0_The_F00l
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That only works when idle not in motion.
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So apparently Punch Through has been broken for a long time?
0_The_F00l replied to Zahnny's topic in General Discussion
I havent used fluctus often enough to identify if it bypasses the punchthrough proof surfaces all the time or its more of a gimmick of its wave projectile. -
So apparently Punch Through has been broken for a long time?
0_The_F00l replied to Zahnny's topic in General Discussion
There are specific surfaces that do not allow punchthrough. -
Technically yes , But that's not limited to nezha , Citrine and voruna can spread multiple status as well and some frames don't rely on weapons either , like lavos. I am curious what they mean by the 10x status damage.
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I wouldn't mind and option for animations , We already have them for idle , wouldn't hurt to have it for movesets as well. We currently have limited frames with unique animations , but I would love for some frames to be able to dodge or move differently.
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When will Titania be able to open a door independently?
0_The_F00l replied to MzKsG's topic in General Discussion
I would rather warframes just put the payload/battery on a utility belt or something so we are free to use our primary weapons. Primary weapons before pixies. -
I usually don't bother unless they are actively getting in my way somehow ( like hiding in a corner and attracting all the aggro or delaying the mission ) I personally hate AFK leech behaviour , I hate it a lot more that DE keeps making it easier to do so with their own mechanics and then is surprised when players use it due to the grind that exists.
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When will Titania be able to open a door independently?
0_The_F00l replied to MzKsG's topic in General Discussion
Maybe opening doors is ok , Picking up batteries ... Hmm that will look weird to say the least. -
Depends on your weapon , It's not bad , but it's additive with vital sense and hammer shot and needs you to be ADS , So if you have the mod slots it's good , but unless you have a very very niche setup (where you want all the crit damage ) it's usually better to slot something else and have the standard vital sense for crit damage boosts.
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I personally just use whatever I like at the time and so should everyone else , whether or not that is meta is usually not something I bother with. There are a few instances of course where I choose a combination of things considered meta cause it makes sense (as in I couldn't do it without them after multiple tries ) like beating the 60 eyes solo. So I am not anti meta , I just like to use things that work and doesn't feel boring.
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It's ok , nothing wrong with it. It's kinda on par with adaptation (on average) so if you already play with adaptation on your frame with no other DR , you can use this and save a mod slot with similar results. If however you play mostly with shield gating at higher levels it may feel a little low on effectiveness.
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This feels unnecessary , Feels more like the decoration rights should be limited to more responsible players to avoid such incidents. This is a problem that can be managed at clan level. We have large rooms and amazing decorations , using numbered transporters for the important places cuts down on the confusion.
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Wasting time is subjective , if you are not enjoying playing the game you should find something you actually enjoy doing instead of just farming. I guess that's your problem , trying to specifically farm one rare resource at a time will indeed feel inefficient. Just playing the game and progressing through the star chart where you can get multiple things would be the recommendation for new players as it's not just the rare resources but also the common and uncommon resources that are needed to build many things early in the game. If you don't want to do any of that and only want to laser focus on getting that one item that requires that one rare resource then that's more of an issue with FOMO.
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