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PlaceholderBob

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Posts posted by PlaceholderBob

  1. The reason they don't fully rig highly likely because it would add more to their debt so they choose only use rig for part necessary for their work. After observed some npc in fortuna, most of them seem to fit into 4 types. All of them (except vent kid) have robotic body and head so we can persume this is important or mandatory for grow up.

    First group of solaris is heavy worker. They have what seem to use the same head as Thurby which mention he didn't have rig for work so it probably cheap/standard head rig. Heavy worker have bulky augment on both arms, understandable since they do alot of heavy work.

    Second group is those that usually saw work with tool like wrench or welding machine. They have different head than heavy work, one aug arm and leg. They seem to do the same work as heavy worker too but they also seem to work with more advance tool in hard to access place.

    Third, this type i'm not sure what they do, they may look similar with heavy worker at first. They don't have augment arm or legs but they head actually seem more advance than heavy worker on close inspect. Most of them just standing around but we see some work on console. (edited: actually they seem to have one aug leg)

    Forth seem to be have no augment arm or legs but have what seem to be advance head rig. Their work seem mostly to supervise other work so that might be head for enhanced optic.

    Thurby mention he didn't have any augment for work seem understandable. While he have basic body rig, he only have standard head and no other augment.

  2. I would say difficulty.

    Leecher already a known problem,nothing much to discuss there (except maybe a solution.)

    The game difficulty however is really controversial topic. Some people want them, some don't, some neutral.

    I'm on neutral side. While i don't mind difficult content, i think it would be hard to find a good spot of difficult in warframe. Due to flexability in warframe/operator ability, most "difficult" content would be hard for only for about days or two before people figure easy way to do them.

    There are also topic of what kind of difficulty people need. Not everyone have the same opinion on what is need or don't need. Some hate bullet sponge, some hate invulnerable state, some hate "shooting at weak spot", some hate warframe ability taken aways and more.

    Not that it impossible to pull of but it would require alot of discussion on both DE and player side and change in alot of game mechanic. That why i think it is more interesting topic.

  3. If i remember correctly, you can get anything that require old mate rank (aracane,captura,sentinel weapon,echolure, sentinel).

    If you care about captura and want to save alot of standing, go for captura scene. That thing alone cost more than everything else combine, no joking.

    Captura cost :130,000

    The rest combine : lure 10,000 +trophy 15,000 + oxylus 20,000 + sentinel weapon 30,000 (10,000*3) + arcane 40,000 (10,000*4)= 115,000

  4. I saw that alot too especially in eximus stronghold sortie. My guess is they are grineer regulator notice how all them are eximus. Game probably accidently spawn eximus regulator that don't exist in-game and replace them with corpus drop instead.

    Also there is this one time i shoot them with ballistica prime and it create regulator ghost.

  5. In my experiance , around 20% are under gear , 60% are mid gear player , 20% are fully geared.

    Usually , while they are not the best , they understand basic of the hunt and help out.

    Never actaully see any elitist or toxic player though, 99% of the time we said nothing to each other except report lure down.

    Out of around 60 time , i failed to cap hydrolyst only 2 times ,First is failed to cap teralyst because a person with lure got knock back with stomp when teralyst die.Second is killing hydrolyst instead of capture it because 2 people keep wasted revive on instant respawn and ran out while i go get lure during last phrase.

    (I'm in south east asia bytheway, maybe it only like this around here.)

     

  6. 2 hours ago, (PS4)BattleCry1791 said:

    Not even remotely correct.  Imagine a 6 sided die that is weighted on the inside, but some of the weight is distributed to make it so that one side comes up more than the others.  Inversely, if one comes up more than the others, it means that one will come up less.  That's how Warframe RNG works.  It's not one to one.  

     

     

     

    Rotation A Rotation B Rotation C
    Endo64 400 Endo 9.48% Endo64 400 Endo 18.97% Endo64 750 Endo 18.97%
    VoidProjectionsIronD Lith B3 (Radiant) Relic 9.48% VoidProjectionsBronzeD Meso B2 (Radiant) Relic 18.97% VoidProjectionsSilverD Neo M1 (Radiant) Relic 18.97%
    VoidProjectionsIronD Lith C2 (Radiant) Relic 9.48% VoidProjectionsBronzeD Meso T1 (Radiant) Relic 18.97% VoidProjectionsSilverD Neo N8 (Radiant) Relic 18.97%
    VoidProjectionsIronD Lith H2 (Radiant) Relic 9.48% SentientShardSynthetic Synthetic Eidolon Shard 18.97% VoidProjectionsSilverD Neo V7 (Radiant) Relic 18.97%
    VoidProjectionsIronD Lith P1 (Radiant) Relic 9.48% Barrel Braton Vandal Barrel 4.42% Stock Braton Vandal Stock 2.46%
    VoidProjectionsIronD Lith T2 (Radiant) Relic 9.48% Receiver Braton Vandal Receiver 4.42% Barrel Lato Vandal Barrel 2.46%
    VoidProjectionsIronD Lith V5 (Radiant) Relic 9.48% VoidProjectionsSilverD Neo K1 (Radiant) Relic 4.42% FusionCorePackSilversingle Peculiar Bloom 2.46%
    VoidProjectionsIronD Lith Z1 (Radiant) Relic 9.48% VoidProjectionsSilverD Neo L1 (Radiant) Relic 4.42% FusionCorePackSilversingle Peculiar Growth 2.46%
    VoidProjectionsBronzeD Meso D2 (Radiant) Relic 4.42% VoidProjectionsSilverD Neo S7 (Radiant) Relic 4.42% VoidProjectionsGoldD Axi A4 (Radiant) Relic 2.46%
    VoidProjectionsBronzeD Meso O2 (Radiant) Relic 4.42% Blueprint2 Lato Vandal Blueprint 2.01% VoidProjectionsGoldD Axi E2 (Radiant) Relic 2.46%
    VoidProjectionsBronzeD Meso Z1 (Radiant) Relic 4.42%     VoidProjectionsGoldD Axi H3 (Radiant) Relic 2.46%
    Kuva Fortress Crevice Scene 4.42%     VoidProjectionsGoldD Axi L2 (Radiant) Relic 2.46%
    Lua Balcony Scene 4.42%     VoidProjectionsGoldD Axi O3 (Radiant) Relic 2.46%
    Receiver Lato Vandal Receiver 2.01%     Blueprint2 Braton Vandal Blueprint 2.01%

    He referring to dice not in term of every side have the same chance,he referring to it because it is the easiest example of random number generator(rng) . 

    In warframe case,imagine generate random number between 1-100,if 1-2 is a chance to drop braton vandal bp and 3-5 is lato vandal barrel,it possible that you rolled it 100 time and got 1-2 a few time but get none of 3-5.It can also happend in reverse too,for an example i got like 6 lato vandal barrel witn no braton vandal stock or bp or any paculiar mod.

    That is why they called it Random number generator

  7. 16 hours ago, Miser_able said:

    There's 2 kinds of drekar manics, which are exactly the same except one doesn't drop ash. The ones that don't drop ash spawn in the boss battle, the ones that do spawn in the rest of uranus. 

    Which mission did they spawn in? I genuinely curious myself . So far i can only got manic bombard to spawn in exterminate/sabotage and normal manic in ophelia or when mission on alarm.

  8. 45 minutes ago, Monsterwithin said:

    Hydroid's Puddle :P

    I think that more of a stationary than automate,while you kind of stay in the same spot you still have to actively pull enemies in and cast other abilities.If you talk about automate i think his 4 is kind of more similar to that in the scenario of camping farming.

  9. 4 hours ago, WS6Lethal said:

    Problem is that the aoe only affects the enemies that are within the #2.

    i think what he meant is,for player who want to build him with duration (which is good for his 3,4) they can cancel and recast larva instead of wait for it to expire before cast again,this is especially useful when you face again high level that enemy start to get tanky and you can't kill fast enough,when there is new enemy enter the room you can just cancel and recast to re-wrap enemies up again.

  10. In past during operation shadow debt (first acolyte event),after all acolyte was defeated there was a mission to defend alad v from Misery (nekros acolyte).During battle Misery will constantly spawn the shadow of other acolyte.But since that operation,he never return to any acolyte event,

  11. 1 hour ago, giovanniluca said:

    He sucks at CC, his ult now lasts 4 seconds most of the time and it gets to the lowest even more than before.

    Also duration on 4 is pointless so this is the meta.

    utz7FWTcQHyK7wfwtfRrOQ.png

    Have fun backflipping guys.

    Oh hey Saryn does more damage and CCs for 3 seconds with her 4.

    When you say 4 sec,you mean his 4 travel for 4 sec or 4 sec of cc? if it 4 sec trevel time,it think it not so bad.

  12. 6 hours ago, saradonin said:

    Tried that, it's like going after Sortie Lephantis (armor affix) with unmodded MK1 Braton. Technically possible, but it's truly soul crushing experience.
    If one doesn't have a squad to carry him/her, killing some Vomvalysts to craft T1 Opticor (Pencha) ASAP seems to be much more reasonable. From that point, it only gets easier.

     That is why said i wouldn't recommend it.Though i would say if he really want to solo,attack teralyst(not necessary kill/capture) is also a good way to attract vomvalysts

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