

Dragoon
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That's the most depressing thing I've ever seen in regards to something they're apparently trying to 'rework.' If the rework they're wanting doesn't address the underlying issues they've just brought front and center, then it's not a rework that's ready to come out. Every frame DOES need a rework in survivability when it comes to health. THAT'S THE POINT. If they're not willing to put in the work to make health viable for all frames that rely on health, how can we trust them that it's viable for this specific frame in this specific instance? At this point my feedback remains the same. I'll be fine with this rework when health changes mean more than 'you're fine' to 'instantly one-shot.'
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It's kinda disingenuous to post this as a 'workshop' in progress for feedback when ala the dev-short, your response to the feedback is "well we're going to wait until it's out anyway." I thought the whole point of these posts was to find points of friction and iron them out beforehand. You've gotten over 100 pages of feedback, but that doesn't matter when it goes against what you'd like to implement. It honestly just feels like lip service. I don't play Valkyr much, and while most of the QoL changes are nice for the first three abilities, the mod scarcity and build changes after this will simply make her feel like a worse any ranged insert-melee-frame-here. The changes don't feel like a berserker, and the range is still not good for the mod stat dynamics. I'm not saying anything new, but I'm putting in my two cents to make my voice heard among the 'feedback' DE claims to want. Adjust enemy damage and player health and armor if you want this change to go through. Simple as.
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It's funny, I used to think that seeing Voltage in a reply meant I would be reading a thoughtful, provoking consumer-side argument that truly examined the way things were and how they could be. Ever since the Heirlooms basically, if there's any topic regarding 'bringing things back', I know Voltage will be there with the same tired arguments as always, defending 'exclusivity' to the heat death of the universe. A lot of us like supporting DE with our money, but that doesn't give you any more right to paid objects than anyone else. Things have and will come back in the future, with examples growing by the year, and your constant portrayal of some sort of social contract that doesn't hold any legal water is just tiring to see time and time again. I want to see more things come back, and I bought a fair few of them myself. I remember a time when you were a lot like me, but some sort of change happened somewhere along the way and it's been crazy disheartening to see as someone that used to look at your forum posts as an eye to the community. A lot of your arguments are cut off at the knees simply because of the legalese of most of the statements, and court cases have been lost on far less than that for that exact reason. I know I've seen much better, much more professional responses get waved off by the defenders like all the rest, so it's nothing that hasn't been seen before. I think this topic in particular is a great idea. We already have another premium currency specifically for paid items that are returning, why not use it specifically for paid items that are returning? For a game where the community always talks about going at your own pace through 12 years of content, I'll always agree with less FOMO in Warframe.
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In this week's EDA, my group and I received multiple x1 10,000 Credit Cache as mission rewards. These aren't in any of the drop tables for Deep Archimedia and never should be. I don't know what's going on, but I shut down my game afterwards and pulled the EE.log just to be sure, and yeah, it did pull 3 10000credits rewards somehow. Should I be making an actual support ticket or just a bug report here?
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Okay I feel like I'm going crazy but I just got a 10,000 CREDIT CACHE as a rotation reward...MULTIPLE TIMES...for ELITE DEEP ARCHIMEDIA. I don't know what was changed when, but should I be making a support ticket or is this an unintentional change that will be fixed in the future? I'm kinda flabbergasted right now. This is the endgame mode, so that's definitely not a reward that should be there. Am I going crazy or is this worth reporting?
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I'm posting just to upvote this twice. Tying certain colour channels on the Gemini skins to their attachments is nonsensical, and warps so many aspects of tying the ACTUAL attachments we've built up over the years to the skins. Belts and accessories can have different colour bases too, which makes it impossible to sync colours as well. Minerva is an especially horrible case, since her actual facial makeup is affected by attachment colors. There needs to be a separate attachment colour option for Gemini skins, full stop. Not just for the attachments we attach, but for their unique skin attachments apart from those. It's crazy that random parts of their bodies - which have no reason to be tied to accessory colors - change too. It's like the butt plates on Eleanor and Arthur. They have no reason to be tied to attachments and change with accents, but they do and they will. Please DE, change the Gemini colour channels. Ideally, add another option to separate these channels from attachments altogether.
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Saw some changes So there's some chemistry stuff in this hotfix but not the one I've seen the most in the Bug Reports section, and one I'm experiencing personally - that all my chemistry is resetting on each load in to the backrooms. I can have their chemistry up to 'liked' or above, but the next time I load in, I'm back to neutral. I doubt this in intended, so there wouldn't happen to be any word on that?
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That's pretty great. Unfortunately, for whatever reason I have yet to get mine. Now on the one year anniversary of last year's Tennocon, but at least I got some sweet physical merch out of it. Not sure what the reason might be, but glad to see that some people have gotten theirs!
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Just had this happen to me too. Eximus units stopped spawning halfway through the second crucible, forcing mission fail. Even using a Grasp of Lohk - which is supposed to force spawn an eximus unit - only spawned a regular unit with the overguard modifier from the mission. Spent 40 minutes trying to make it work, to no avail. This amphor from Eximus is by far one of the worst modifiers we've ever seen in the game, since it ties mission progression to something completely outside player control. This needs to be removed, full stop.
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Deep Arch Alchemy - Eximus Amphors and Entanglement
Dragoon replied to MobyTheDuck's topic in Missions & Levels
To add to this, the Overguard modifier seems to have a chance to break spawns entirely. Just spent over 40 minutes in Alchemy and for the last 20, no eximus units spawned whatsoever. Even tried the Grasp of Lohk when they reset, and it simply spawned a regular enemy with overguard, not an eximus. We've seen some painful modifiers over time in EDA, but tying mission progress to RANDOM SPAWNS is by far the worst idea they could have had. I'm very frustrated right now. Considering making a straight up bug report. -
Don't forget the hotfixing pause before Jade Shadows too. It's really weird. It feels like this year has been among the worst for pauses and radio silence. For me personally, it's weird seeing Reb doing interviews and talking about stuff and finding out after the fact from someone on reddit or something, without actually giving those messages to the playerbase on a medium they'd see, like here or the News panel. What happened to devstreams being about communicating with the players? Nowadays it's just them showing stuff off (or saying they can't show it off because of spoilers) and ignoring the contentious parts. Wasn't Tennocon hype though, with them telling us to wait for gamescon or TGS to see more upcoming releases, instead of, you know, the actual convention built around their game? I think 1999 is going to be great, but the 'Prologue' quests have almost always been something that could have come out at the same time as the release and nothing would have been lost. Pausing hotfixes when RJ is in such a state with the UI right now, especially for an update that the devs themselves say is supposed to be nothing more than an intro, does feel off.
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Hey there DE! I'm honestly not sure where to put this but Sound Feedback seemed to be the best place. I was in person at Tennocon 2023 and I had a blast! I also made sure I was early enough to snatch up one of the first physical copies of the Warframe Soundtrack 2. I adored the first set and the second's box art is incredible on its own, let alone the three amazingly styled records contained inside, each with yet another really snazzy cover. My question/feedback is thus: the first soundtrack came with a digital download code for Bandcamp so I could put the sounds I love on my phone for on the go not just my record player at home. I bought the second soundtrack expecting that to be the same but apparently there's no code or digital release available at this time? Will there be a digital release and if so, will I be able to submit my receipt for a code when that happens? I really love the music of Warframe and I was hoping I'd be able to take it with me anywhere not just at home, so I hope something like that is in the works but I didn't know where to pose the question. Thank you for your awesome work on the sounds and songs of Warframe! Sincerely, A huge fan of the sound design - Dragoon.