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Everything posted by ntyd1s

  1. Players' waypoint markers should be a prioritized QoL update, please~
  2. I hope getting teleported to squadmates' location while not being inside Railjack is fixed, this has been the cause of so many other issues including black screen.
  3. Well.. yeah the space flow seems to have been made for the game of tag with 2 access points in every room but at least it is kind of fun chasing boarding party around this art installation interior xD and at least it's not so cramped like the Grineer Crewships.
  4. I'd rather NOT have more hud element. Warning can stay as natural dialogue BUT as you suggested, important messages should take immediate priority and interrupt his other chatter mid-sentence.
  5. While I don't think your rage rant is reasonable, I do agree that the current Kuva Lich system should be completely scrapped because it is anti-progressive and RNG is rage-inducing, I've had too many worse-case scenarios happened to the point I believe either it was rigged or something is not right about the calculations like the times they used bad RNG seeds and when Chesa Kubrow had 0% random incubation chance for my account.
  6. The "void" reward is still consistent today as well... I did encounter Infestation all over the place tho.
  7. Crewship Reactor's collision volume is unnecessarily complex that I usually get stuck while trying to rush the pilot.
  8. I found that if the key has been bound to other action, 'tactic' control is lower priority unless you enter pilot/gunner seat. *Railjack control bindings are near lowest section of option>control tab.
  9. Activating Railjack Recall again during the countdown will consistently get player stuck in countdown state: timer stay at 0, cannot use Recall again, cannot use operator, until revive.
  10. To answer the original post relevantly.... aim for the glowing jet engine first. It will temporarily immobilize the ship for the kill.
  11. Need the option to cancel partially funded wreckage repairs, especially when I found a better wreckage, there is no point in wasting resources for that unfinished inferior project and it would stay there forever.
  12. In desperate need of waypoint marker(s) in Railjack. Too much fun, I don't even like vehicle combat sim. ❤️
  13. One did fly away with me still inside and dropped me outside the universe bound without Archwing and I fell forever~ ~
  14. I'm surprised noone mentioned Revenant. Economical power to turn enemies into allies and ignore damage completely is way overpowered. I finished it solo, can't say it was easy with crewmen's cheap 1-hit kill grenades. 😄
  15. That would work too but may have more confusing inverted effect swapping from melee. ...and it would require memorizing which one is the 'last weapon', something my lizard brain is not always capable of ~ ~;
  16. ● "Use manual blocking in quick melee" as an option: use 'aim weapon' key for melee block instead of swapping to gun but still be able to swap and fire instantly with 'fire weapon' key. There are situations in which I want to keep melee weapon in hand and glide or hold certain melee combos. Going melee mode has delay swapping back to gun and require unnecessary extra button press. ● Allow heavy-melee attacking instantly without equipping melee weapon first when the action is bound to an exclusive key (not sharing the same key as alt-fire). ● Unify swap weapon key function when swapping back from other tools, to always equip primary. Current states go like this: tool equipped >> tool key >> primary equipped tool equipped >> swap weapon key >> seconadary equipped quick melee >> swap weapon key >> last equipped weapon get switched melee mode >> swap weapon key >> primary equipped as host or sometimes secondary equipped as client It has been quite an inconsistent mess and bothersome to remember so we might as well always swap back to primary first and so we could just doubletap swap to equip secondary. ● Transfering back into Warframe should always keep the same facing direction as when we left. I think currently the facing takes input during operator mode into account so we almost always end up having to reorient everytime because Warframe is facing wrong direction and also different from which it appeared to be when unmanned. ● Remove "Context action includes reload" option, add extra key binding instead: separate "Activate" and "Activate/Reload". I only want both functions when using gamepad due to limited buttons. ● Remove melee 'Wall attack' which has been in the game for a very long time through many iterations yet never had any practical use. It does become obstructive now when I tried to use gliding aerial melee in tight space, Warframe goes into the impractical wall-latch attack motion instead.
  17. I'm not fond of any of the Kuva weapon, only need the 3 for collection, regardless of stats.
  18. Looking to trade for any other Ephemera with just any Brakk. I might need a few hours to deal with my current Lich first.
  19. Offer quick option to spend 1 charge of current wrong requiem in exchange for murmurs and down the Lich. optional end to a Lich encounter, with tradeoff excess requiem type can be spent alternate way to earn murmurs, hopefully in reasonable amount
  20. So Tenno can choose to create the monster that would otherwise die without terrorizing anyone else. Of course we are not the good guys... :<
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