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Everything posted by LSG501

  1. No thanks... Not to mention the majority of cosmetics in the game now seems to come from tennogen
  2. Yeah can we get kuva in the next two inventories please... there's nothing else for me to spend my creds on.
  3. Agree with the above (although it's been offered more than once at least on pc)... the only thing I have any interest in buying with creds is the kuva. I have more than enough nitain, potatoes etc and I have everything else that it drops. Bigger issue at the moment is the store is actually broken though lol
  4. If it was bought this week (on pc), pretty sure it was the xiphos prisma skin, not the mantis.... if you don't have that yet you obviously won't be able to use it until you do.
  5. demo was just one of it's abilities (1st ability iirc) and a 'helmet' on it's shoulder. It will likely gain others the more times it's killed...although not sure how it would work if you keep using the same frame all the time....
  6. The only thing I'm kind of curious about is how it will work against titania razorwing....
  7. except in the case of zhuge prime... it's not silent 😛 yeah don't ask my why they couldn't just do 'primary' mods instead of rifle and shotgun and then stuck bows in rifles and some other weapons get confused lol.
  8. Can't say I've noticed any slowdowns... I've noticed I seem to get stuck on stuff more of late but it's been like that since they changed pass through on weapons. As said above though pc hardware can have a huge impact on what we see in game... and my pc's a fair way above the minimum needed to play the game so can likely cope with extra requirements better than a pc closer to the min specs.
  9. People were asking were for DE to 'take a break' from updates and go through and fix the problems with the game, things like enemy scaling/balance, bugs etc, not completely stop adding new stuff.... Now the 'delay' on railjack wouldn't be so bad if they'd actually hit their original deadline (that was tennocon iirc) and they'd have actually gone through and fixed stuff but in all honesty most of the big issues from back there are still in the game because to put it bluntly DE pretty much ignore everything else but the 'big update' they're working on. Yes we've had some changes to reward tables (not sure we'd have got that without the data mining issues in all honesty), a little revamp to a few maps (which had started before railjack), a couple of things added that didn't hit their original deadline (exploiter orb etc) and basically just a tweaked version of existing content in nightwave (which isn't really new stuff, it's just a new wrapper in most cases) and disruption (excavation 2.0). But when you look at things subjectively DE are currently focusing too heavily on the 'next big thing' rather than smaller more regular updates, hell even items from baro are suffering and we haven't even had as many 'special events' while they've been working on railjack. Also I'd say the consensus back then was also that most preferred smaller more regular updates rather than the big updates which essentially only keep us interested until we've 'finished it' like PoE and OV.
  10. Yeah the 'new' pigments on PoE and OV are totally unbalanced/bugged regarding how many we need versus spawns... not to mention in my experience it seems that the thing you want actively spawns less when you're trying to farm it, then throw in some rng on if it even drops the pigment... So basically no one in my clan is bothering to get the pigments from PoE/OV now, it's just too much hassle. The funny thing is some of the most heavily spawning animals on PoE require a tiny amount while some of the rarest things on the plains require a stupidly high amount... it's almost like DE didn't play the game before adding the numbers.
  11. Yeah I'm about half way if I'm lucky on this and that all comes from levelling up k-drives and vent kids. The need to do 1000km for this achievement is just too high imo. This is one achievement I'm basically never going to get because no matter what nerfs DE do to itzal/blink it will still be quicker (I'll just use the speed mod) to us an archwing because we can fly over the mountains...
  12. There's already an ongoing event which creates plat, it's called trade chat...
  13. Probably because it's a khora passive not a venari one.. Khora only gets a speed buff when venari is alive.
  14. Which is fine if the other player keeps up etc but there are times when certain players decide to 'farm every locker' before we get to the boss. There's also the issue with loading into a mission that still hasn't been fixed where if the host skips the intro video, we're stuck in it till it's done and then you find the rest of the squad half way through the mission.... oh and we still have users who continue to play on toasters and dial up. Honestly, I'd rather they ADD cutscenes into things which don't have them, especially when they take almost as long as the mission (profit taker missions for example). Actually I'd like to fully remove 'cutscenes' from some missions they completely ruin the flow and half the time I end up facing the wrong way after them....I'm looking at the phorid, then there's a cutscene and I'm now looking at a wall in the opposite direction.... If a player wants to see cutscenes there is always the option to go do a mission solo.... I normally do my first try solo so I can do scans for the codex.
  15. Actually my comment was more about the necessity to grind multiple maps before being able to do one run and then having a restriction on how many you can actually do in a day (unless you saved up prior)... it works ok with mesa (which now uses 1 key instead of needing 3 nav keys) because it's a constant thing, not a time restricted event. Yes the enemy might be coming back as an assassin but there's nothing to say how often he'll appear etc.
  16. Yet you're defending lack of content in the same breath... so yep ciao works for me to...
  17. Well DE have hotfixed it so you now get the question mark... nothing like forced grind and rng...
  18. While it doesn't bother me personally because I had been saving up my zealot derelict codes for access (I expected part 5 to need them) and then managed to get my parts in 4 runs but you know players wouldn't be doing this if it wasn't for the limited access to codes (even if you ignore the 'grind' needed for the codes) players have and the limited time players have to get the parts...
  19. And like I say you are very much 'defending DE' and allowing them to continue doing things the way they are without any sort of 'consequence' from the players.... I don't agree with your viewpoint and mine isn't going to change.
  20. You can use 'stored' keys, that's what I did.
  21. You have 2 planets where you can do a fight for the codes. One of those planets has an assassination mission in the emissary derelict, or at least that's how it is on pc.
  22. I could find one if you really want but it's basically our new operator (the one from nightwave 2) suit but stretched out in a few places to make it look 'creepy'.
  23. Above in spoiler in case others don't want to read it 🙂 I don't know if there is some hidden reward in there either
  24. To be honest I'll sum up 'my fights'.... I'd been stockpiling the code to get in to the fight because I suspected we'd need them for it. Remember to take helios Go into map, can't see anything because it's so dark (including zealoid), the torch is pretty useless as always and bright ability colours don't exactly help. Find zealoid... melee a few times till it goes to stage 2 Find zealoid... after first run remember to mark him so he's quicker to find. Spend most of the time running to and from the capsule guys because the duration (it is longer in solo) is tiny (or theres a damage cap) in public groups. When you've got the capsule run around chasing the zealoid who seems to teleport. Sometimes needing to wait because the capsule bearer loses the zealoid... Kill the healers Rinse and repeat until dead I was lucky I got all my rewards (that I know of) in 4 goes and to be fair I'm glad I did because it's not hard, no one died, and actually when I think about it it's actually not that much different from the exploiter orb fight... it's fundamentally the same capsule to kill/damage combined with needing to kill the support units to stop it healing.
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