Jump to content


PC Member
  • Content Count

  • Joined

  • Last visited

Everything posted by LSG501

  1. level 30... I'd personally remove the unnecessary frame/weapon restrictions on things like elite onslaught, sorties etc AND you also get an automatic 10 ranks given to any frame so you can use your abilities straight away after building or adding forma 🙂 Lets be honest if you can't handle them at rank 30 with the full mod capacity from day one you shouldn't be rank 30.... To be honest, I've been after this since around mr20.... because lets be honest the levelling of frames/weapons, multiple times in many cases, is one of the most tedious things we have to do and after you've done it enough times to hit rank 20+ it just feels like a long drawn out waste of our time.
  2. Ironically once you hit rank30 and start going higher for credits the rewards are more catered to newbies, who will likely struggle to get there, because most veterans will have pretty much everything in the cred store already....the rewards structure does seem a little backwards at times lol
  3. And everything you listed is personal issues with clans.... why join a co-op game if you're not going to partake in a major part of the game.... it's not clans aren't needed for weapons or anything unless you want to buy everything with plat.... Sorry but it sounds even more like you're after something because YOU can't be bothered to join or build a clan, that's not a problem DE can solve and shouldn't need to waste time catering for those that don't play the game as intended.
  4. There is no reason to.... that's why we have clans.... Why are you so adamant about not joining or making a clan.... as I said it seems more that you are the one with the issue about not joining clan not the fact DE stuck being in a clan as a requirement to build a railjack
  5. The only good thing about nightwave is that isn't multiple layers of rng or stupidly low drop chance..... It's still the same 'chores' as before... it's just this intermission feels really bad because it's too long and because we're getting loot we've already had (assuming you've done other nightwaves).... meaning we want it over and done with for the next one.
  6. No idea what clans you've been looking at but there are plenty out there that don't fall into any of those 5 'issues'.... It really does sound like you have the issue not DE here....
  7. Not really there's plenty usually 'advertising' on the forum further down..... So what's the issue then.... join a clan....
  8. UM... complaining about joining a clan (or needing to make their own) to get something in a co-op game..... Sorry but join or build a clan, the game is primarily designed to be co-op based and DE shouldn't need to keep catering for those that chose to play solo but still expect everything a clan has without spending the time building their own or contributing to a larger one. You chose to play solo and that's your choice, but that also means you need to foot the bill for a solo clan too imo.
  9. Yeah the instakill doesn't bother me and while some of the abilities can be a little annoying (radiation for example) I'd honestly be 'happy' with some really 'simple' changes... or at least they'd make more interested in doing them again... Reduce the number of murmors needed or increase their spawn... and allow us to carry on to the next symbol when the current one is full Lose the rng on value for the weapon and then use the 5 forma to max out the stats instead. Remove the forced 5 forma and restrict xp to rank 30. The last 2 alone solves multiple issues that we're complaining over... A way to just ditch the lich wouldn't hurt, time restricted or expensive so as not to be abused. Trades fine until you get something someone doesn't want... bonus points if we get no repeat weapons until we have one of each, higher kuva rewards from the lich and/or a way to collect a 'shard' of the ephemeras so we can go see someone and then have crafted like we can rivens....
  10. Are you referring to the bloom (ie the white if you look at a bright light source), you can reduce that in settings. And yes that is a little intense at stock settings so try knocking that down to near zero. Same goes for other people's abilities iirc.
  11. I think they need to improve the overall lich experience before they start making it easier to trigger a lich...
  12. To be fair a legendary core per forma wouldn't be enough (at least for me) considering the time wasted etc levelling up... It's not like the majority of the players using umbra forma will likely have much use for the legendary core anyway as they'll likely be the ones who have all the main mods levelled already. To be honest, I haven't actually used my umbra forma but I have used umbra mods....
  13. Dragon Key? Sounds like you've got the one that reduces damage on to me. edit: iirc there were some changes to bows a little while back but I think in most cases they made them better not worse.
  14. You're complaining about the argon crystals.... honestly that was one of the 'easier' things to get from zero. I spent far longer on mining on earth and venus than I did farming for argon, hell the carbides and cubics took longer too.... Now don't get me wrong I think the game has become too grindy with the recent releases but (iirc) 15 argon wasn't that bad in all honesty.
  15. Well part of the issue with the sentient ship is also the weapon parts.... I personally don't like rare crates, they're 'too rare' to put something like ephemera or umbra forma in imo. I very rarely see them on the star map so considering the short duration of the sentient ship it seems like it's just making a bad situation of rarity even worse, especially considering it seems the ephemera competes with the captura scene for drop chance (not seen it myself just what others are saying)..
  16. Ironically with the melee rework I'm using less melee weapons than before because I just don't like the stance reworks on some classes of weapons (polearms is a perfect example) and in all honesty I doubt they'll ever get looked at again so.... As for my builds, if anything I have less variation in their builds now too due to the way that they reworked certain mods....
  17. Pretty sure people were saying it was a rare cache drop on empyrean maps.... and it was at least originally available one all maps but only meant for high end ones or something like that. Basically it's so rare it might as well not be there....
  18. UM... have you been missing the threads/comments about them because they've been pretty prevalent, especially on release. Players have been asking for ways to lock riven stats, for fixed stats rather than rng and other things on rivens. Kuva weapons have had people asking for ways to 'level up' the low stats to higher stats, the removal of forced 5 forma for full xp from and 'better' ways to get the weapons we want. As to the main topic... in all honesty, railjack was released unfinished and likely had next to no testing/balancing done beforehand and sp we're left being the beta testers as always...hopefully DE will listen to us and quickly fix the issues we have with the game modes after they come back from holidays
  19. Yeah I've been saying grind is getting excessive and that 'this years' cash cow is forma. IMO I know why it's like it is and it's basically due to DE's own decisions to focus on the 'big additions' at the expense of everything else and so they need to find a new way to make profit from players. I don't begrudge them making money, it's just how they're going about it... the current grind is making me LESS inclined to spend money on the game, in fact I've refused to pay plat (even what I traded for) to get certain items because of the excessive grind.... I completely HATE the multiple layers of grind/rng introduced with liches and empyrean, so much so that I haven't been bothered with empyrean (the gaming experience wasn't exactly fun when I tried it) and I just got bored of my liches after the first one but managed to force my way through a few more until I just said nah, this one can just sit there doing nothing on mars (or is it mercury, one of them) Yes we've been asking for 'end game content' but for most people 'end game content' is not multiple layers of grind, while doing the same thing over and over without any real sort of variation or real sign of progression other than luck of the draw rng rewards. The problem imo is two fold, one is that no matter how much us long term players raise the issue, DE won't listen while they have new players coming in paying plat for instant gratification and then leaving when they realise how 'stale' (lets be honest the game is pretty stale right now), expensive or just plain grindy the game actually is. The other is that the people leading the development of the game just don't experience it outside of their sandboxed environment with all their devhacks to speed up the grind etc so they think these excessive grinds are 'ok', that and they're not actually listening to players anymore imo, it used to be a case of they'd take notice of feedback, now it's more a case of it's 'our game tough if you don't like it'
  20. Haven't done it for ages but couldn't you just click on the 'alert' to be taken to the mission? Pretty sure that's how I did mine.
  21. During tennocon they showed the control panel where you would shift stuff around mid battle to manage things like energy and the likes which would run out.... anybody who plays the game regularly could see that wasn't 'right' for warframe..... so they had to rework that (it basically got moved to the 'mod page' on the control panel in docks) and we ended up with what we have now including the need to build resources and put out fires mid battle instead (both annoying imo)
  22. I'm assuming (more accurately hoping) there is more to come for railjack that didn't quite get finished (more archwings for example) but I suspect most of the time went into DE making the overly convoluted micromanagement system more than once, they already said they ditched the original shown at tennocon (who would have thought that something like that wouldn't work in warframe..... most players) and then working out the systems which we'll end up grinding out. Mind you I've literally touched it for the first day or two after release and am just ignoring it until DE does something to fix the issues that most players have... I'm also like you I came for the warframes and PvE, not 'pirates in space' (which railjack is basically when you think about it....) I also kind of feel similar about liches, apart from a random part generator for the liches there isn't really much to it and considering how long all this has been being built for I just don't see where the time went if you get me. Railjack and liches sure don't feel like '1.5-2 years' of work if you get me. I've given up expecting a decent UI from DE, they clearly haven't got anyone in house who specialises in UI and UX design, and it's made even worse when, like me, you do have a background in design and have done UI/UX before.... Hell I've chatted with other clan members about improvements to UI stuff in game and some of the things they suggest to me are just basic they should already be in game type things....
  23. The thing is that (especially) with the last few updates it seems that DE sees these excessive amounts or multiple layers of grind as a acceptable (yes I know some are saying it's the hema again, sort of testing player limits but I'm not so sure) and is ultimately what they see as 'replayable end game content'.... in essence end game is a massive repetitive grind to get the 'golden egg' reward(s) which are then used to basically do the same thing all over again, just with stronger weapons.... What makes it worse is that it didn't even start with railjack, we got stupidly low drop chance on those Jupiter puzzle rooms for those mods and new mod additions to arbitration were stuck in the drop table not in the store for vitus (many of us complained, nothing done). Then we also have liches, which as we all know not only have their multiple layers of rng/grind, they also have the necessity of 5 forma on each weapon for their full xp and no other gain other than capacity.... and lets be honest the released version of liches doesn't look like they spent much time on the actual game play side of things, or rewards (they're a 'copy paste' skin with some stat changes in all but 3 cases...) if I'm being totally honest. If I'm being honest, I'm not sure DE can make 'replayable end game content' that doesn't revolve around rng and grind.
  24. While I wouldn't say it killed warframe, I would say that it's quite divisive, there are some who absolutely love it and some who are basically doing because they want the weapon/mods. Then there are others (like me) who still don't see a reason for it to have been added (I feel the maps with a bit of tuning would have been great for just archwings) or just not that bothered about farming it in it's current state and as such not in any rush to do it and completely happy to wait for any future updates which 'might' improve the farming/grind side of it. Then you have this minor thing called christmas and new years....
  25. More likely there is rng weighting to the percentage value and the lower numbers are weighted higher so you get more of them. This is likely there to 'encourage' you to keep going back and farming for the higher stats. Like many others, this is one of the things about liches that I don't like.
  • Create New...