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ElRighto

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  1. What about her, did I miss something? When? I also remember Equinox, Octavia, Meg, Saryn, Lavos, Gauss, Mirage, Revenant and someone else (or even a couple). These comrades allow you to play practically without a brain, killing enemies much more powerfully than Nezha can with an augment. Unfortunately, he can only kill weaklings, on whom it’s a pity to waste time anyway. And it doesn’t automate anything more complicated than the first 10 minutes of survival. The more important question is: have the developers themselves played/tested what they are releasing? Why first release an augment that is not very strong, but extremely effective against weak enemies, and then nerf it so much that it practically loses its meaning? Why weaken the augment not by adjusting the existing values (multiplier), but by introducing a new limitation?
  2. And this pushes players to quickly get not very good equipment, buy space for it, use formas and potatoes. And ideally, also rivens. More hustle, more platinum.
  3. It is possible that an ability with an augment will be on par with many abilities without an augment. If things continue like this, then opponents who are susceptible to CC will only be encountered in the first few minutes of the game.
  4. Okay, I understand that there are games with similar logic. It doesn't upset me if the solitaire couldn't be folded. That's the whole point of the game. But when the game gives you obviously losing cards (in this case, equipment) and says that you won't get good rewards this week. You were unlucky in advance. At such moments, I want to see how the developers take their beloved Mag and Ember, sit down with a gamepad in front of the TV and go through this fascinating mode.
  5. Although, there was no need to waste time on all this.
  6. By the way, in Orcs Must Die there are weekly challenges where you choose equipment. But there all this is tested and specially selected by the developers. Through weekly challenges, players discover new capabilities of traps that they usually do not use. And the developers have prepared a lot of such tests. 20 for the second part and 16 for the first, if I'm not confusing anything. If DE manually selected frames, weapons, modes and challenges for 20 weeks, it would be interesting! Some kind of espionage where you can't cause an alarm and Loki, Ivara and Voruna are available with bows, crossbows and kunai. But no, everything is random with us. And we can only prepare three missions (Kahl, how good it is that you left us).
  7. Looks like this was planned. It is unlikely to complete the mission with all the conditions - the luck factor is too great. Unless, of course, the party can pull through a burden out of nobility. This is their relatively new idea. Force the player to collect a full arsenal and invest in all things. How to force a person to have Nyx in his arsenal and use it when enemies are practically not vulnerable to CC, and other abilities scale terribly? And we have quite a lot of frames that do not cope well with level 200+ enemies and rely only on weapons: Ashe, Banshee, Amber, Hildryn and so on. Some of the frames without augments even play boringly. And old frames generally become characters of one ability. For example, Ash without an invisibility augment at extremely high levels is no good. Unless someone uses it as a dog support.
  8. My condolences. It will probably be easier to play as Drifter.
  9. God yes! Add 500+ guns and 50+ warframes to the game, some of which have been playing poorly for about ten years! And instead of bringing them to mind first, put them into roulette! This is a mixture of deep dive from DRG and scramble from OMD 3, but the rules are too complicated, random and strict.
  10. Or you can add a little more random. You spend two netra pulses, the system writes: “You are lucky for such a reward”. This way you can save time and nerves.
  11. This! Plus unbearable gamepad controls. On a regular mission, you can still try to spin somehow. But when there are excimus around, loss of energy and everything like that, jumping and using the first ability is the same button! 🤢 It's not difficult. It's just a test of luck and endurance. A mode for those who like to play Dark Souls on a plastic guitar with colored buttons. 🤡
  12. But he definitely doesn’t skip leg day. Everyone has their own sense of fun. Someone is playing cookie clicker. Someone in GTA 3 enters a code on a tank and shoots in all directions. Someone gets high when the drawn bad men get hit on the hat and cannot fight back. And all this is not a reason to reduce the radius of the augment by 50%!
  13. Fun! Exactly! This is a PVE game with hundreds of mechanics, abilities and attributes. There are things that have remained almost untouched for 11 years. There is no point in reducing everything to an imaginary balance. As long as everyone is having fun and no one is bothering anyone, there is no point in setting such terrible restrictions.
  14. In terrible dark times, people stood for hours on defense with Vauban. He sucked everything that moved into the Vortex. And what didn’t move, he moved and sucked in. It was such an interesting gameplay that the developers took care of this problem. They sat down, thought about it, and ten years later they released protection against the effect of crowd control (Update 31.5, section: Eximus reborn). This way you won’t be able to sit still and do nothing. You'll even have to play the game. https://warframe.fandom.com/wiki/Vortex
  15. I'm not sure this tactic will be productive. Blackmailing and issuing ultimatums on an official forum is a very suicidal path. Update: several topics have been merged, the information above is no longer relevant. I also really want DE to get more creative with augment balancing. It seems to me that it is better to write on the same topic than to create new ones. Otherwise, a good topic with a detailed discussion will simply drown under a large number of one-day topics. Here's a good thread for discussion:
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