New combo system = useless melee in lategame in General Posted 1 hour ago 7 minutes ago, Avienas said: snip Status effects don't just need to come from the melee, it's status effects affecting the enemy.... I can run with say hildryn and I can get an instant 1 status effect by just running one ability all the time, other frames can do the same, we've got sentinel weapons, some of which proc elemental damage 100% of the time. So that's 2 of the 3 status effects without any effort whatsoever... It's fine for the meta to shift (tbh we shouldn't even have a meta in a PvE) but making all the existing options 'weaker' in the process of a rework, which also then wastes all our time spent on builds isn't really a good idea either... besides it still doesn't seem like they're fixing the mods we've been moaning about needing fixing for ages either (things like just status mod being weaker than status/elemental for example, cold being a different polarity to the rest etc) so the odds are we'll still end up with very similar builds on pretty much every weapon, hell with the changes it might end up that we have the exact same build on every weapon with CO and BR and just run something like a sentinel that can add the 3 status effects to enemies.... Yes the builds weren't needed for low tier enemies but I'm sort of the of the view that when you 'balance' things you bring things up not nerf stuff. Maiming strike could have been fixed really easily by just giving it a one time buff instead of it working multiple times, still allows a weapon to be crit viable but doesn't have the massive scaling it had... but nope DE just turned it into a percentage one. As to the why create a way to make a crit weapon on status weapon... because in some cases a weapon wasn't really suited to either crit OR status options, scoliac for example (as much as I hate whips) was 15% status chance and 5% crit chance, yes you can get an ok level of status but it isn't really suited to either. Range change, tbh that felt like DE just being lazy and not fixing the real issues with spin to win, it also introduced no end of issues with the maps if you're being objective. To be fair the reason we have certain meta's is because of the need to counter enemy scaling and even now DE have only given a lukewarm response to actually doing anything about the real issue. I do actually have some weird builds in my melee because I don't necessarily follow the meta but I'm also not looking forward to having to go through all my weapons to see how they work with the changes, there's no way I'll be able to go through them all in the time frame that DE are likely to give us and I'm already bored of the monotony called levelling things (you get that way after a while) so having to 'fix' builds is going to be anything but fun for me even with the 'booster' (they should have removed the need to level up after a forma for a few weeks imo). There's still no real info on the compensation either.