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Innocent_Chatbot

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Posts posted by Innocent_Chatbot

  1. Bottom line: the flat healing values shown in the table are not even remotely effective by any stretch of the imagination.  500 HP over 5 seconds sounds nice, until you remember that an individual high-level enemy with a fully automatic rifle deals that much damage per bullet, and the defense target you're healing has somewhere in the neighborhood of 15,000 to 40,000 HP max.  The flat values are a joke, DE.  I implore you to consider changing these forms of defense target healing to percentage-based values, unless you're planning on radically changing the damage scaling of everything in the game and haven't told us yet.  Even a 5-10% heal over 5 seconds would be preferable to these values, which are basically equivalent to using one sponge to stave off a tsunami.

    • Like 6
  2. This afternoon, while redtext guy was on his hot streak of jokes about the Operator door not opening, I re-enabled region chat just to try and say "oi redtext, do you know the meaning of the term OVERSTAYING YOUR WELCOME?"  Boom, kicked from Region for "caps lock".  Eh, just disabled it again, as that was literally the only reason I could think of to ever wander into... THAT place again.

  3. This has happened to me on two separate occasions; a few seconds after completing the last stage of a bounty mission (while the "bounty complete" banner is still displayed), the game has frozen up, then taken me to the crash report wizard a few seconds later.  This could just be random coincidence, but I noticed that both times this happened, the Plains were in an early dawn stage (still fairly dark, though the sun is rising and providing some light).  I was also in the middle of an action both times - reloading my Rubico the first time, and casting Volt's 4th ability the second time.

    To clarify, this has only happened to me two times - other bounties have completed just fine at different times of day, while some have instead fallen victim to the widely reported bug where progression just randomly stops at the end of a stage.

  4. First, my apologies if any of the following has already been suggested by somebody else.

    I like Volt/Volt Prime, currently he is probably in my top 5 of favorite frames.  In my opinion, his main kit is fine in its current form.  But it feels to me like a couple of minor things about him need a little tweaking.

    First, his description.  Perhaps there was once a time (maybe prior to his old rework) when Volt could be accurately described as "...a high-damage Warframe perfect for players looking for a potent alternative to gunplay", but those days are long gone.  His 4th ability does pretty decent damage when a large group of enemies is clustered together for the chaining lightning, but that's about it.  His 1st ability has some CC ability, but the damage it does is virtually irrelevant.  His 4th is great CC, but again, only does much damage when several enemies are clumped together pretty closely.  His 2nd ability is a speed buff, and has virtually nothing to do with damage, even with its (probably rarely used) augment.  And his 3rd ability actually encourages gunplay, rather than providing "a potent alternative".  I'd be no good at coming up with an alternate description, but phrases like "a living battery" and "stunning enemies with electrical discharges" come to my mind.

    And second, his passive.  In my experience, Volt's current passive is consistently cited as the absolute most useless thing about him.  To sum up his current passive, Static Discharge: for every 1 meter that Volt travels while in contact with the ground (which includes normal movement, sprinting, sliding, and rolling), he stores up 5 points of Electric damage, up to a cap of 1000.  Any stored damage is added to Volt's next attack, whether that involves firing a weapon, swinging a melee, or casting his 1st or 4th ability.  This discharges the ability, causing the stored damage to return to 0.  While this sounds alright at a glance, the reality is that it simply doesn't accomplish very much.  In the grand scheme of things, 1000 extra damage on the next one shot you fire isn't a whole lot, particularly when the most commonly used weapons already tend to do anywhere between 10 and 100 times that much per shot (and/or per second) with a good build.  And that's not to mention the fact that you'll rarely end up storing the full 1000 damage before your next attack; most of the time, you'll end up getting about 200-400 damage here and there.

    Here is my idea for a new passive for Volt that might be a bit more useful.  For want of a more creative name, let's call it Static Recharge.  Basically, instead of building up Electric damage to be added to your next attack, Static Recharge would use the same mechanic of movement while in contact with the ground (see above) to replenish Volt's energy pool.  Naturally, this wouldn't replenish points of energy as quickly as Volt's current passive stores points of damage.  My current idea is that Static Recharge would restore 1 point of Volt's energy at the same rate as his current passive would build up 10 points of damage - i.e., Volt would gain 1 point of energy for every 2 meters that he travels.  I think that this fits Volt pretty well, as he feels kind of like a "battlemage"/caster-type frame (except when people are just building him for 299% strength speed buff), and it makes sense in relation to him being a frame built around electricity.  This might be especially relevant considering the upcoming complete redesign of the Focus system, and with it the removal of Energy Overflow.

    I understand that with all that's going on lately, anything like this would probably be pretty low on the list of priorities.  But I hope at some point you'll have the time to take a quick look at these currently outdated areas of one of my personal favorite frames.

  5. Title.  When I follow a chat link to the Ripkas with Octavia equipped, the Codex diorama that results displays the weapon in a very bizarre position.  Rather than Octavia actually holding the Ripkas like I assume she's supposed to, she instead appears to be wearing them like a very dangerous tail:

    lSXzY8R.jpg

    m7nO0Ye.jpg

    IrqQIME.jpg

    Hope this is helpful, keep up the great work, guys!

     

  6. Just wanted to say that I personally am not experiencing any problems with syndicate relic packs not dropping the new relics.  A thousand pardons if some sort of fix for this has already been pushed out before the time of posting this, but just now I opened several relic packs and got multiple new relics, including a much-needed Axi V5.

  7. 14 hours ago, [DE]Danielle said:

     

    • Fixed players who join in progress seeing the drop in cinematic and spawn at the start of the mission instead of being placed beside the Host as usual. 

     

    Just did the Gift of the Lotus mission on Earth, and the above fix did not seem to be in effect.  When I joined a public squad with the mission already in progress, I do not believe that I got a drop-in cinematic, but I was still spawned at the start of the mission, well behind the rest of the squad.  Furthermore, the host disconnected mid-mission, and after the host migration finished, I and one of the other two remaining players were both transported back to the beginning of the mission all over again.  Although I have no way of knowing for sure, I believe the third person (who was not transported back to the beginning of the mission) must have been the one designated as the new host.  Hope this helps :/

  8. A few minutes ago, me and a squad were playing a match on Berehynia, Sedna to farm relics.  While playing through, the reward at the end of the third round was displayed as an Axi G1 relic.  We played through one more round and then left after round 4.  Once I was returned to my lander, I went to the relic refinement station only to discover that I did not possess any Axi G1 relics.  A check of the "Last Mission Results" screen showed that, instead of G1, I had been rewarded with an Axi V1 relic after the end of the mission.  Additionally, one of the two Neo relics I received in the first two rounds seems to have been changed to one of the common mods that are also in the drop tables (afraid I am unsure which one).  I hadn't been paying too close of attention to the Neo relics from rounds 1 & 2, so I am afraid I cannot say what two were displayed between rounds or whether the one I did receive was one of those two shown during the mission.  Unfortunately, I was unable to get a screenshot of the between-round display screen (as I hadn't been expecting anything like this to happen), however, I distinctly remember the third-round reward being Axi G1, not Axi V1.  Unsure if you can do anything about my mismatched rewards, but I thought I should let you know in case this inconsistency between rewards displayed and rewards received is more widespread than this one incident.  This is the first time I have encountered anything of this nature in an interception mission (that I noticed, anyway).

    (My apologies if I posted this report in the wrong location.)

  9. New and unexpected bug to report:

    Currently, the Isos, Eris Capture Axi fissure is unplayable due to repeated and consistent crashes.  Have attempted to run the mission 3 times in a row, every time the game has suddenly and completely locked up (screen frozen, no input registered or accepted including alt+F4, mouse not working anywhere except the ctrl-alt-del screen when attempting to switch the currently active program, forcing me to restart my computer to close the game).  First time I have experienced any true game-crashing bugs in Warframe.  Have confirmed that the problem is not just my computer, 2 other players in the squads I have joined have confirmed crashes on their end as well in this mission.  Unsure whether this is an important detail, but every time the squad consisted of the full 4 people, all using radiant Axi N1 relics.

    Worth noting as well that so far this is the only mission in which I have encountered this bug, have run several Axi Mobile Defense missions earlier today without experiencing any crashes.  Am guessing that this is an issue with the latest hotfix, but have no way of knowing for certain.

    Hope this helps, thank you guys!

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