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ChossetteDivine

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Everything posted by ChossetteDivine

  1. As the title says, the Xata obelisk, which is supposed to mimic another obelisk's effect does not reward the resource when the infested are killed. The effect are still copied, but the kill method doesn't work. This has happened to me with the "regular" obelisks on very rare occasion and I have not been able to determine what triggers this issue.
  2. Same here on bounty T5, it feels like they only give the "bonus" quills instead of the total normal + SP bonus quills amount. Edit: regular bounties are bugged too
  3. Guess what, the first thing I've done upon logging in is removing eclipse from any build I had. It was one build, the Eidolon hunting one. I will use Roar until it is furthermore nerfed, and when it happens, I won't try to do Solodons anymore. It sours the whole update. Sadly.
  4. Eclipse doesnt' double dip on DoTs. Roar affects ability, and allies and all their damage in range by default. Overguard gets destroyed on higher lvl with no way to increase the invulnerability time unlike shield gate. Nezha still has shield gate like everybody else. Lvl cap is a stupid metric anyways.
  5. Lots of good stuff, but I'm going to talk about the bad, like many of us. The elephant in the room: Eclipse. Nerf? Okay, rending it useless? No. And guess what, it will be useless with those new stats. Since Eclipse and Roar have the same base, it will be Roar that will be chosen 100% of the time against eclipse, because the damage increase is the same, but you get more bang out of your buck with Roar, so why take a DR that is pointless since we have loads of innate and/or stronger defenses on basically all the frames (Ahem, shield gate and Adaptation/Rolling Guard). They way I see it, Eclipse was there for silly numbers (which is a valid choice for fun and games are meant to be fun) and the Tridolon, and that's it. It wasn't needed anywhere else where stupid amounts of damage could already be easily achieved. Nerfing Eclipse doesn't change that. It only penalizes a little corner of the community, but does so hugely. Just Downsides. People who want big damage will still take a damage increase, they will pick Roar, as they were when Helminth came to being. Then what? nerf Roar some more? Wasn't it enough to kill Chroma and Rhino? Chroma, is only used for Profit Taker and Rhino became food for Helminth since the Nezha rework and even more so since Overguard can't reduce incoming damages directly, now we lose access to the last damage increase that was a contester for Roar. I don't get why a high usage is a concern, the game is about grinding ressources while doing ludicrous amount of damage and bring death and destruction to hordes of ennemies, of course the option to get simply more damage will get loads of attention: the game design calls for it. Oh, and this: On another note, about the invisibility QoL that is awesome, I'm kind of sceptical about how it will affect the other Frame, I feel strongly it should be a general option. Ivara/Octavia easily affect other players with their base kit, and the other frames have Augments that does it, but things like Arcane trickery, Untraceable (Parazon mod) or Shade's precept are accessible to everyone very easily so where does all that go? Concerning Nourish, it was too good, the nerf was unavoidable and harsh but, maybe too much? But I don't really care since I barely used it and never really needed it. "Only" 6 Omni fissure seems low, but the nodes are good. I wouldnt be surprised if more missions got added to that list over time, and I kind of expect it. Overall, lots of great stuff. But the bad takes more mind-space, it can't be helped. I just hope DE will listen. They often do, so I dare still hope. Edits: typo and stuff
  6. 8 March 2024: Maybe I got lucky, but the interception trick worked on my 1st try, I had 2 separate spawns. Playing with the capturing of points to drag out the mission time as long as needed and voila. Had my 1st scan probably from defense IO while farming meso relics but this Interception tricks seems reliable enough to be the go-to.
  7. Update on the whole thing. Its February 2024, and it worked for me. A post from this thread to be precise, I tried the SALVAGE bounty and got the Purifier on the first stage. Took me less than 10 minutes to complete, might be some luck but still, it's an impressive result. I tried the purifier of a 4th bounty at the second stage prior to this, and i hadn't had a single eximus in 40 minutes, but i didnt think of remembering what the bounty's name was so I cannot tell for sure if it has to do with the bounty's name being Salvage or the purifier being the 1st stage. Or maybe even the location of the purifier. Either way, what the post said worked for me, it might very well work for anyone else. Edit: March 7, 2024 Got it to spawn in the Bounty "Brute Force", but with the Purifier as 1st stage of the bounty, this seems important as other tries without this prerequisite didn't yield an eximus. For the first time it spawned in "The Actuary Pride" and second time (the one of this edit) it spawned in the "Undulatum" area, had 3 seperate spawns in the first 20 minutes. It also seems Fass/Vome doesn't impact anything, as the 2 times they spawned, it was once in Fass and the other in Vome. So my safest bet would be this: (Maybe any) Bounty (I'd still aim for Salvage/Brute force) from the Necralisk -> Purifier on the 1st stage (preferably Undulatum) -> try for ~10 minutes to get the first spawn. Relaunch from the Necralisk if you didnt get any.
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