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LSG501

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Posts posted by LSG501

  1. 41 minutes ago, Nomine said:

    The point is to get status effects from primers and then attack with the most effective melee weapon built for dmg against main enemy type. I didn't say a primer isn't a viable approach, just that it's not included when looking for the most viable melee weapon for condition overload, which is what this tier list is made for.

    Your tier list could be wrong because you've not included a very viable approach to getting status effects with melee 2.9999... not to mention, like I said, the stances are likely to change so I stand by my view you've basically just wasted a load of time and could have just said what I said earlier.

  2. 23 minutes ago, Nomine said:

    Perhaps, but it's better to choose a weapon that kills enemies faster.. at least most of the time.

    You wrote that It's as simple as "any weapon with innate status effect, high status chance or a weapon that can be used with a primary/secondary/companion/ability than can inflict enough status on enemies to make the melee viable for condition overload is 'suitable' for condition overload". This is wrong, as it can be a waste of mod slot on weapons with low status chance or no effects on stance combos. When looking for a condition overload viable melee weapon, you dont look for the highest crit melee weapon that synergizes off the procs of a "primer", but rather the melee weapon that has the highest damage potential with a condition overload build. After all, Condition Overload builds do more damage than full crit/DPS builds.

    You do not need the status effect to come from the melee weapon so your approach is actually limiting your options, not improving them.... seriously you're really restricting yourself if you believe a 'primer' isn't a viable approach for condition overload, it might have been a 'bad idea' back before the weapon switching rework but it's a completely viable approach now, especially with melee/pistol combo weapons.

    Also mentioning stance combo's is pretty pointless when we all know that melee 3.0 is coming soon and that most of them are going to be changed...

  3. Bit late on this but it seems that it isn't just the napalm.... I'm trying to do an anti moa and can't even get it to scan, had a grineer a week or so back (heavy gunner iirc) that didn't spawn too. 

    It never used to be this 'hard' to find a target and unless I've missed a change in an update, not only are some not even seeming to spawn, but the planets that the targets are spawning seems to have been reduced as well, most of my requested scans only seem to be spawning on higher level planets where as before it was basically any planet that had the unit as a spawnable unit. 

  4. 1 hour ago, Nomine said:

    Some weapons, even with a lower status chance, perform better than those with higher status chance. This is not just a descending list of weapons with highest status chance. It's a list of condition overload melee builds that are the most effective in terms of DPS and control. For condition overload to be viable, you want to have as many status effects available from both the melee weapon and it's stances... and each of these damage types should have a similar chance to activate so that you don't have to hit the enemy too many times.

    maybe you should read what I've written again....

  5. Seriously you could have saved yourself so much time on this because it's really pretty simple.... any weapon with innate status effect, high status chance or a weapon that can be used with a primary/secondary/companion/ability than can inflict enough status on enemies to make the melee viable for condition overload is 'suitable' for condition overload. 

     

    If you want 'end game', just pick the usual meta weapons for 'end game'...

     

    • Like 1
  6. Honestly - the reason why I didn't play atlas much is exactly the same as the reason I won't be using atlas prime much once.  There are better options out there.

    His 1st ability needs to be 'improved' to be closer to archwing so it doesn't need 'pinpoint' accuracy on what you're going to hit.  Also, unless I build around this ability I can literally kill just as quick with my melee (not just an atlas problem)

    His wall (2nd) could be pretty useful IF it was actually wide enough to fill a gap, it needs to be wider

    3rd ability is ok but realistically I don't find myself using it because in most cases it's quicker to just melee an enemy, I'm sure it can be useful for things like he rock armor passive but I don't even find myself building that up much.

    Rumblers, wouldn't be too bad if their AI was improved and we got some sort of control over where they go or stay.

    He also 'feels' slower to play which doesn't really work well in warframe. 

     

    Essentially if I'm on a mission where Atlas might be 'suited' I'd just take khora because imo khora just does everything atlas does, just better. 

    • Like 2
  7. 1 hour ago, Vox_Preliator said:

    Exactly, holding the Tranq will show all locations.  If you are holding (as in, your frame has it in their hands) a particular echo-lure the map will only show spots for that creature.  Unless that was mistakenly changed in the last hotfix, that has always been the case.

    can't say it's ever done it for me

  8. 1 hour ago, AVSManfred said:

    Not sure if you understand how the conservation works but you need only one conservation item in your gear wheel to have access to all of them ( i personally use tranq rifle) when you equip this item then you can change lures you got under your 2 in conservation equipment freely, just need to hold 2 till wheel with all you got pops up, taping 2 just equips one you have selected

    And that is exactly how I find targets, with the tranq, then waypoint and off I go in archwing... the number of targets on the map does not change no matter which lure I have selected.

  9. 8 minutes ago, AVSManfred said:

    Well Lures are stored on their own separate wheel like all conservation gear, and using lure of specific spices highlights only conservation points of specific spices, so you can avoid getting the same spices if you use different lure

    Actually that doesn't happen with mine... unless you mean running just one singular item in the gear wheel which is even more time consuming seeing as you need to go back and forth into the map on each new lure. 

    7 minutes ago, (PS4)Onder6099 said:

    After you made Conservation, you equip different Lure.

    See above.

  10. Would be nice to be able to combine them 'how we want', it would also be nice if the cold elemental mod had the same polarity (we've complained for ages over this) but as you can see we're still stuck with the system we have. 

  11. I don't mind it being there but I'd prefer them to return it to the old version instead of needing 'different' captures.  Last time I did it I wasted more time due to getting the same exact animal spawn at different locations than I did doing the 6 captures.

     

    Mind you I'd happily get rid of the mining one, thats totally rng based and is far more annoying than the conservation one.

  12. It's more likely that this 'artificial' delay you're referring to is due to DE needing to set up everything so that ALL platforms sync, which usually means sending an update out to MS/Sony/Nintendo and they can take a bit of time too.... it's also entirely possible they want to tweak stuff (unlikely) or that it's coming with the mainline.

    I'm sure you can wait a week, it's not like it will have anything special in it and lets be honest the nightwave 'challenges' are just going to be the exact same chores things we've had for the last 15 or so weeks.

    • Like 1
  13. To be fair a couple of updates ago there was a change to the way 'stealth' worked in game.  Since that update enemies have been super sensitive (imo and others in clan etc) and can detect a completely stealth kill from pretty much another room....

    It could be that this is having an impact on this riven as well. 

    • Like 1
  14. 15 minutes ago, Birdframe_Prime said:

    So, for example, people that took part in a certain Event back in the day got the Naberus shoulder armour, which are the little bat-like wings. The Naberus never returned,

    While what you say is generally true, the naberus armor has been back at halloween for 50plat on a limited duration basis a couple of times iirc. 

     

    As to the OP, there are certain things that some of us feel should be a permanent fixture in nightwaves to go along with things like nitain and vauban, kuva is one and any limited time ornaments are another.  Will we see a change, doubtful we'll see a change this time (many of us wanted to buy kuva for example with our leftover creds) and in all honesty I doubt it will change next time either. 

  15. 39 minutes ago, xMarvin732 said:

    Believe it or not, i got Tekko Prime, Atlas prime and dethcube prime much faster than i got Ninkondi Prime, i just got ninkondi prime after Atlas Prime Access was announced, and i got 3 of the new primes just in 3-5 days

    I've got atlas and dethcube, still no ninkondi and the tekko just isn't 'urgent'... in all honesty I'm kind of a bit fed up with prime farming and levelling them so I'm not exactly 'rushing' to grind out the new relics lol. 

  16. 16 hours ago, (PS4)Double991 said:

    I was definitely expecting the Gauss helmet seeing as they squeezed in the Wisp one the last season when I had already spent all of my creds.

    I wasn't... at best we'll get that in a 'gift of the lotus' event inbetween nightwave 2 and intermission 2, or it will just be stuck in with intermission 2 (assuming they don't 'conveniently' forget).  Then the cycle will repeat where nightwave 3 won't have grendels helmet because 'they can't update mid season' which lets be honest is purely to sell the helmet for plat instead, personally I can wait for it. 

  17. Kind of agree with the OP, out of all the primes of late the ninkondi handles have been the worst for me personally,although I suspect the tekko prime might go the same way.  Bad rng on even getting the relics followed by really bad rng in the drops on the few relics I have had access to, to the point where after blowing 4 rad relics in squad of 4x4rads in a row that I felt the relic was bugged. 

    Even now I'm still missing a handle...

    • Like 1
  18. 20 minutes ago, Lazarow said:

    Im about to suggest sommething horrible so be ready: What if when formaing a weapon and the user is mastery 20 the weapon starts at level 20 and you need to level only the 10 remaining levels

    I could get behind that.. I'm mr27 😛

    I do find adding forma and the process of levelling it up a bit tedious these days and it feels far worse on warframes because you lose the abilities, at least on a weapon it's just a little weaker.

    I wouldn't mind so much if we didn't need 'meta' farming techniques to get it done at a reasonable pace but sadly due to the way xp works it seems to take ages anywhere but somewhere like hydron or onslaught

    • Like 1
  19. 1 hour ago, Voltage said:

    The Cred offerings are random, and the Kuva from Nightwave is one of the worst conversions there is. It's unnecessary for DE to force it in rotation. Just spend Creds on Nitain. Kuva is easily farmed at a much better rate elsewhere.

    There's a total of 189 (+18) nitain needed for everything in game....  there comes a point where you've built everything that uses nitain and you end up getting a stockpile of 'spare' nitain....then there are players like me who well you can see from below my reasons for wanting kuva... (I've just copied my post from another thread). 

    Yeah it is a little annoying that I literally have NOTHING I can spend the creds I've made in the last 2ish weeks.... the only cred store item I actually have a reason to buy is kuva, I have 29 (c) and 18 (r) potatoes, 165 nitain, already have all the auras (multiple in some cases), skins and vauban....there is literally nothing in there for me to spend my remaining creds on, there isn't even forma, not that I really need them either. 

    As you can see I almost have enough nitain to build EVERYTHING in the game a second time....I am what you would class as an 'end gamer' and while we can get kuva elsewhere, kuva from nightwave was for some of us the ONLY thing we actually had any reason to use our creds on.

    So like the OP I would like it adding for this week please.

  20. Yeah it is a little annoying that I literally have NOTHING I can spend the creds I've made in the last 2ish weeks.... the only cred store item I actually have a reason to buy is kuva, I have 29 (c) and 18 (r) potatoes, 165 nitain, already have all the auras (multiple in some cases), skins and vauban....there is literally nothing in there for me to spend my remaining creds on, there isn't even forma, not that I really need them either. 

    I hadn't even been holding onto my creds, I spent all of them when kuva was last in the store... the 200+ I have now are literally what I've gained since then farming for the pathocyst (wanted some spare parts for clan mates who hadn't been on) and just casually doing the nightwaves that I felt like doing between farming for atlas etc lol.

     

    The last weekly rotation of nightwave cred store should include the items that 'end gamers' would want because they're the ones that are going to have excess creds at the end of the season... in all honesty I feel kuva should always be available, nobody is ever going to say they don't need more kuva with the rng that rivens have.

    • Like 2
  21. Some people felt this might happen pretty early on when we kept getting new relics for all the new prime stuff.  I do agree that we're getting to the point of relic drop table overload.

    It's not just the number of different relics either but the actual number of relics that we have too,  I honestly have more relics than I know what to do with, except on axi due to the 'balance' of how relics drop.  

    The number of relics I have in my inventory is only going to grow too seeing as in DE's eyes relics are 'end game rewards' in most cases and unless I specifically want to spend time farming primes to sell for plat via trade I generally only need one set of a prime item....I suppose I could sell the relics as well but still.  It's not like I even need an excessive amount of prime parts for ducats these days, even baro doesn't have that much 'new' inventory but that's partly due to how long I've been playing. 

    Essentially while relics were an 'improvement' over the old void key system in some respects they're also worse in other respects and I think that DE may need to go back to the drawing board or give us a way to 'reroll' relics in a similar way to mods.

    i have to say I think I'd prefer a store, like for many other parts of the game, where we could just buy the relics we wnt and instead of being rewarded with relics in missions we get a 'relic credit' with relics being priced according to rank with maybe a premium on newly released/unvaulted prime relics.  Higher missions reward higher amounts of credits and ideally scaling with duration too but I doubt this would happen. 

    • Like 2
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