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moondog548

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  1. Just outstanding suggestions! Even half of these would make for a much more interesting and engaging playstyle!
  2. I like the flow of progressing your lich now, though it's still a little confusing especially compared to what we're used to. The relationship of the requiem combination and stabbing your lich with the right sequence to when they go to Proxima and you can finish them is confusing. Why do they get the chance to flee to Proxima after I stab them with the correct combination? That's lore-breaking in addition to mildly irritating! Acquiring a new lich is still trivial (be able to kill a lot of Grineer quickly on Cassini). You still have to do it solo or else multiple runs with a coordinating precon squad. That's pretty meh but tolerable. Acquiring a Sister is a PITA. Gotta bring a kit specifically built to survive and kill 25+ T3 parvo bastards fast, SOLO. Totally doable but much more constraining. It also consumes a resource you have to take time specifically to replenish. Again, not a terrible burden but in no way an amusing one!
  3. I haven't noticed an impact on my gameplay, because these changes are the first ones that have me even remotely interested in engaging with The Steel Path. So I remain optimistic!
  4. I'm sure this has all been said but let it add to the counters of each comment! :D She's a fun run-around spamming up the enemies with nigh-impunity frame similar to Nezha (tho she has to actually try not to die). Her abilities need synergy. The benefits of her #2 are huge to the point of being a necessary component of her gameplay beyond low levels, but her #2 is nigh-unusable in the vast majority of tiles in the game. Uh... gotta do something about that. Probably need to make Marilina perform substantially differently from a regular K-drive. Lower jumps, less speed, more friction by default, maybe with some means of "opening up" in wide-open spaces. Her abilities need synergy. Her power damage doesn't need to scale a ton if her powers are synergizing with each other and the damage done by weapons.
  5. This is still in effect. On the favorite colors panel, you can pick a color up as before by holding left click, but you cannot place it back anywhere. The cursor behaves the same as just picking a different color even as it shows you dragging the selected color around.
  6. Invigorations are better than a stick in they eye. I don't understand complaining about something new that's better than bad. By all means suggest improvements, but seriously, keep some perspective please!
  7. Update looks awesome and will be awesome but HOW IN THE SYSTEM IS THERE STILL NO DE COMMENT WHATSOEVER on the Helminth feedback??????
  8. I can't believe that the feedback on this still hasn't been officially commented on! We've been effectively soft-locked out of the Helminth system for over a week now, because we can't waste the XP.
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