want to be able to raid again without encountering bugs that will hinder our progress or make us feel fustrated.
  9. Viyrew

    Plains of Eidolon: Update 22.9.0

    I'm here early! Want to hear a joke.....? Doing a JV run without encountering bugs. Want another? The fact that JV softlock bugs are in the game for over a year.
  10. Viyrew

    Plains of Eidolon: Mirage Prime 22.7.0

    That's the Jordas Precept quest. I'm talking about the Jordas Verdict which is a trial mission.
  11. Viyrew

    Plains of Eidolon: Mirage Prime 22.7.0

    Fix JV plz.
  12. Viyrew

    Plains of Eidolon: Hotfix 22.0.7

    JV called, it wants misdock to be fixed.
  13. Viyrew

    Plains of Eidolon: Hotfix 22.0.5

    "Bait Blueprints are now reusable!" Yay. Can we fix misdock as well k thx.
  14. Viyrew

    Hydroid Prime: Update 21.6.1

    "Fixed an invisible material above the Jordas Verdict Stage 2 elevator that was blocking movement." Ty for this. Can we also have a take a look at the golem misdock? It can softlock raids and completely waste 15-30 minutes of our time.
  15. Viyrew

    Hydroid Prime: Update 21.6.0

    So many fixes yet not a single raid fix. Can we fix golem misdock? It can soft lock the raid and it hasn't been fixed for several months already.