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0_The_F00l

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Everything posted by 0_The_F00l

  1. Ooh , yes , interesting idea and can work smoothly with my original thoughts. A mod (peculiar type) that adds modifiers /points , the mod cost itself would be one thing and the negative effects it adds would be another. I think having conditions to be met (like those needed to unlock rivens) would be an added layer to enable whatever modifier it has (positive and negative) , so you can't just slap on the mod and use it everywhere , you need to actively give up a slot and play a particular way to unlock it. Why do you say that? I am not sure how having a lesser number of gear helps anyone ad it's tied to disposition and not ownership.
  2. That's is one aspect of it, it's among other things that this will make obvious as time goes on. Like always I have multiple wrinkly layers on this , like a cabbage. (Unlike an onion which is usually smooth and results in tears)
  3. Yeah man , as if there is nothing between 0 and 100
  4. Ah , but we are going to do most of it for them. That's why it's important to have discussions , so others can learn from them. I don't see how this is directly related to my point of letting players pick their own loadouts and tweak things just right to meet certain conditions. Would you to say , use one less mod if it means you can use your preferred gear.
  5. I was thinking , Can reward choice be left in the hands of the players to decide? While most of what I have read is pointing me towards a big glowing NO! (Big surprise ) . I do want to share a risk and reward choice loop that is more dynamic. This also (partially) relies on disposition as a concept so do bear that in mind. Currently frames don't have disposition , but we do have the usage stats that we can use to come to a simple enough reverse calculation. So heres my thoughts. Similar to DA you have certain modifiers and certain points and also have preferred RNG loadouts , but you can have more points through other means than just selecting modifiers and loadouts. Eg. If your gear has 5/5 dispo you get half of that as dynamic points rounded down. So you get 2 of them. Anything with a dispo of less than 2 gets you no points (just an example) Maybe , Having fewer "mandatory mods" gives you some more points , And perhaps certain , peculiar mods with their own negatives can be considered instead of just not picking mods. With this you can still just use RNG loadouts , but you can also tweak things to work with the tools available to you. You will still get slightly less points than simply going RNG , but it will be better than choosing nothing. Would it be complex ? Maybe , will it have more player agency ? Maybe. Would it have players that will complain for some reason or another? Most definitely. I would like to have this discussion just to gauge the communities views on such things. Added peculiar mod option.
  6. I think he meant 1 pip or 0.5 dispo (lowest possible disposition)
  7. I will have to say that caliban isn't that bad , he is capable enough to keep going for quite some time , That being said , able to keep going does not mean he goes there well. Many frames are capable , but they either need some extra effort where others can do it effortlessly or depend on the skill of the player , which can be said about any frame honestly. He tends to fall short in everything just a bit to make him more cumbersome than he is worth. What Caliban definitely lacks is good kit synergy , his 1 is absolutely pointless ,considering how much it limits you and how little it does. Why anyone except a Beyblade fanatic would want to keep this skill is beyond me. I can't even think of a way to make it work with the rest of his kit that still retains its properties. His 2 is ok CC and debuff , a fun little thing but the lifting and floating away can be annoying for some missions (pretty interesting for things like interception where killing isn't that essential) I would love it if it worked with his 3 and 4 , such that any enemies struck by 2 will always get sucked towards the 4s blast point and his progeny would heal /give more shields when striking such enemies. His 3 , is ok , i would love an augment to actually change them into more effective variants. His 4 is actually pretty good but needs faster time to cast and a more clear indicator of the area , paired with the synergy with his 2 I recommend above it can be a good area strip. And maybe his progeny passing through it (or struck by it) can also remove Armor at slightly reduced value.
  8. I had some hopes with voruna , DE is either unwilling or unable to manage that with the tools they have. We do have means to shift the warframes slightly (equinox , Sevagoth shadow , titania pixie, hydroid when he could turn into a puddle, grendel to some extent) , but they tend to maintain the humanoid aspect. Would love a proper quadruped frame.
  9. I feel you are the exact kind of player the game mode was targeting, Someone that is willing to test out new things with an open mind and think things through for a good build.
  10. I dont know what to tell you , i can see it in my arsenal, maybe it was a bug that got fixed recently between your post and now?
  11. Thats gonna screw future strategies for EDA a bit (spectre and mechs being affected), Oh well , at least the hollow vein will not one shot the objective.
  12. Thats ok , i wouldn't take offense at some random "LOLs" - its a game , if you are not laughing through some of it why are you playing :P I had a run where i was with another random , he went down (it was an alchemy i think) and i had to go after an angel to revive them (i was not going to move to the next mission alone) took quite some time to defeat the angel and i got downed just after the angel was killed. i went into bleedout and we both LOLed , i didnt expect to get revived but the dude managed to get to me just in time, I am sure we both appreciated what we did for each other. Also communications doesnt really need words, simple things like a waypoint to have everyone come together or a simple TY for a buff /revive lets everyone know you are here for each other and are appreciative. That alone goes a long way.
  13. But i assure you most who have read your comments have already judged you. Every word, every sentence and every opinion has been observed and players have either judged you as someone that shares their opinion or opposes it. Everyone is free to judge you for your words and actions. Did i say difficulty or challenge? No, i said a negative reinforcement, don't put words in others mouths or project your own apprehensions and insecurities onto someones opinions, You also seem to be under some illusion of self righteousness and think anyone with views opposite to yours is somehow personally attacking you. Most don't really care about you, but just as you have your opinions others have their own, including their opinion to oppose yours. Conflict itself is fine , all arguments are conflicts and some good results can come from it. A community as varied as warframes will never have a unanimous view on most things its when they have a civil discussion will things progress as a whole. I enjoy such discussions and arguments cause i think the game becomes better for it instead of stagnating by mediocrity. I already said i was making these points more as a devils advocate, you may want to look up what that means. You are indeed free to your opinions , i never have once in my entire time ever told players to not have opinions. Only to be clear to seperate opinions from facts and to accept that not everyone will share those opinions. There are already many sides to the community a, this would just add another. You need to accept that sometimes you cant please everyone and that includes yourself. but maybe instead of rejecting ideas it would be better to actually recommend changes to it - that is more likely to have an effect. You are of course free to throw a tantrum and accept no compromise. That will just increase your own negativity towards the world. In full agreement with this. See, its not really as black and white as you paint it to be. People can have differing views and still find common ground to move ahead.
  14. Sorry to be pedantic , but haven't i already covered that in point 4? you can hardly plan and co-ordinate in a team without communication.
  15. Glad it helped , Some players have forgotten more than others.
  16. I think it shows on how much there is dependence on very specific combination of mods for damage and how little is added by utility. A more balanced modding where you dont have as many multipliers would open up for options to include the tome mods. Also exilus slot.
  17. Let them just come back and say "that's not optional it's forced" , it will just reinforce what others have been saying.
  18. Clearly some players do not care about logic and just don't want to put the effort to use anything they are not used to or have a preference for to get the designated rewards. And since they have such an issue with positive reinforcement. Let's see if negative reinforcement would be a better alternative. (I am being devil's advocate , I don't really support what I am about to say) Let's say the randomisation of gear still exists , but it's not that you lose rewards if you pick anything else. You simply gain more negative conditions on a personal level tailored for that week if you don't pick that gear. So you can still take your revenant , but you will always be at 10% strength irrespective of modding. You can still take your laetum , but you have negative accuracy (that modding cannot change) or your projectile speed is so slow you can outrun the projectile. You can still take your ceramic dagger , but you cannot gain combo count by any means and your speed can never be increased. How much would you be willing to still pick that ?
  19. I had pretty much the same issues , it can be managed with just the right combination of gear , co ordination with teams and active play, but it's more about luck being on your side for an exilus hollow vein being present or not. Barring this specific issue where mirror defense itself can really suck (and can be fixed to account for the outliers if proper changes are made) I think the DA/EDA is pretty ideal for what it's trying to do. To push players out of their comfort zone and use everything under the sun to get over certain obstacle. It's not perfect , but with the way balance is in the game it's the closest that would be viable without making it super easy.
  20. Mirror defense does have issues , mostly with the combination of modifiers and very specific enemies (looking at you hollow vein ). If you do get bad loadouts it can absolutely be devastating , with some planning though it can be managed (not completely easy but manageable) I am dreading some of the combinations that are possible.
  21. I agree with this sentiment. I wouldn't mind a cap extension , but rivens are not something that are essential for most weapons. Most of my more powerful weapons don't have rivens , and my "not so powerful" weapons don't get as much of a benefit from the rivens. I wouldn't say the rivens don't add power , but they will not automatically make you better at playing with a weapon you aren't used to.
  22. I personally would like the option to start from any mission if you have completed the previous one. Granted , I accept the argument that the difficulty is for the whole set of 3 missions , not individual sections. I would say if there is a small check of you needing to lock in your gear until you either complete all three or decide to give up and start from scratch you should be able to get back into it. So I can only continue if I have the same loadout as last time. Does that partially invalidate the squad making component ? Yes it does , but if I am going public that was always a risk. It also allows the player to make tweaks to their loadouts (modding/arcane/ pets maybe) between missions , which makes things a little easier which may be counter to the original design. What I think would be interesting is that we do both of these as an option with some costs. Here's my thought: If you complete a section you are moved to a "safe house hub" where you can put a pin in the progression , and you take on another personal modifier from a list of you do choose to use that checkpoint. You can then proceed to modify your gear (mods and arcanes only) for the upcoming mission and start the mission vote. If you fail or get Disconnected you can go back to the safehouse and continue from there.
  23. I agree, There are still some issues with how some modifiers can work together , but this is one of the biggest issues I see.
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