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0_The_F00l

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Everything posted by 0_The_F00l

  1. I havent used fluctus often enough to identify if it bypasses the punchthrough proof surfaces all the time or its more of a gimmick of its wave projectile.
  2. Technically yes , But that's not limited to nezha , Citrine and voruna can spread multiple status as well and some frames don't rely on weapons either , like lavos. I am curious what they mean by the 10x status damage.
  3. I wouldn't mind and option for animations , We already have them for idle , wouldn't hurt to have it for movesets as well. We currently have limited frames with unique animations , but I would love for some frames to be able to dodge or move differently.
  4. I don't mind them , adds a bit of flavor. Some are more effective than others for a playstyle though.
  5. I would rather warframes just put the payload/battery on a utility belt or something so we are free to use our primary weapons. Primary weapons before pixies.
  6. I usually don't bother unless they are actively getting in my way somehow ( like hiding in a corner and attracting all the aggro or delaying the mission ) I personally hate AFK leech behaviour , I hate it a lot more that DE keeps making it easier to do so with their own mechanics and then is surprised when players use it due to the grind that exists.
  7. Maybe opening doors is ok , Picking up batteries ... Hmm that will look weird to say the least.
  8. Depends on your weapon , It's not bad , but it's additive with vital sense and hammer shot and needs you to be ADS , So if you have the mod slots it's good , but unless you have a very very niche setup (where you want all the crit damage ) it's usually better to slot something else and have the standard vital sense for crit damage boosts.
  9. I personally just use whatever I like at the time and so should everyone else , whether or not that is meta is usually not something I bother with. There are a few instances of course where I choose a combination of things considered meta cause it makes sense (as in I couldn't do it without them after multiple tries ) like beating the 60 eyes solo. So I am not anti meta , I just like to use things that work and doesn't feel boring.
  10. It's ok , nothing wrong with it. It's kinda on par with adaptation (on average) so if you already play with adaptation on your frame with no other DR , you can use this and save a mod slot with similar results. If however you play mostly with shield gating at higher levels it may feel a little low on effectiveness.
  11. This feels unnecessary , Feels more like the decoration rights should be limited to more responsible players to avoid such incidents. This is a problem that can be managed at clan level. We have large rooms and amazing decorations , using numbered transporters for the important places cuts down on the confusion.
  12. Wasting time is subjective , if you are not enjoying playing the game you should find something you actually enjoy doing instead of just farming. I guess that's your problem , trying to specifically farm one rare resource at a time will indeed feel inefficient. Just playing the game and progressing through the star chart where you can get multiple things would be the recommendation for new players as it's not just the rare resources but also the common and uncommon resources that are needed to build many things early in the game. If you don't want to do any of that and only want to laser focus on getting that one item that requires that one rare resource then that's more of an issue with FOMO.
  13. I too am curious , I personally feel the linger on weapon will be limited to the base effect of the ability (toxin , cold , electric or heat) and the bonus damage will also only be for the base elements , And considering lavos needs cooldown before casting the same ability (or casting a completely different ability first) it may not be as OP as some think as you can't just keep up the same element indefinitely. But I can only speculate , it may be interesting and complex on an already complex frame.
  14. We kinda already have the special infested (arlo emissary) Not only would it make sense , it would also be possible to customise them to be distinct and follow the same process as other liches.
  15. Probably when we get an even worse frame now that both hydroid and inaros are better off (soon for inaros) Though I don't find caliban to be that bad if I am honest , though I would call him the "cursed frame" as in he has interesting abilities but they have some downsides that make them kinda weak overall. His 1 is cursed to be useless on most content , His 2 is cursed to lift enemies and push them away , His 3 is cursed to have melee AI on short Leash and shield regen that stops when you don't have shields, His 4 is cursed to not have clear indicators on its location of effect and long casting time while making you immobile. These curses kinda makes him balanced but it can also be annoying to majority of players.
  16. I feel it's going to be somewhere between lavos and equinox , but simpler I imagine. Equinox needs a deep understanding if you want to squeeze everything out of it for both forms , effectively having 8 abilities (needs very active gameplay) Lavos can be played simply , but mastering its complexity gives some very versatile options if you know the elemental mechanics that can have quite a few combinations (needs finger dexterity to do in fast succession) Dante would technically have 3 (base abilities) +4 (2^2) options. It remains to be seen which of those 4 options is actually worth using.
  17. I think outliers like revenant need to be looked at as a seperate topic entirely.
  18. I normally walk away with 5k ish standing from doing bounties and collecting the ocassional voca in mission on average (not even the high tier ones , just the fastest ones). Add to that the voca you can trade , I am usually done in 5 missions , I don't think the rep farm is that bad of a hassle. But I wouldn't mind a voca drop from the whispers either, though the arcanes are already a decent reward.
  19. I have raised these for a few large bodied frames with large cosmetics , Pretty sure they are aware but don't care enough .
  20. You could technically ask support , as they have done name changes if it accidentally caused issues with any t&c , but not sure if they will entertain it cause you want it longer.
  21. To be fair , immunities as attributes can be made into interesting mechanics by themselves. But yes ,arbitrarily doing it cause developers couldn't keep a handle on the balance really feels weak.
  22. This actually have me a different idea , Any enemy (or ally) affected by a status effect does that status damage as part of its attack , the percentage of damage would be proportional to the stacks of that element. Will be hilarious to watch some primers bite you in the ass if you can't kill the enemies fast enough.
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