Overall good rework. Only issue I really have with it is the armor buff from Defy feels too short lasting and not potent enough. I think it should be more on par with something like Nezha's halo. Though I imagine it would be kinda boring. Instead I think what would be more interesting is perhaps alter the passive so it doesn't reward death with buffs but its a safety net on a cooldown, possibly even allow the player to remove seconds off the cooldown based on how much they heal via cloud walker if you want it to have synergy. I think that would make wukong immortal but having to earn the immortality via gameplay.