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moondog548

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Everything posted by moondog548

  1. The random selection of gear for more points isn't a bad mechanic (despite all the loud whining), but it absolutely needs to be improved in implementation. In other aspects of the game that use a similar mechanic, there are mitigating factors to offset the limitation. The OPPOSITE is true in THIS game mode, however. So you rrally gotta add a 4th option of each and/or get rid of the possibility of drawing a weapon you don't own, or something to make it less restrictive of a week-long requirement.
  2. Yup, kooky. Also mine dropped to 66 mod capacity after I added a 6th forma. Should be 70 or 80 at r40 w/ potato, right? I just realized this is because my mastery rank is 33 not 40 🥲
  3. Happened to me twice this week, once causing failure of 60-eye Effervo with about 0.7% boss hp remaining, and once on final stage of 27pt DA :(
  4. I understood that perfectly. It's precisely what I was addressing. EDIT: I think what no one here understands (especially me) is why you think endless missions are a problem in the first place. But again, your suggestions for other missions sound cool.
  5. I coulda swore they explicitly removed that bounty! It may have accidentally been re-enabled.
  6. I don't jibe with your underlying premise at all, but your mission suggestions are very intriguing as welcome ADDITIONS to the game.
  7. Did this get fixed in one of the hotfixes? I was on the Vallis mining yesterday, and The Business was NOT hassling me at all! 😅
  8. I align with your take on this whole matter more than not, however it needs pointing out that unlocking Elite requires using the rng gear. The sytem isn't perfect and it's ok to accept improvement, regardless of some wanting to throw the whole thing out.
  9. With all due respect, all you said was that you appreciate and enjoy CC as it currently exists in warframe. And that's all well and good, I don't begrudge you that, and I don't even dispute anything you've said about the SPECIFIC effectiveness of certain frames in certain situations. Aside from some poetic hyperbole, no one is claiming that CC is worthless. They're saying that the game design as a whole undermines and discourages it, often explicitly in the form of overgaurd which becomes more and more prevelent as the level of content gets higher. But aside from saying "the best CC is dead" isn't true, you didn't actually dispute it-- EXCEPT in some very very niche instances where re-spawning enemies is undesirable (long SP endless missions where you have decided that you don't want to just start over). In all other situations, killing enemies asap is preferable according to the design of the game. They're not hurting you and they've given you loot and affinity, and they've proc'd skills and arcanes etc, and you've advanced the kill-guys-meter in many mission types. CC does none of that except stop them from hurting you. So yeah, the SYSTEM OVERALL needs improvement, so that the CC situation you love and appreciate is actually fostered and appreciated by the game mechanics.
  10. TO BE FAIR... 😅 Game design in the last few years discourage it. Especially warframe design; (Pablo-bless, but...) they are ALL tanker-DPS nowadays.
  11. 100% agreed for the reasons you perfectly explained. BP acquisition is enough of a constraint, we need more than 1 forma per day. Another option would be crafting more than one at a time, maybe a 3x bp?
  12. Yeah this was mentioned a lot in reaponse to the initial feature announcement. It seems like a brainfart that they forgot every frame can be invisible. 😅
  13. And or instead of tooltips, let the extra info be in window in an expandable/collapsable tree format!
  14. Sorry, I wasn't explicit, but I meant "the best CC is dead" as pointing out an obvious *flaw* in the game.
  15. Yup. This is the one real mistake in the new layout, I think.
  16. This such a great great feedback thread. Thanks to OP especially and everyone else chipping in ideas!
  17. Yeah, the biggest problem I'm seeing from the sideline over here is that it seems like you have to check every single box in order to actually get the better-than-2-netracells rewards. Which is... not good enough where there are SO MANY PENALTIES that stack up in this system.
  18. Indeed, there ya go. DA is not supposed to be farm-able unless you really are THAT endgame. That said, the system obviously needs tweaks. There need to be 4 options, not 3, and equipment you don't own just isn't acceptable in THIS system (as opposed to Arbis, Hunts, Duviri where there are mitigations to the contstraint).
  19. The best CC is and always has been "dead". DE has only made this flaw deeper over the years. I support your efforts. Especially this bit
  20. This simple statement has actually convinced me that this ability shouldn't have LOS. Isn't it just a relatively small radius around Dante anyway? That's what it has always looked/felt like to me, anyway. Strong but short range ability. Anyway, it IS a good thing that DE is gonna maybe fix LOS in general. And yeah, funny. That they're fixing bigger issues with the game mechanics thanks to this OP frame! How they are managing to get any work done in a room full of screaming babies is amazing to me!
  21. I just walked up to it and it chimed. This was post 35.5.3 launch.
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