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LSG501

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Everything posted by LSG501

  1. We had some changes to stealth kills and enemy awareness in an update a while back (when they fixed ivara sleep bug iirc). Since then enemies are super sensitive to attacks for some reason, I've literally had enemies come from another room after a 'quiet kill'.
  2. You'll be able to sell them for creds when nightwave is over iirc. I'm in the same boat, had 295 creds left (15 creds per tier is an annoying amount when you look at the cost of items), which would mostly have gone on kuva if it was there but couldn't so ended up spending them on (unnecessary) catalysts and nitain which in turn left me with 10 spare creds... even something as simple as nitain being 3 creds per nitain, instead of 15 for 5 could have helped, I'd have only wasted 1 cred then. Having said that I'll stick this in another 'issue with nightwave' that I doubt will ever get fixed...
  3. Your tier list could be wrong because you've not included a very viable approach to getting status effects with melee 2.9999... not to mention, like I said, the stances are likely to change so I stand by my view you've basically just wasted a load of time and could have just said what I said earlier.
  4. You do not need the status effect to come from the melee weapon so your approach is actually limiting your options, not improving them.... seriously you're really restricting yourself if you believe a 'primer' isn't a viable approach for condition overload, it might have been a 'bad idea' back before the weapon switching rework but it's a completely viable approach now, especially with melee/pistol combo weapons. Also mentioning stance combo's is pretty pointless when we all know that melee 3.0 is coming soon and that most of them are going to be changed...
  5. Bit late on this but it seems that it isn't just the napalm.... I'm trying to do an anti moa and can't even get it to scan, had a grineer a week or so back (heavy gunner iirc) that didn't spawn too. It never used to be this 'hard' to find a target and unless I've missed a change in an update, not only are some not even seeming to spawn, but the planets that the targets are spawning seems to have been reduced as well, most of my requested scans only seem to be spawning on higher level planets where as before it was basically any planet that had the unit as a spawnable unit.
  6. maybe you should read what I've written again....
  7. Seriously you could have saved yourself so much time on this because it's really pretty simple.... any weapon with innate status effect, high status chance or a weapon that can be used with a primary/secondary/companion/ability than can inflict enough status on enemies to make the melee viable for condition overload is 'suitable' for condition overload. If you want 'end game', just pick the usual meta weapons for 'end game'...
  8. Honestly - the reason why I didn't play atlas much is exactly the same as the reason I won't be using atlas prime much once. There are better options out there. His 1st ability needs to be 'improved' to be closer to archwing so it doesn't need 'pinpoint' accuracy on what you're going to hit. Also, unless I build around this ability I can literally kill just as quick with my melee (not just an atlas problem) His wall (2nd) could be pretty useful IF it was actually wide enough to fill a gap, it needs to be wider 3rd ability is ok but realistically I don't find myself using it because in most cases it's quicker to just melee an enemy, I'm sure it can be useful for things like he rock armor passive but I don't even find myself building that up much. Rumblers, wouldn't be too bad if their AI was improved and we got some sort of control over where they go or stay. He also 'feels' slower to play which doesn't really work well in warframe. Essentially if I'm on a mission where Atlas might be 'suited' I'd just take khora because imo khora just does everything atlas does, just better.
  9. And that is exactly how I find targets, with the tranq, then waypoint and off I go in archwing... the number of targets on the map does not change no matter which lure I have selected.
  10. Actually that doesn't happen with mine... unless you mean running just one singular item in the gear wheel which is even more time consuming seeing as you need to go back and forth into the map on each new lure. See above.
  11. kind of pointless when you need DIFFERENT animals to pass the nightwave mission, taking one lure kind of defeats the point.
  12. Would be nice to be able to combine them 'how we want', it would also be nice if the cold elemental mod had the same polarity (we've complained for ages over this) but as you can see we're still stuck with the system we have.
  13. I don't mind it being there but I'd prefer them to return it to the old version instead of needing 'different' captures. Last time I did it I wasted more time due to getting the same exact animal spawn at different locations than I did doing the 6 captures. Mind you I'd happily get rid of the mining one, thats totally rng based and is far more annoying than the conservation one.
  14. Yep.... did you expect them not to, they had to do an intermission the first time because they didn't hit the 'deadline' for nightwave 2, they're likely in the same situation this time due to railjack etc (which is also technically running late...).
  15. It's more likely that this 'artificial' delay you're referring to is due to DE needing to set up everything so that ALL platforms sync, which usually means sending an update out to MS/Sony/Nintendo and they can take a bit of time too.... it's also entirely possible they want to tweak stuff (unlikely) or that it's coming with the mainline. I'm sure you can wait a week, it's not like it will have anything special in it and lets be honest the nightwave 'challenges' are just going to be the exact same chores things we've had for the last 15 or so weeks.
  16. To be fair a couple of updates ago there was a change to the way 'stealth' worked in game. Since that update enemies have been super sensitive (imo and others in clan etc) and can detect a completely stealth kill from pretty much another room.... It could be that this is having an impact on this riven as well.
  17. While what you say is generally true, the naberus armor has been back at halloween for 50plat on a limited duration basis a couple of times iirc. As to the OP, there are certain things that some of us feel should be a permanent fixture in nightwaves to go along with things like nitain and vauban, kuva is one and any limited time ornaments are another. Will we see a change, doubtful we'll see a change this time (many of us wanted to buy kuva for example with our leftover creds) and in all honesty I doubt it will change next time either.
  18. I've got atlas and dethcube, still no ninkondi and the tekko just isn't 'urgent'... in all honesty I'm kind of a bit fed up with prime farming and levelling them so I'm not exactly 'rushing' to grind out the new relics lol.
  19. I wasn't... at best we'll get that in a 'gift of the lotus' event inbetween nightwave 2 and intermission 2, or it will just be stuck in with intermission 2 (assuming they don't 'conveniently' forget). Then the cycle will repeat where nightwave 3 won't have grendels helmet because 'they can't update mid season' which lets be honest is purely to sell the helmet for plat instead, personally I can wait for it.
  20. Kind of agree with the OP, out of all the primes of late the ninkondi handles have been the worst for me personally,although I suspect the tekko prime might go the same way. Bad rng on even getting the relics followed by really bad rng in the drops on the few relics I have had access to, to the point where after blowing 4 rad relics in squad of 4x4rads in a row that I felt the relic was bugged. Even now I'm still missing a handle...
  21. I could get behind that.. I'm mr27 😛 I do find adding forma and the process of levelling it up a bit tedious these days and it feels far worse on warframes because you lose the abilities, at least on a weapon it's just a little weaker. I wouldn't mind so much if we didn't need 'meta' farming techniques to get it done at a reasonable pace but sadly due to the way xp works it seems to take ages anywhere but somewhere like hydron or onslaught
  22. There's a total of 189 (+18) nitain needed for everything in game.... there comes a point where you've built everything that uses nitain and you end up getting a stockpile of 'spare' nitain....then there are players like me who well you can see from below my reasons for wanting kuva... (I've just copied my post from another thread). Yeah it is a little annoying that I literally have NOTHING I can spend the creds I've made in the last 2ish weeks.... the only cred store item I actually have a reason to buy is kuva, I have 29 (c) and 18 (r) potatoes, 165 nitain, already have all the auras (multiple in some cases), skins and vauban....there is literally nothing in there for me to spend my remaining creds on, there isn't even forma, not that I really need them either. As you can see I almost have enough nitain to build EVERYTHING in the game a second time....I am what you would class as an 'end gamer' and while we can get kuva elsewhere, kuva from nightwave was for some of us the ONLY thing we actually had any reason to use our creds on. So like the OP I would like it adding for this week please.
  23. um.... pretty sure it already does when you press esc....
  24. Yeah it is a little annoying that I literally have NOTHING I can spend the creds I've made in the last 2ish weeks.... the only cred store item I actually have a reason to buy is kuva, I have 29 (c) and 18 (r) potatoes, 165 nitain, already have all the auras (multiple in some cases), skins and vauban....there is literally nothing in there for me to spend my remaining creds on, there isn't even forma, not that I really need them either. I hadn't even been holding onto my creds, I spent all of them when kuva was last in the store... the 200+ I have now are literally what I've gained since then farming for the pathocyst (wanted some spare parts for clan mates who hadn't been on) and just casually doing the nightwaves that I felt like doing between farming for atlas etc lol. The last weekly rotation of nightwave cred store should include the items that 'end gamers' would want because they're the ones that are going to have excess creds at the end of the season... in all honesty I feel kuva should always be available, nobody is ever going to say they don't need more kuva with the rng that rivens have.
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