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Kalbintion

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Posts posted by Kalbintion

  1. Site Bug Fixes Update

    A few issues were found with the site since the last posting. These included polarities not registering correctly on being changed, one of the builder pages (sentinels) pulling the wrong polarity information and the layouts for the sentinels and sentinel weaponry not displaying correctly. These issues have been resolved.

    There was also another issue with the site running slowly or not responding at all, this was due to my previous posts fix about log file sizes, which inadvertently eventually caused server to hang on the process for one reason or another and is being looked into. The change has been reverted to maintain site usability.

    Missing mods/weapons/frames are still being worked on.

     

    • Like 1
  2. Site Issue Resolved

    An issue with the site log files was found and was missed during the migration which caused the site to spiral out of control in terms of storage being used on the disk which caused issues with the site. This issue has been resolved and sorry for any inconvenience it may have caused. If there are any long lasting effects please let me know so I can take a look at it.

    Pending Site Update

    As for the missing frames, weapons, etc it is being worked on but life has happened and gotten in the way. My mother went to the hospital on August 17th and was in there until about a week ago at the time of posting. It has been a long and busy few months and with her home I have to do additional work with helping her out on things along with everything else so my initial desires to get to these site updates for the missing stuff was put on hold. That said..

    We are still looking for assistance

    like the one previous site news announcement and post here mentions. If you are interested at all, please review the following info below and if you still wish to help out on the site, please let me know through a DM.

    If you wish to help out with site development, we are requesting you have knowledge in the following as well have these types of traits (think of this as a typical job application like listing with a resume/CV but without the added fluff of an interview, supplying work history, references, etc cuz its not a hiring process, just a list of things we would prefer someone have to be able to best help with the site):

    • PHP7 and newer
    • MySQL8
    • JavaScript
    • CSS
    • Basic GIT understanding (for use with github) or Github Desktop knowledge
    • Able to read and understand code by other developers
    • Able to work independently

    The above 7 items are important to have as assistance to understand, read, and setup things is going to be extremely limited. If you do not have any of the above knowledge in one field or another, that is fine. We have plenty to do for the site in multiple aspects and can use any help we can get. Questions can be answered via text but there will not be any voice meetings to verbally talk through anything. The following list indicates additional things we would be interested in you knowing but are not a requirement in any shape or form and would only be a bonus if you know it.

    • Python
    • NPM
    • SCSS
    • ECMA Modules
    • Site security
    • CI (Continuous Integration) through CircleCI or other similar services

     

    • Like 1
  3. Hello Everyone!

    It has been a good while since I have posted anything here. We all have been very busy with IRL stuff and haven't had time to do much. However, a few months ago Stoi let us know he wasn't going to be paying for the webserver anymore and we have been working on migrating the site to another server that I, myself, run. As a consequence we will be putting the site into maintenance mode today at some point to update some background stuff (DNS Records) and migrating a final version of the database over so its as up to date as possible.

     

    We will be getting back to site updates as soon as possible after this.

     

    Update 11am Central

    The site has gone under maintenance mode, DNS Records has been updated, it may take a few hours before the change is propagated out to everyone. If you're visiting the site and still experiencing the "Under Maintenance" text but absolutely must use the site before then, you can by visiting here. The new server has a completely up to date database of everyones builds, etc so nothing should be missing. If something is missing for a build, or account, please let us know so it can be investigated.

     

    Update 12pm Central

    Site is still in maintenance mode, if you still want to visit the site and use it on the new server, you can by visiting here. Technically, the DNS server records (this is responsible for changing that url name into an ip address so you can visit your favorite sites) can typically take up to 48 hours to fully propagate out and work, however it should only be a few hours with the way things are setup, but we never know as we do not control all the servers to get this information updated faster. So hopefully it works sooner rather than later. Once the warframe-builder.com points to the right direction, the direct IP linking to it via this post will be removed from being accessible. So please do not use build shares under the IP as anyone you give it to visiting later will cause a 404 Page Not Found error in the future.

     

    Update 7:30pm Central

    The site should be fully migrated over to the new server. If you're still seeing a maintenance page then please wait a bit longer, or try closing and re-opening your browser. If you visit the site now and do not see a maintenance page, then you have the right page and are able to resume using the site as normal.

     

    If there are any problems about connecting to the site please let us know.

    • Like 3
  4. On 2021-09-23 at 2:03 PM, Flannoit said:

    EDIT:

    Formaing a slot (for weapons, at least) removes the polarity icon. This is also true if forma-ing a slot that already had a polarity icon, even if you forma it back to the polarity it initially had. Otherwise it still correctly tracks the polarity.

    Should be fixed, may require a CTRL+F5 (Reset Cache Refresh, aka 'Hard Refresh') or similar key combo for your browser/OS to get the fix if it doesnt appear to be working initially.

    • Like 1
  5. On 2021-09-22 at 9:19 PM, WarTurtleofAkatosh said:

    I can't save any warframe builds after this update, am simply told "incorrect data"

    Any weapon build i update also fails to load after being saved, just giving me a blank build with no ability to interact with it

    Saving and loading of builds should be fixed across the board, please let us know if there are any other issues.

  6. On 2021-09-23 at 2:03 PM, Flannoit said:

    In some cases, it only appears to apply one stack, and in other cases (such as Galvanized Aptitude on Basmu) having it ticked doesn't apply anything.

    Galvanized mod stacks havent been fully implemented, forgot to make note of that in the site update information.

    On 2021-09-21 at 5:22 AM, Radiatedmilo said:

    but one minor "bug" or thing not yet changed i noted on the site is it still uses the old way of damage reduction for resistance mods, like aviator and so forth, this was changed in the Update 30.5: Sisters of Parvos update: 

    Not a quick fix, did you want to see an overall damage reduction stat then? Because I believe there isnt currently one listed at all. Some consideration would have to be done if so because not all damage reduction stats would stack equally in all instances and would need to combine into some sort of additional listing where its indicating "Electric Damage Resistance", "Toxin .." etc relevant to mods equipped.

     

    On 2021-09-21 at 5:22 AM, Radiatedmilo said:

    only other 2 things ive come across so far for me was the sites load time was abysmal for the 1st time loading it since it was last updated as i have not been on it for about a week or if its just busy this time of day but even then its only a minor inconvenience, loads quick after that 1st load and

    Do you recall approximately how long the initial load was? Just out of curiosity, some things are being done to help speed this up but it takes time to optimize everything

     

    On 2021-09-21 at 5:22 AM, Radiatedmilo said:

    the amprex seems bugged on the site where in if i mod it for viral(or any combo element that does not use electric) it loses its electric stat

    Being looked into, swear Stoi had fixed this before but maybe something else went wrong somewhere.

    • Like 3
  7. On 2021-09-22 at 9:19 PM, WarTurtleofAkatosh said:

    I can't save any warframe builds after this update, am simply told "incorrect data"

    Any weapon build i update also fails to load after being saved, just giving me a blank build with no ability to interact with it

    What weapon/frame were you attempting to save? Saving is working for me on the few i tested it but I do see an issue in the loading system.

  8. Site Update! U37.0 - H30.7.5 & Arcanes

    The next site update is here and with it bring some additional new prime frame and weapons, along with the new Ghoulsaw weapon. It also includes a much wanted feature and long time coming of ARCANES! They are now able to be slotted onto your weapons and saved/loaded just like mods! For more details make sure to read over the Arcanes section below. Also random fact, I have a gnat in my room (from where it came from i dont know) who apparently likes flying in front of the monitor as I type this up, it's been very irritating lol.

    Due to the changes this site update brings, some things may now be better, different, or just look off to you. If you have any feedback on the changes made to the site, we would be glad to hear about it and address any issues, suggestions or concerns you may have. 

     

    Frames

    • Added Nidus Prime
    • Updated Yareli
      • Some stats may be still be incorrect, everything matches the wiki as close as possible as of 9/17/21, if you notice anything wrong please do let us know here
    • Changed Nidus' Virulence damage type from "Impact" to just say "Damage"
    • Fixed Tau Resistance showing as 'Undefined' in details pane

    Weapons

    • Added Strun Prime
    • Added Magnus Prime
    • Added Ghoulsaw

    Mods

    • Added Galvanized mod border
    • Added Butcher's Revelry
    • Updated Saxum Mod Set
    • Fixed Jugulus Carapace set's cooldown not showing
    • Fixed Carapace mod set not calculating correctly
      • The underlying cause also affected the Saxum and Carnis mod sets
      • Thanks to Flannoit for the report
    • Fixed Guided Ordnance not being marked as an Exilus mod
      • Reported by NeonDrip
      • Fix has been available since 9/13/21

    Arcanes

    • Added All Arcanes

    This includes yet to be available on-site arcanes for the zaw, kitgun, operator and amps. New slot(s) on the builder page to incorporate the arcanes. Find these slots next to the new location for aura, exilus and stance mod slot locations.

    To add an arcane, click on the slot and scroll through the available arcane list. You can then click on the arcane image or name to slot it into the build. Adjust the ranks by hovering over it and pressing the minus and plus buttons next to the rank text. Remove an arcane from the build by right-clicking it. Note that the arcanes will not currently affect the build for their stats. This is planned to be added but another priority is taking precedent before then.

    Since this is a brand new system using some newer CSS standards, if you find anything incorrect, out of place, wrong, etc, please let us know. 

    UI

    Some site UI changes have happened to help improve the functionality of the site for you all as well as bring some things up to newer standards to help with future site changes and additions.

    • (Re)Added Exilus indicator to the top of the mod card
    • Added Aura mod indicator to the top of the mod card
    • Added Stance mod indicator to the top of the mod card

    The above three changes affect their respective mod type, each providing an icon at the top of the card as seen in-game. If you have any suggestions on improving this, feel free to suggest it.

    • Exilus, Aura and Stance slots now have an icon to indicate what that slot is for. If you don't see one of these icons, its a general mod slot
    • Added hover effect on slots when attempting to drag-drop a mod onto the slot.
      • Slot will turn slightly brighter when attempting to drop a mod into a slot thats valid
    • Fixed stance slot not showing hover effect when attempting to polarize that slot
      • Slot will now turn slightly darker when attempting to forma the slot, like it has for every other mod slot
    • Adjusted mod layouts to accommodate for the new Arcanes (read above)
      • If there are any problems with the layout with this update please let us know
    • Updated builder pages for newer CSS standards
      • This can cause unintended side effects, issues with the site should be reported
    • Clicking on 'PVP MODS' text will also toggle the checkbox, huzzah accessibility!
    • Fixed the white border existing around scroll bar in the mod listing (this is right below the mod cards and the search system)

    Other Changes

    • Optimizations made in a style sheet of the site, which means faster load times on initial visit.
    • Optimizations in loading builder pages by removing no longer used background mod-card images

    Planned Changes

    • The next site update will be modifying the sites mod cards to be smaller along with their slots while retaining the on-hover enlarging effect.
      • The purpose of this is to cut down on vertical space used by the builder pages to ensure you can see the mod selection list, points, and all the mod slots in one go without needing to scroll down while drag-dropping.

     

     

     

    • Like 2
  9. U30.7 progress reporting post, considered not posting this one at all considering how far along the site update already is and how minimal it entails, but I decided to post it anyway. Some of you may be interested in what this one lists besides the new primed stuff and melee weapon. There are some site UI changes coming with this update due to one of the list items that will be split into two parts, one of which addresses getting that new thing added to the site as its been long awaited and something missing for some time, the other part will be focused on condensing mods down to their non-expanded card variant for easier viewing and to minimize vertical space usage. There was an old and reasonable decision by Stoi to ensure that the image of the mod was visible along with the name for people who remember the image of the mod but not the name in order to see and find things easily, however we should be at the point where this is probably not a feasible thing anymore for the majority of people as there are good tools in-game than before to find mods as well as the on-site search for certain key words/text.

    Note: The spoiler formatting is literally copy/pasted from our update PR on the sites private code base, as such, it is intended for markdown via github compared to warframe forums. Attempting to replicate the display here without being a proper update post is needlessly time consuming of a process that could have been spent doing the update instead, as things may be added to this list for the update at a moments notice or rarely removed due to a complication.

     

    Spoiler

    # Frames
    - [x] Add [Nidus Prime](https://warframe.fandom.com/wiki/Nidus/Prime) (30.7)
    - [x] Update [Yareli](https://warframe.fandom.com/wiki/Yareli) (30.7)
    - [x] Changed Nidus' Virulence damage type to "damage"

    # Weapons
    - [x] Add [Strun Prime](https://warframe.fandom.com/wiki/Strun_Prime) (30.7)
    - [x] Add [Magnus Prime](https://warframe.fandom.com/wiki/Magnus_Prime) (30.7)
    - [x] Add [Ghoulsaw](https://warframe.fandom.com/wiki/Ghoulsaw) (30.7)

    # Mods
    - [x] Add [Butcher's Revelry](https://warframe.fandom.com/wiki/Butcher%27s_Revelry) (30.7)
    - [x] Update [Saxum Mod set](https://warframe.fandom.com/wiki/Set_Mods#Saxum_Mod_Set) (30.7)
    - [x] Added Galvanized mod border

    # Arcanes
    - [x] Add Arcanes

    # UI
    - [x] Add hover effect on slots when attempting to drag-drop a mod onto the slot
      - Slot turns slightly brighter when attempting to drop a mod into a slot thats valid
    - [x] Fix stance slot not showing hover effect when attempting to polarize slots
      - Slot darkens when forma mode is turned on, just like all the other slots have
    - [x] Adjust mod layout to accommodate for the arcane selection feature and for future changes and additions
    - [x] Update builder pages for newer CSS standards
      - This can cause unintended side effects, issues with the site should be reported

    # Other Changes / Fixes
    - [x] Fix Jugulus Carapace set cooldown not showing
      - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12280855) 
    - [x] Fix Carapace mod set not calculating correctly
      - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12280855) 
      - This also affected Saxum and Carnis mod sets
    - [x] Fix Guided Ordnance not being marked for Exilus
      - Reported by [NeonDrip](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12286134)
      - **MADE LIVE**

    # Notes
    - Some background stuff has changed that has resulted in micro-improvements on first-visit load times,

    # References
    U30.7: https://forums.warframe.com/topic/1279845-update-307-nidus-prime-plague-star/
    H30.7.1 + 30.7.1.1: https://forums.warframe.com/topic/1279944-nidus-prime-plague-star-hotfix-3071-30711/
    H30.7.2: https://forums.warframe.com/topic/1280179-nidus-prime-plague-star-hotfix-3072  /
    H30.7.3: https://forums.warframe.com/topic/1280358-nidus-prime-plague-star-hotfix-3073/
    H30.7.4: https://forums.warframe.com/topic/1280915-nidus-prime-plague-star-hotfix-3074/
    H30.7.5: https://forums.warframe.com/topic/1281196-nidus-prime-plague-star-hotfix-3075/

     

     

    • Like 1
  10. On 2021-09-11 at 10:36 PM, Flannoit said:

    Alright, few more issues:

    Galvanized Multishot mods are not being flagged as incompatible with their non-galvanized version. (ie Galvanized Chamber is not compatible with Split Chamber)

    This is not an issue with Berserker Fury vs Fury (correctly flagged as incompatible).

    Phage does not list status chance.

    Hmm, wonder what mods they ended up being marked for. They've been updated on the live site. This fixes Galvanized Diffusion, Chamber and Hell. Let me know if something else is off.

    On 2021-09-12 at 3:20 AM, NeonDrip said:

    Bug report:
    "Guided Ordnance" is missing its "Exilus" stat making it impossable to put in the exilus slot unlike in game

    Fixed, thanks for the report

  11. 7 hours ago, Flannoit said:

    Alright, first thing I've noticed is a bit of a weird inconsistency. Wiki says Virulence does Puncture, WFB says Impact, meanwhile in-game...

    The wiki damage stated puncture initially, then went to all three, its only been recently changed back to puncture only back in June. I'm not sure what to trust but the Energy Refund / Hit seems to indicate that its all three types as it wouldn't make sense that it applies physical damage for the energy refund. This is a frame Stoi added to the site, and while I didn't verify every detail of the frame when I did the mutation stacks input its entirely possible and likely the wiki said impact only at some stage when it was introduced.

     

    7 hours ago, Flannoit said:

    Also decided to test the mutation stack formula. This is a bit harder...

    We can only really trust that the wiki formula is correct, which is what is being used. If the damage is truly each of the physical types then it being split then modified further based on flesh types not liking impact very well, i could see it being lower than one would expect.

     

    7 hours ago, Flannoit said:

    Small, but Jugulus Carapace is missing it's cooldown.

    Don't you know that 's' is the cooldown duration? We've all heard of 's' time right? ... right? lol.

     

    7 hours ago, Flannoit said:

    Carapace mod set also seems to incorrectly count itself towards the set effect

    It should be adding itself to the set count but looks like theres a data issue going on with the mod as it's even rendering the set bar incorrectly like theres only two mods in the set. I'll take a look into it. It'll be a bit before these changes come out though as I'm waiting for Nidus Prime to come out to do the next batch of updates.

    • Like 1
  12. Site Update 30.5 to 30.6 is now live!

    The next site update for 30.5 (Sisters of Parvos) to 30.6 is now live! Containing a bunch of new additions to the site that were introduced along with some bug fixes and a couple new suggestions added to the site!

     

    Edit: A minor issue was found today (Sept 11th) that prevented the Pistol galvanized mods from being available. This has been fixed and is immediately available on the live site.

    Warframes

    • Added Yareli
    • Added Nidus Mutation Stacks selector
    • Added Excalibur's Chromatic Blade damage selector to his melee weapons
    • Fixed Revenant's Reave's restoration text
    • Fixed Revenant's Reave's duration stat not showing the correct number of decimals
    • Fixed Sevagoth's Gloom Death Well gain percentage

    Companions

    Added modular companions, find them under the companions section of the site!

    • Added Para (MOA)
    • Added Lambeo (MOA)
    • Added Oloro (MOA)
    • Added Nychus (MOA)
    • Added Bhaira (Hound)
    • Added Dorma (Hound)
    • Added Hec (Hound)

    Weapons

    Added all of the Tenet weaponry, and they all have their element selection just like Kuva weaponry. If you find a case of it saying "Kuva" where it should say "Tenet" please let us know.

    • Added Tenet Envoy
    • Added Tenet Diplos
    • Added Tenet Spirex
    • Added Tenet Tetra
    • Added Tenet Flux Rifle
    • Added Tenet Arca Plasmor
    • Added Tenet Cycron
    • Added Tenet Detron
    • Added Tenet Agendus
    • Added Tenet Exec
    • Added Tenet Livia
    • Added Tenet Grigori
    • Added Kompressa
    • Added Ambassador
    • Added Akaten
    • Added Batoten
    • Added Lacerten
    • Added Kuva Hek
    • Added Kuva Grattler
    • Added Kuva Zarr
    • Added Cadus
    • Added Vastilok
    • Updated Kuva Nukor
    • Updated Glaives
      • Including: Cerata, Falcor, Glaive, Glaive Prime, Halikar, Halikar Wraith, Kestrel, Orvius, Pathocyst, and Xoris

    Mods

    • Added Equilibrium Audit
    • Added Repo Audit
    • Added Null Audit
    • Added Diversified Denial
    • Added Evasive Denial
    • Added Reflex Denial
    • Added Synergized Prospectus
    • Added Aerial Prospectus
    • Added Focused Prospectus
    • Added Power Drain
    • Added Malicious Code
    • Added Hard Reset
    • Added Swift Mercy
    • Added Firewall
    • Added Counterbalance
    • Added the Galvanized mods
      • Including: Galvanized Crosshairs, Diffusion, Shot, Scope, Chamber, Aptitude, Hell, Acceleration and Savvy
    • Updated Berserker (Under new name: Berserker Fury)
      • Should no longer be usable on builds with Primed Fury and/or Fury
    • Updated Blood Rush
    • Updated Condition Overload
    • Updated Critical Delay
    • Updated Creeping Bullseye
    • Updated Critical Deceleration
    • Updated Cautious Shot
    • Updated a slew of mods to no longer work with the Deconstructor (Prime), and the new hound weaponry
      • Including: Amalgam Organ Shatter, Corrupt Charge, Enduring Strike, Body Count, Blood Rush, Dispatch Overdrive, Drifting Contact, Energy Channel, Finishing Touch, Focus Energy, Focused Defense, Guardian Derision, Killing Blow, Life Strike, Maiming Strike, Parry, Quickening, Reflex Coil, Relentless Combination, Seismic Wave, True Punishment, Weeping Wounds, Gladiator Might, Gladiator Rush, Gladiator Vice, Carnis Mandible, Jugulus Barbs, Saxum Thorax, Motus Impact, Proton Snap, Tek Gravity, Strain Infection
    • Updated Galvanized Blade to be named Conductive Blade
    • Updated Sequence Burn
    • Fixed Umbral mods not scaling Tau Resistance
    • Fixed rare cases of mods showing up on items they were not supposed to
      • Shouldn't see Pacifying Bolts or Sonic Boom anymore as a thing on the Bo for example.
    • Fixed exilus slot on weapons acting as aura/stance when ranking mods up/down.

    Notes

    • Subsumed abilities are on the list of things to add but they are not an immediate priority at this time.
    • Kitguns and Zaws will be added in the future! Please give any feedback, good or bad, on how the modular system is for the new companions. 
    • Galvanized mods have the wrong image border for them, this will be fixed in the next site update, for now you can see how they would have looked if they had been rare mods instead of the new galvanized ranking.

     

     

    As always, if you find any issues or mistakes on the site please let us know! We will try to fix them as soon as possible where time permits and site breaking issues will always take priority to resolve right away.

     

     

    • Like 2
  13. On 2021-08-28 at 4:22 PM, Flannoit said:

    Revenant's Reave incorrectly says it restores ENERGY and shields. This is incorrect, as it drains HEALTH and Shields.

    Added to the list to fix/clarify.

    On 2021-08-28 at 4:22 PM, Flannoit said:

    There is no option to calculate Virulence's strength with Mutation Stacks. While minor, it DOES fail to provide the proper amount of information. Without Abundant Mutation, he caps at 100 stacks. With max-level Abundant, he caps at 300. 

    Added to the list to add, but we'll see if that gets done this site update.

    On 2021-08-28 at 4:22 PM, Flannoit said:

    As stated above, Exilus slots on weapons are treated as aura/stance mods. On initial equip it functions as expected, however altering the level of it makes it follow Aura/Stance logic instead, doubling its polarity and adding it to the max instead of draining like it's supposed to. This does not happen with Warframe exilus slots however.

    Yep saw in the previous post and had made a mental note to fix it. Some old logic got missed apparently when this same issue cropped up in other places.

    On 2021-08-28 at 4:22 PM, Flannoit said:

    Blank melee weapon allows you to input a "Wall Attack" entry, despite that information not being provided in-game (anymore?) and possibly not being a modifier in the game at all anymore. Likewise, we are not given an entry for Heavy Wind Up Speed, both Slam Radiuses, and the respective Slam Radial damages, if that matters/is relevant at all.

    Added this to the list, we'll see how easily it goes since Stoi did the Melee 3.0 changes for displays and I havent touched the blank weaponry at all personally. 

    On 2021-08-28 at 4:22 PM, Flannoit said:

    While not exactly necessary, there is no option to toggle an ability's stats for if it's a subsumed ability, or allowing the option for a frame to have a subsumed ability on it. Ideally a checkbox on the original frame for subsumed stats would be wonderful since we are already able to perfectly transfer all non-augment mods over anyways in the current WFB. The wiki lists all the changes to abilities when subsumed if applicable. This is mostly useful for stuff like Rhino's Roar which has lowered base damage bonus or Gauss' Thermal Sunder which operates at 50% battery and is no longer Redline-able.

    Subsumed abilities are on the long-term to-do list. Sites not set up for these and there are other priorities that I would like to get done before trying to fully introduce these the way I would like to.

    On 2021-08-28 at 4:22 PM, Flannoit said:

    Sevagoth's Gloom incorrectly states the Death Well Gain is 0% instead of 0.1%. Very tiny difference but still missing info.

    Will be fixed next site update. Gotta love rounding.

    On 2021-08-28 at 4:22 PM, Flannoit said:

    Did more testing with above, Reave's duration is incorrectly listed as 1s regardless of actual duration stat. Tested with 67.5% duration and 155% duration, both listed it as 1s despite the correct numbers being 0.675s (Not sure if it'll round to .67/68 or not) and 1.55s.

    I'll take a look into this. Seems like it may be a rounding problem compounded with the stat being missed on the whole "can modify by duration stat" thing.

    • Like 2
  14. 11 hours ago, Flannoit said:

    I do actually have another suggestion - easier Modular builder. Since there's predetermined parts that will give us predetermined stats, maybe make it easier to fill out the Zaw/Kitgun/etc stats by letting us pick the parts via a dropdown menu.  Just a small QoL so we don't have to manually enter in every single number even though the base stats of every possible combination are readily available and also static. Like we can do when building a Vulp/Preda in the Companions section. Mostly suggesting this because while a Blank Melee/Primary/Secondary exists, it lists EVERY mod for that particular category which can be heavily misleading in many cases since there are some mods that are more dependent on the actual makeup of the weapon. (Such as melee stances)

    Pretty sure the Wiki also has all the raw numbers for their combinations, too, if not their individual parts. Maybe also a warning available at the top of the screen for builds that use event exclusive parts, like Plague zaw parts, and also filter available mods by the primary/weapon type. (shotgun vs beam primary or staff vs polearm for example)

    Zaws | Kitguns | MOA | Hounds

    --snip--

    moas and hounds are actually on the to-do list for the next site update. Zaws and Kitguns were pushed off since introduction due to the site not really being setup to handle modular information. The predasites and vulvaphylas (spelling? ... deimos cats/dogs) were introduced for a minor attempt at creating a usable modular system and build storage of that data. I havent received any negative feedback about how I incorporated those so the time to add moas/hounds was slated for this next site update due to that previous test period and the fact hounds were added. Zaws/Kitguns are a possibility after that next round of "tests" as (as an example) zaw grips determine the weapon base type whereas the head would be the mastery xp part, the mastery item is typically what I would show in the listing, but since that mastery item isnt what determines the type for zaws it becomes more complicated - due to that however the page would have to query for every single mod available to primaries/secondaries/melee as it stands and then filtered once the modular part that changes it was selected. This is something that would cause higher load times both on the server end and client end and would cause (noticeable?) page hangs for updating which mods should be shown. The back-end isnt entirely setup for something this extensive as it was written without modular weapons even being a thing or a thought way back when Stoi first built the site. This is why these werent fully added back then and have been missing overall and reliance on the blank weaponry pages were used as a catch-all.

    • Like 2
  15. 3 minutes ago, Flannoit said:

    For Liches, I think it'd be nice if there was a "Lich Solver" tool. Similar to the Cactpot Solver for FFXIV, you feed it information you already know (ie Murmers you've finished) and it'll try to calculate what it believes to be the best guess. Granted it might not be as effective as the Cactpot solver since it's an object instead of numbers.

    Sounds interesting, know of any studies done on which mods are picked? Like is it more frequently to see VOME over JAHU or the sort? I can only imagine the game uses a randomization process to select but maybe that randomized selection process is weak causing predictable sequences to even base a suggestion off of.

  16. 7 minutes ago, Flannoit said:

    I mostly mean like. Meta weapons, builds etc. Tools was not the right word I don't think, and not exactly sure why I used that word there since it can be misleading, but I do pretty much just mean the ever-shifting meta introduced by new weapons or new mods like the Galvanized series. Or even from enemy resistance typicality changes.

    Ahh gotcha. I ask because a friend recently brought up possibly porting an old tool I wrote for when Kuva Liches first came out over to site but I wasn't sure if anyone would want to use it. It was used to track which of the requiem mods were used in which slot because the UI was so bad back then. It was thrown together mostly for my usage and like two other people with some color based markings. I asked him if he thought there was a demand for such a thing and he wasn't sure.

    I've had a similar discussion with someone else about possibly incorporate something like the WF Foundry web-app into the site too (great tool for those who may not be at max rank and just awaiting new things) but thats a whole nother ball game to get into and I wasn't sure if the demand was big enough then either. I know there's a "build it and they will come" mentality but when theres slated other projects (like the railjack builder, and the help pages for two examples) I have to consider what time is spent where when I do have free time to work on the site itself.

    That said, and why i ask, if there are tools that would be beneficial to the site that arn't currently available on the site (even for ones that exist already on other sites) anyone can suggest them. Why visit 2, 3 or more sites for various things when it could be made as a one-stop-shop? Still though, I'm only one person with so much free time lol, not like the site has a team of 10 behind it.

    • Like 1
  17. 2 minutes ago, Flannoit said:

    with the current meta tools

    I honestly have no idea what meta tools this may refer to, care to elaborate? Depending on the meta tools, it could be something I can look into adding or having the one person who last showed interest in helping with site development start work on.

  18. Just now, Flannoit said:

    I admittedly checked for Gara Prime first (since she's very recent and also very high up on the letter list) to see how updated it was, so I actually didn't notice Yareli was still missing. But again, Galvanized mods are really the only other major difference other than Sister weapons and Yareli between 30.5 and live, so it's still good to have everything else be updated! Thankfully you can still utilize a riven to simulate the status bonus from galvanized and apply the damage buff to the aura stat to more accurately keep track of maximum damage. Same with Multishot. (Only downside is if you're trying to use a riven than takes up most/all those slots)

    Aye, and I totally can understand anyones frustration of it not being there yet and being forced to use those "tips and tricks". I've actually been using some of the new Tenet weapons myself and wanting to test out a new build on the site before running the forma for it (or messing about in the simulacrum) and then remembering its not there and ive only got myself to blame for that haha. Re-writing the site help (as it hasnt been updated in forever and still shows the old site design) to be more encompassing is one of those random back-burned projects too, I'll have to make sure I add these tips there whenever that portion gets an update too.

    • Like 1
  19. Update slated for release between Monday, Sept 6th @ 10pm Central to Tuesday, Sept 7th @ 6am

     

    Here's my usual post of where we are for the next site update so you can get an idea of how much has been done. Please remember that none of this is live but is pending the next site update. At time of this original posting not even the PR text is fully complete (missing primarily links lol) so its still very much early in development but a progress report posting none the less for all future referring back to until site release when a full on update post will be made.

    Note: The spoiler formatting is literally copy/pasted from our update PR on the sites private code base, as such, it is intended for markdown via github compared to warframe forums. Attempting to replicate the display here without being a proper update post is needlessly time consuming of a process that could have been spent doing the update instead, as things may be added to this list for the update at a moments notice or rarely removed due to a complication.

    Spoiler

    # Frames
    - [x] Add [Yareli](https://warframe.fandom/com/wiki/Yareli) (30.5)

    # Companions
    - [x] Add Modular Moa's/Hounds
      - [x] Para (MOA)
      - [x] Lambeo (MOA)
      - [x] Oloro (MOA)
      - [x] Nychus (MOA)
      - [x] Bhaira (HOUND)
      - [x] Dorma (HOUND)
      - [x] Hec (HOUND)

    # Weapons
    - [x] Add Tenet weaponry damage bonus selector (like kuva weaponry)
    - [x] Add [Tenet Envoy](https://warframe.fandom.com/wiki/Tenet_Envoy) (30.5)
    - [x] Add [Tenet Diplos](https://warframe.fandom.com/wiki/Tenet_Diplos) (30.5)
    - [x] Add [Tenet Spirex](https://warframe.fandom.com/wiki/Tenet_Spirex) (30.5)
    - [x] Add [Tenet Tetra](https://warframe.fandom.com/wiki/Tenet_Tetra) (30.5)
    - [x] Add [Tenet Flux Rifle](https://warframe.fandom.com/wiki/Tenet_Flux_Rifle) (30.5)
    - [x] Add [Tenet Arca Plasmor](https://warframe.fandom.com/wiki/Tenet_Arca_Plasmor) (30.5)
    - [x] Add [Tenet Cycron](https://warframe.fandom.com/wiki/Tenet_Cycron) (30.5)
    - [x] Add [Tenet Detron](https://warframe.fandom.com/wiki/Tenet_Detron) (30.5)
    - [x] Add [Tenet Agendus](https://warframe.fandom.com/wiki/Tenet_Agendus) (30.5)
    - [x] Add [Tenet Exec](https://warframe.fandom.com/wiki/Tenet_Exec) (30.5)
    - [x] Add [Tenet Livia](https://warframe.fandom.com/wiki/Tenet_Livia) (30.5)
    - [x] Add [Tenet Grigori](https://warframe.fandom.com/wiki/Tenet_Grigori) (30.5)
    - [x] Add [Kompressa](https://warframe.fandom.com/wiki/Kompressa) (30.5)
    - [x] Add [Ambassador](https://warframe.fandom.com/wiki/Ambassador) (30.5)
    - [x] Add companion weapon [Akaten](https://warframe.fandom.com/wiki/Akaten) (30.5)
    - [x] Add companion weapon [Batoten](https://warframe.fandom.com/wiki/Batoten) (30.5)
    - [x] Add companion weapon [Lacerten](https://warframe.fandom.com/wiki/Lacerten) (30.5)
    - [x] Add [Kuva Hek](https://warframe.fandom.com/wiki/Kuva_Hek) (30.5)
    - [x] Add [Kuva Grattler](https://warframe.fandom.com/wiki/Kuva_Grattler) (30.5)
    - [x] Add [Kuva Zarr](https://warframe.fandom.com/wiki/Kuva_Zarr) (30.5)
    - [x] Add [Cadus](https://warframe.fandom.com/wiki/Cadus) (30.5)
    - [x] Add [Vastilok](https://warframe.fandom.com/wiki/Vastilok) (30.5.4)
    - [x] Update Glaives
      - [x] Update [Cerata](https://warframe.fandom.com/wiki/Cerata) (30.5)
      - [x] Update [Falcor](https://warframe.fandom.com/wiki/Falcor) (30.5)
      - [x] Update [Glaive](https://warframe.fandom.com/wiki/Glaive) (30.5)
      - [x] Update [Glaive Prime](https://warframe.fandom.com/wiki/Glaive_Prime) (30.5)
      - [x] Update [Halikar](https://warframe.fandom.com/wiki/Halikar) (30.5)
      - [x] Update [Halikar Wraith](https://warframe.fandom.com/wiki/Halikar_Wraith) (30.5)
      - [x] Update [Kestrel](https://warframe.fandom.com/wiki/Kestrel) (30.5)
      - [x] Update [Orvius](https://warframe.fandom.com/wiki/Orvius) (30.5)
      - [x] Update [Pathocyst](https://warframe.fandom.com/wiki/Pathocyst) (30.5)
      - [x] Update [Xoris](https://warframe.fandom.com/wiki/Xoris) (30.5)
    - [x] Update [Kuva Nukor](https://warframe.fandom.com/wiki/Kuva_Nukor) (30.5)

    # Mods
    - [x] Add [Equilibrium Audit](https://warframe.fandom.com/wiki/Equilibrium_Audit) (30.5)
    - [x] Add [Repo Audit](https://warframe.fandom.com/wiki/Repo_Audit) (30.5)
    - [x] Add [Null Audit](https://warframe.fandom.com/wiki/Null_Audit) (30.5)
    - [x] Add [Diversified Denial](https://warframe.fandom.com/wiki/Diversified_Denial) (30.5)
    - [x] Add [Evasive Denial](https://warframe.fandom.com/wiki/Evasive_Denial) (30.5)
    - [x] Add [Reflex Denial](https://warframe.fandom.com/wiki/Reflex_Denial) (30.5)
    - [x] Add [Synergized Prospectus](https://warframe.fandom.com/wiki/Synergized_Prospectus) (30.5)
    - [x] Add [Aerial Prospectus](https://warframe.fandom.com/wiki/Aerial_Prospectus) (30.5)
    - [x] Add [Focused Prospectus](https://warframe.fandom.com/wiki/Focused_Prospectus) (30.5)
    - [x] Add [Power Drain](https://warframe.fandom.com/wiki/Power_Drain) (30.5)
    - [x] Add [Malicious Code](https://warframe.fandom.com/wiki/Malicious_Code) (30.5)
    - [x] Add [Hard Reset](https://warframe.fandom.com/wiki/Hard_Reset) (30.5)
    - [x] Add [Swift Mercy](https://warframe.fandom.com/wiki/Swift_Mercy) (30.5)
    - [x] Add [Firewall](https://warframe.fandom.com/wiki/Firewall) (30.5)
    - [x] Add [Counterbalance](https://warframe.fandom.com/wiki/Counterbalance) (30.5)
    - [x] Add Galvanized Mods
      - [x] Add [Galvanized Crosshairs](https://warframe.fandom.com/wiki/Galvanized_Crosshairs) (30.5)
      - [x] Add [Galvanized Diffusion](https://warframe.fandom.com/wiki/Galvanized_Diffusion) (30.5)
      - [x] Add [Galvanized Shot](https://warframe.fandom.com/wiki/Galvanized_Shot) (30.5)
      - [x] Add [Galvanized Scope](https://warframe.fandom.com/wiki/Galvanized_Scope) (30.5)
      - [x] Add [Galvanized Chamber](https://warframe.fandom.com/wiki/Galvanized_Chamber) (30.5)
      - [x] Add [Galvanized Aptitude](https://warframe.fandom.com/wiki/Galvanized_Aptitude) (30.5)
      - [x] Add [Galvanized Hell](https://warframe.fandom.com/wiki/Galvanized_Hell) (30.5)
      - [x] Add [Galvanized Acceleration](https://warframe.fandom.com/wiki/Galvanized_Acceleration) (30.5)
      - [x] Add [Galvanized Savvy](https://warframe.fandom.com/wiki/Galvanized_Savvy) (30.5)
    - [x] Update [Berserker](https://warframe.fandom.com/wiki/Berserker) (30.5)
    - [x] Update [Bloodrush](https://warframe.fandom.com/wiki/Bloodrush) (30.5)
    - [x] Update [Condition Overload](https://warframe.fandom.com/wiki/Condition_Overload) (30.5)
    - [x] Update [Critical Delay](https://warframe.fandom.com/wiki/Critical_Delay) (30.5)
    - [x] Update [Creeping Bullseye](https://warframe.fandom.com/wiki/Creeping_Bullseye) (30.5)
    - [x] Update [Critical Deceleration](https://warframe.fandom.com/wiki/Critical_Deceleration) (30.5)
    - [x] Update [Cautious Shot](https://warframe.fandom.com/wiki/Cautious_Shot) (30.5)
    - [x] Update Berserker Fury to no longer stack with Fury/Primed Fury
    - [x] Update the following mods to no longer work on Deconstructor, Deconstructor Prime, and mark as unavailable on the new Hound weapons (Akaten, Batoten, Lacerten)
      - Amalgam Organ Shatter
      - Corrupt Charge
      - Enduring Strike
      - Body Count
      - Blood Rush
      - Dispatch Overdrive
      - Drifting Contact
      - Energy Channel
      - Finishing Touch
      - Focus Energy
      - Focused Defense
      - Guardian Derision
      - Killing Blow
      - Life Strike
      - Maiming Strike
      - Parry
      - Quickening
      - Reflex Coil
      - Relentless Combination
      - Seismic Wave
      - True Punishment
      - Weeping Wounds
      - Gladiator Might
      - Gladiator Rush
      - Gladiator Vice
      - Carnis Mandible
      - Jugulus Barbs
      - Saxum Thorax
      - Motus Impact
      - Proton Snap
      - Tek Gravity
      - Strain Infection
    - [x] Update Galvanzied Blade name to Conductive Blade (30.5)
    - [x] Update [Sequence Burn](https://warframe.fandom.com/wiki/Sequence_Burn) (30.5)
    - [x] Fix Umbral mods not scaling Tau Resistance

    # Other Additions / Bug Fixes
    - [x] Fixed a random case of certain mods (like Pacifying Bolts or Sonic Boom) showing up on things it wasnt supposed to (like Bo)
    - [x] Add Chromatic Blade damage type selector
      - Suggested by [Archon](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12079110)
    - [x] Fix Revenant's Reave's restoration text
      - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
    - [x] Add Mutation Stacks for Nidus
      - Suggested by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
    - [x] Update Blank Melee weapon stat inputs for melee 3.0
      - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
    - [x] Fix Sevagoth's Gloom Death Well gain %
      - Rounding error (set to 0 decimals, should be 1)
      - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
    - [x] Fix Reave's duration stat not showing the correct number of decimals
      - Rounding error (set to 0, should be 2)
      - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
    - [x] Fix Exilus slot on Weapons counting as aura/stance slots when upgrading/downgrading mod ranks
      - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)


    # Notes
    - Subsumed abilities are not slated to be added to the site at this time due to the nature of them.
    - Kitguns are not yet slated to be added to the site pending a proper site solution due to the nature of them.
      - Feedback would be nice regarding MOAs/Hounds when this site update is released to see if the methodology to create them works well enough and makes enough sense to attempt to apply it for kitgun weaponry.

    # References
    U30.5: https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/
    H30.5.1: https://forums.warframe.com/topic/1269937-sisters-of-parvos-hotfix-3051/
    H30.5.2: https://forums.warframe.com/topic/1270347-sisters-of-parvos-hotfix-3052/
    H30.5.3: https://forums.warframe.com/topic/1270868-sisters-of-parvos-hotfix-3053  /
    H30.5.4: https://forums.warframe.com/topic/1272505-sisters-of-parvos-hotfix-3054/
    H30.5.5: https://forums.warframe.com/topic/1274960-sisters-of-parvos-hotfix-3055/
    U30.6: https://forums.warframe.com/topic/1275793-nightwave-nora’s-choice-update-3060/

     

     

    • Like 2
  20. 10 hours ago, Flannoit said:

    Thanks for the update! We're still missing Galvanized mods, but other than that, seems like for the most part everything's here!

    Galvanized mods were added in 30.5, which that site update didn't cover. They'll be there soon enough(tm). In fact the post following this is the current "Where we're at" post that I have done in the past for other site updates.

    • Like 2
  21. Site Update! Covering U29.8.0-H30.3.5

    A long awaited site update is now out! This update includes a bunch of the missing stuff from U29.8 all the way through to 30.3, right before the 30.5 update release that included all the new tenet/kuva/etc stuff. That update is being worked on as time permits and should hopefully not take as long as this one did. However, keep in mind that the 30.5 update has around over 100 changes that has to be tracked by the site and updated for, and while the majority of them are simply adding weapons and mods, there are things that take time like adding Yareli and the modular hounds (and moas! from Fortuna!) they introduced with the Sisters of Parvos update.

    Frames

    • Added Octavia Prime
    • Added Sevagoth
    • Added Sevagoth's Shadow
      • This was added as a separate frame due to being able to mod both independently
    • Added Gara Prime
    • Updated Garuda Abilities
      • Thanks to Sin_of_the_Spider for the report
      • Updated Blood Altar heal radius range values
      • Updated Bloodletting energy gain values
      • Updated Seeking Talons status chance %
    •  Fixed Nezha Prime missing mods
      • This was made live a little while ago.
      • Thanks to NeonDrip for the report

    Companions

    • Added Nautilus

    Weapons

    • Added Tenora Prime
    • Added Pandero Prime
    • Added Carmine Penta
    • Added Epitaph
    • Added Astilla Prime
    • Added Volnus Prime
    • Added Verglas
    • Added Shadow Claws

    Mods

    • Added Internal Bleeding
    • Added Hemorrhage
    • Added Votive Onslaught
    • Added Auto Omni
    • Added Cordon
    • Added Fused Reservoir
    • Added Hearty Nourishment
    • Added Repair Dispensary
    • Added Airburst Rounds
    • Updated Reflection
    • Updated Critical Delay
    • Updated Creeping Bullseye
    • Updated Umbral Intensify Mod Set bonus
      • There is a known issue regarding this mod set slated to be fixed in the next site updat
    • Updated Shock Absorbers
    • Fixed Carnis Carapace not showing 60% Armor gain at max rank
      • Thanks to Flannoit for the report

    Known Issues

    • Umbral mod bonuses does not scale Tau Resistance. This is a known issue discovered when updating the mod for this site update, due to an odd complication in the data format or the backend dealing with set mods something went wrong when attempting to correct this. It is being looked into but time did not permit to fix this site update without pushing it off for another week or more depending on time allowing.

    Notes

    • Chromatic Blade damage type selector, suggested by Archon, was slated for this site update but it was pushed off to the next one due to time constraints and the desire to get this out sooner rather than later with how long everyone has been waiting.

     

    Closing

    Thank you all for your patience and willingness to wait for the site update. If there are any issues with this site update, please let us know and we will attempt to fix the issues present on the site as fast as possible given availability. 

    • Like 2
  22. On 2021-08-09 at 11:56 PM, Kalbintion said:

    Nice catch, issue is due to the missing value on the back-end. So it didnt know what value to use at that rank. Will be fixed pending next site update in the next day or two.

    Site update will be going out later today at approximately midnight EST to add some missing things per working update post mentioned.

  23. 10 hours ago, Flannoit said:

    Carnis Carapace eroneously doesn't give any Armor, but still has the Armor % bonus. Like its twins, it should give 60% armor, 90% health. Warframe Builder shows it giving "% Armor. 90% Health." instead of the correct 60%/90%.

    Nice catch, issue is due to the missing value on the back-end. So it didnt know what value to use at that rank. Will be fixed pending next site update in the next day or two.

    • Like 2
  24. 3 hours ago, Flannoit said:

    I don't know if this has been reported yet or not, but Warframe-Builder does not show the Combustion Beam mod with Atomos.

    EDIT: Actually, apparently, Atomos isn't SUPPOSED to be able to use it. I guess when I had it on mine way-back-when it was a bug.

    There was a brief period of time when it got released that it was equippable on secondary weapons erroneously - it got shadow fixed at some point without mention but yeah if its on your weapon and isnt intended to be it wont auto-remove it. DE does some weird things regarding invalid/updated mods.

    • Like 1
  25. On 2021-02-27 at 2:36 AM, NeonDrip said:

    Having a problem with missing mods on nezha prime, i tried refreshing the page in case it was a problem on my end but it made no difference.

    mods i cant find but probably aren't limited to:

    Vitality, Adaptation, redirection, steel fiber, streamline, armored agility, intensify, gladiator aegis, vigor, all umbral mods and all prime mods except Primed Sure Footed

     

    On 2021-04-01 at 12:32 AM, RoseLTW said:

    Mods are still missing as of April 1, 2021

     

    On 2021-05-14 at 6:17 AM, Rombus6 said:

    Bug: Nezha Prime is missing a large quantity mods

     

    This issue should be fixed, let me know if any additional mods are missing. A typo caused the vast majority of mods to not appear (was tagged warfarme instead of warframe, oops)

    • Like 1
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