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About ntyd1s

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    Gold Hunter

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  1. Yup, and you should, Paracyst damage is very lacking, it worth only as a support tool against high-level enemies.
  2. I find them pretty easy to avoid/outrun as long as I heard them first and they die instantly when rolled over.
  3. Paracyst harpoon secondary trigger is fun and the gun has high status chance. Unfortunately certain menacing enemies are immune to both.
  4. We might be getting the same account "error". According to Wiki Nidus part blueprints should not be too difficult to get. Try teaming up with other and see if they get one when yours get switched.
  5. My instinct told me they simply forgot and give all the default max health.
  6. Token exchange deals should never run out, always generate more when a deal is taken. Hour cycle can serve to refresh all leftover deals.
  7. The Warframe de-spawn bug must have something to do with toggle abilities which I don't use, I played a lot but it never occur to me at all. I did got stuck because of fishing spear misfire pretty often, only way out is to get killed by enemy and if enemy's attack always miss, use sit emote hotkey (gear wheel not working) to sit where it can hit.
  8. Nice. Then there shall be no few stubborn survivors left around Obelisks :3
  9. I say any somewhat-tough Warframe of choice, Vazarin Protective Dash and/or Guardian Blast, Exodia Epidemic, Catchmoon secondary and some good reflex.
  10. ntyd1s


    There is a check box option for that.
  11. I have tested multiple tricks, stand on cliff near river in certain location, teleport to Necramech placed very far away back and forth, Void Dash upward very high and back down, in the end I settled with just staying in Warframe and running to barren area with no river and back to get fish to spawn. Usually get some spawn and despawn very quickly so it works but requires quick precision throws.
  12. TYPE: In-Game DESCRIPTION: Loss of one or multiple functionalities in Isolation Vault REPRODUCTION: Having close combat exchanges against hostile Necramech EXPECTED RESULT: I expect hostile Necramechs to not inflict persistent disabilities, maybe add extra trigger to clear all of those when they die OBSERVED RESULT: Operator Void Dash ability loss (still occurring after latest hotfix) and sometimes Operator's body stays half-invisible through Transference in and out until extraction [bug encountered too often] All personal Necramech's abilities loss
  13. We used to be able to transfer from Warframe to Operator as well before Update 29. Here is how I used that to spend time more efficiently (and have more fun) in Kuva Flood that I don't have to wait around on 4 siphons. (Enemies in 2 or more tiles away will be deactivated so they cannot complete siphon without me nearby) Skip to 4:15 for the wrap-up.
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