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About LSG501

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  1. LSG501

    Inaros Feedback/Rework

    As others have said, if YOU don't like him, don't play him.....there is nothing particularly wrong with him as he stands, a few minor tweaks maybe here and there but nothing that requires a major rework, except his 'death passive', I think anyone would agree that needs reworking for high levels. His entire design is basically about that MASSIVE HEALTH POOL and the fact he 'can't die' you decide YOUR rework will remove his main selling point and nothing you've suggested for the rework would be an improvement imo. Personally I like him as he is, there is nothing wrong with a warframe being designed around being naturally tanky and us having to use our weapons to do the know some of us like killing stuff close up, it's part of the reason ember wof got nerfed. As others have said there are far more lacklustre frames in need of a rework than inaros.
  2. LSG501

    Inaros Feedback/Rework

    Um... no thanks... the whole design around Inaros is a massive health pool and the ability to regenerate that, it's why he has no shields and his abilities give him back health, not to mention some of his augments eat into said health pool. And that's ignoring the fact that 440HP is less than most other frames with vitality added. If you want a warframe with lower health, no shields and health regen use nidus, thats HIS design.
  3. LSG501

    6th Anniversary Weekend Wars!

    Really... the squad I was in was basically just in 'chill out' mode. There didn't feel like enough enemies and the enemies themselves weren't exactly worrying us in terms of damage either. I think we hit like rank 45 enemies by the end of 30 minutes... I know it might be aimed at 'newbies' (I'm mr25 but we had an mr8 chilling with us) as well but imo it could have at least got to lowest level sorties by the end of 30 minutes or even just more enemies to give us something to do, we had no mass kill frame like equinox or saryn either...
  4. Same, I'm not really interested in that either.... I made sure I got enough relics to get the items when baro had them multiple times.
  5. defection and long run survivals iirc... until it got vaulted it was actually easier to get ash prime than ash lol
  6. LSG501

    The exergis worth it?

    Personally I didn't like it, I also feel that the requirements for it were far too high for 'what you get', but then I got mine when we could only get the resources from farming bounties. IMO there are plenty of other shotguns which are as good or better which require far less effort to get even though it's now been made easier to get the resources)
  7. LSG501

    Leveling companions has very little player interaction.

    Companion levelling is fine, they level up faster than pretty much anything else in the game in my experience. No idea why yours is taking so long but mine level really quickly just doing normal missions, let alone doing something like hydron.
  8. LSG501

    Rare Kavat?

    that's the guppy tail, pretty common in my experience
  9. LSG501

    Banshee's silence

    some paragraphs or breaking up of the wall of text would have been useful... Banshee's silence is a form of cc, it's 'stuns' the enemies so they don't attack you. While it could maybe have a few minor tweaks it works fairly well as is imo.
  10. Is this going to be bringing any 'fixes' to the unfinished or broken content we keep reporting on in the forum etc? It's all very well you wanting to bring out new content but there is a lot of stuff that feels half finished or just plain broken still, I can't be the only one who would like to see some of the old stuff 'finished' before getting new stuff.
  11. LSG501

    Handspring Aura to replace Speed Holster? :)

    Devstream looked like 'instant swapping' was between the melee and 'active' primary, it might be instant swapping between melee and pistol if the pistol was last 'gun' active for all we know. Is the swapping between pistol and primary going to be instant, no idea in all honesty and then there's the single handed melee which work with pistols as well. In essence, we just need to wait to see how it works.
  12. Ok... we'll just disagree on this because my view is they're host side.
  13. You would think that but then we need host 'authorisation' just to open a door or switch weapons (hopefully fixed with upcoming update)...and we all love it when the doors don't open or the weapons don't switch over. As I said I've seen lag while hacking the puzzle, admittedly it was a while ago (plus I usually just spam ciphers these days) but iirc the host was lagging too, I know for a fact it's not down to my system.
  14. Are you sure.... because I've actually seen this lag I'm talking about and it sure isn't my end with my hardware.
  15. Actually yes a lagging host CAN affect hacking, but then I play on pc so it might be more easily seen by us. It's more obvious with the grineer ones than the corpus ones due to the way you need to 'hit a timer'. 10 seconds in warframe is a large amount of time, even my average sub 5 seconds is enough to 'pull you away' from the action. Don't forget they're not just needed for hacking spy missions, we have this lovely annoyance called corpus glass.... it gets broken in one room (usually by a spin to win player), you fix that, you go on to another room with glass, you get locked in because that same spin to win player has just broken another window.... As to people not wanting them...why do you think so many people take ciphers with them... while I'm not calling for them to be removed, I'd be more than happy to have them removed. Either way it still doesn't explain why we have a ship that can stop a countdown, disable the alarms but it can't control things remove the need for hacking, which it's clearly had to do to stop a countdown or disable an alarm....