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0_The_F00l

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Everything posted by 0_The_F00l

  1. It's a lot easier ( subjective ) on SP due to sheer enemy density. If you want to rush the rot C. Now if i can go 5 minutes without crashing maybe it will be something to do and worth seeing if density increases with time.
  2. You need to look at the concept and not the word. Toxin is the equivalent of decay , deterioration or degradation. Heat is the addition of energy into something, Cold is the extraction of energy from something, Electric is the transfer of energy or conversion of energy. Energy can neither be created nor destroyed , it can be converted from one form to another but the vessel that stores this energy can degrade over time. If more energy keeps getting added to the vessel it is heated , if the vessel loses energy but never replenishes , it gets cold.
  3. I don't think DE cares anymore. They will do the bare minimum to ensure that the least amount of players feel incompetent , but they don't particularly want to set any sort of balance to the game. I would absolutely love a whole mechanics and stat crunch to make things more reasonable between meta and non meta gear. But that's a pipe dream.
  4. Guess you are stuck , with default loadout and no mods. That's gonna be tough to clear.
  5. I don't think you need much for the quest. You just need to pace yourself correctly. Last I remember the railjack sequence needs you to hide behind debris to avoid the mothership noticing you.
  6. There are a few select stances that do have forced movement where previously it was a lot more free form - probably it recognised the input just once at the instance before the animation started but now because of hold action the animation continues with the original momentum intended. It's not unusable but will make some stances more awkward if you have gotten used to them.
  7. I really wish we could clean that place up , but the best we can do is cover it up.
  8. I haven't really bothered with it as I feel it puts an unnecessary gate on a playstyle , But if I were to take a guess , I imagine it would be good on most weapons but will be especially great in weapons used for heavy builds. And absolutely phenomenal on loadouts where you can maintain the melee combo some way in addition to just attacking with light attacks (pause timer when sheathed , naramon , high efficiency etc.)
  9. One Of things that no one cared about except that one guy.
  10. May I recommend arcane ultimatum ? With the recent changes to how ground finishers are considered it's a relatively easy to trigger and long lasting buff.
  11. I am mostly in support for the changes to how difficulty would be handled. The actual raid itself ... Sounds a bit too complicated and considering 50% of it needs to be done by operators feels excessive.
  12. Tragedy sharpens the mind. Tagfer is going to be the sharpest cat ferret this side of the tau.
  13. *looks at 90% Amesha usage* Yeah , I never would have found out.
  14. I think I have had 4 in a room once , I have uncommonly found two in a room, They do have very specific spawn points.
  15. Havent gotten it yet so can't really comment , but it was doing million damage with my mirage anyway. So not sure the mod itself is to blame.
  16. An underwater railjack section is more plausible.
  17. It has gotten worse over time in my opinion , and the funny part is those that are wishing for efficiency are also screwed in the process. You think DE has not accounted for the tactics that players use ? Of course they have that's why the objectives are 500 click away and the rooms are so convoluted. Had the pace been more reasonable the amount of time taken would still roughly be the same. It doesn't matter if you can run twice as fast if you have to run twice as long.
  18. That doesn't really prove that the legendary arcanes (the one mentioned by OP) drop from whispers , the other ones do. I am not sure you understood the issue being highlighted. As to the main topic , I really do not like the fact that there is only a limited time option. I was really looking forward to the initial combo one. The fact that you either get the arcane , the shard or the adapter kinda makes me feel that I will be disappointed no matter what I get for the first few weeks.
  19. I realise it kinda depends on your squad and tile , some squads drag it out cause they can't understand what to do , while some squads can wrap things up pretty well. It is then complicated further by the bugs that can happen. I still feel the eye sequence is a slog that was unnecessary to unlock the boss fight. It could have just been it's own thing. Feels like they tried to squeeze an entire archon sortie into one mission. While i understand it could have been worse (like the various token systems for some of the other bosses like the ambulas and kala) it could also have been better.
  20. Only wish the "collect eyes" sequence wasn't such a slog to get to the boss fight.
  21. Maybe , but I will not be bothering with options that lock me into a loadout.
  22. It was a bit more focused for sure , I am used to the disembodied echo feel until the update. Then again there is the void tongue with its weirdness to add.
  23. My bad , I missed to read your point in the wall of text :P
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