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Otter

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  1. Regardless of loadout, regardless of modifiers, regardless of matchmaking, regardless of team composition, the fact there is no meaningful recovery or survival gating on the defense target with a health pool easily two shot by a cc and status immune during attack enemy ruins any interest I had in this content. Its not impossible, its not unplayable, but its incredibly unfun how stressful even a single mistake gets when a fail state can be reached so easily. I know me and my group are skipping any and all future weeks that include mirror defense due to just how bad these previous two weeks have felt.
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