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Short_Temper

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Posts posted by Short_Temper

  1. 22 hours ago, Vain_Vair said:

    I'm not too good at video or gif creation but I'll share a somewhat amusing gif I made when one of my MR tests wigged out while I was doing a spin attack. giphy.gif

    "TOR-NADOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ATTACK!" you used the tipedo didnt you?

     

  2. Ok, so the Arca plasmor is great, but I think the holding animation while limbo's using it is bugged. His Carry arm (left) looks bent outta place when i have it equipped. If you guys could look into it, plz and TY.

    [Correctional edit]: OK, after a little testing, I found only three frames in my arsenal carry this behemoth correctly; Rhino, Saryn and Volt.I'm not sure if its just the animations, or if weapon itself is too big for the animations. Please look into this DE

  3. Ok, Gameplay was... not... different. Anyone else? No?... Aw...

    Seriously, De can I say something and you listen? Please? No?... I'm saying it anyways. Why did you make another fetch quest? Why? Warframe is slowly (but ever so surely) Boring me to my grave. I could just do the modern thing and shout words at you, but I accept your smart enough to understand my english. So, why did Chains of Harrow devolve into a fetch quest? It started wonderfully eerie, honestly I Pissed myself and died the first mission it was so creepy. It made me feel scared outta my wits!!

    But then, Palladino started on about Rell being split and 'putting him together again'. Great, a ghostbusters mechanic knock-off. Played ghostbusters, it was... far more satisfying then this. It was NEW and NEVER DONE BEFORE then. Now, its a knock off. Im sorry, but your 'PvE' is turning sour. I have to say that when i joined warframe a year ago, it was 'Different' to me. Your story of children of a bygone era of war in exosuits running around killing everything, attempting to 'Balance the scales of power' was entertaining to say the least. My honest reaction was 'This is FUN.... hehehehehehehehehehehehe'. Right now, though, I feel rather bored putting in so much effort. Why does every quest devolve into a lotus 'fetch' quest? 'Tenno, fetch me this to unlock cool new items.' 'Yes, lotus!' Really guys? Is that all we are good for in terms of 'Balance Keepers'? I would really appreciate if we as players had a better role in 'Keeping the Peace'. I understand repetition can be good, but you are using the Same formula over and over, and expecting a different result to happen. Thats like a math professor using the same lesson every class, and expecting students to learn 'new' concepts. It just doesn't work, and it will result in a massive player upheaval.

    Could we, just for a instant, accept that Warframe cannot become a 'Competition' circuit game? That would be like TEKKEN being passed off as a 'Time killer'. Warframe has its own, unique perks, kinda like BorderLands. You have unique classes, variety of weapons, and lots of partner 'Companions' you can mod for 'Suppression' of enemy forces to outlast them in game. You created lots of 'Missions' to give players ample location to get resources and more (save for nitain), and your Mastery Rank shows how adept you are with a changing arsenal. You even rework frames later on when you find proof they aren't 'on par'. I had finally found something cool and fun, for about a year. Its just wearing a little thin, getting a group together, go farm crap, have a minute of fun, then repeat. I have to say (and i cannot believe I'm going through with this) that Warframe is 'Grinding' at my nerves. How ironic, even I have to accept defeat and admit that warframe is so Tedious right now (I'm the optimist). Please, DE. I'm on my knees, begging 'Pretty Please'. Please stop making Fetch Quests!!

  4. While I cannot confirm this personally (My rig straight up died) I heard from some friends that the matchmaking is having problems again. One even went so far as saying it crashed his game, so i was wondering if:

    A, anyone else having this issue other than them?

    B, has DE mentioned anything the server/program responsible for handling it?

    I know its weird, but these friends have rarely ever had it this bad, and the fact I can't confirm it first hand is irritating. SO guys, is this an isolated problem, or are my friends just part of a larger problem that has hit home?

  5. 6 minutes ago, Tendou_Souji said:

    Hema resource cost, for the last time, is not broken.  My clan was able to complete it just recently.  Farming in derelict with a full team yielded 100+ per person in Derelict defense waves.  Even more when we got a resource booster from sorties.  You can increase riven mod capacity for 60p in market place.  As for prime access, I can't change your decision, but I won't boycott for something that doesn't go my way.

     

    Also, no fix for missing animations/sounds; various missing warframe idles and various missing companion sound effects.

    Wait, are people still complaining about this? geez... Comon, guys. Just go farm the samples already. My clan leader and i have 1/3 the cost between the two of us, and we are the only ones farming. Surely, given that many of you have more active members, you could have the Hema done if you'd quit complaining already.

  6. I have a question really, bit it seemed more reasonable to ask in general vs. elsewhere. Say your clan is looking to organize it's Dojo in preparation for recruitment and expansion.

    If you take down a lab, does the research you've completed for said lab still show once it's rebuilt? My warlord really does not want to, but the labs are all out on connectors, and we need to take those out before the cap. limit let's us take out the great hall and elevator that we didn't use.

  7. 3 hours ago, -AoN-CanoLathra- said:

    I can, with a team, level a frame from level 0 to level 30 in 3-4 hours. No booster, no pre-made team.

    The trick is to know which areas have high XP gain w/o being untenable for lower players.

    Defense and survival missions are good for this, and interception and excavation can be good as well.

    Best faction is Infested, as their 'Heavy' units don't do much damage and are fairly easy to avoid.

    And to those of you who are screaming at me because I seem to be supporting Akkad, know this: Yes, I level on Akkad. No, I don't build a team with Mirage, Ember, Banshee, Trinity, Frost, or other similar frames. No, I do not use Tonkor, Simulor, etc., even though I could. I typically bring, no matter which frame I am leveling, 1: whatever Primary I haven't finished leveling at the time, 2: Pox, modded for Gas/Electric, and 3: Galatine Prime or Secura Lecta (if I need credits) or Caustacyst or Venka Prime or Hirudo (especially Hirudo these days). I either join a Pub group or go solo. Sometimes I bring Carrier, sometimes I bring a companion who needed a Forma. I run around, I kill stuff, I use my powers, and play the game NORMALLY. I just happen to be on Akkad while I am doing so.

    Ok, I can see your points here. But I should probably help myself out a second first.

    It has simply been my experience that it takes three days worth of play. This includes what you are leveling, what polarities you have to work with (new frames, not forma's in some cases) What weapons you will be bringing, and the matchmaking type. The idea that any 'Public' match is good enough isn't what I prefer. You gain more xp from staying alive and killing as many enemies, or assisting in the deaths of as many as possible, and for this I like to have people I know or players of larger rank. I sometimes have what I call 'Turnover' for warframes and weapons (although, these are generally items i like, just not enough to keep around and forma). These weapons are/were the weapons that boost mastery rank, but in the end I can't keep because I need the credits, have no more use for, or even just generally saw limited potential for. Granted I see potential later, like the case was for the Drakgoon, but in the end I either couldn't justify keeping it, needed the credits from its sale, or was just dissatisfied with its overall performance. Some past mistakes were selling off weapons before fully ranking it in the first go, but that was part of my learning early game tactics.

    Another thing is playtimes, which I have plenty of, just many I play with don't. This leads to some very impractical (and embarassing) moments where random players decide they would rather T-Bag their teammates rather than help them, or let them run out of revives because they are too far ahead with their own problems to care. I also have a problem with gamers who do these actions, and I generally take a couple hours to vent off from these incidents. Rather than abuse some other player and get banned, I'd go yell at a mirror or walk in the park than play missions with a chip on my shoulders. It would be rude.

    But to be fair you have a point. Knowing where and what enemies give off the best possible xp is crucial to success for many players. It is also best to rank up multiple items at a time, this way your not wasting hours doing so. As for our wonderfully mentioned defense on eris, Akkad just has all these things working for it, so why not? It makes more sense to plan around your own playstyle, but many times planning a group may yield some surprising results. You never know what will drop from rotations, but having a group does help resource drops, so there are certainly benefits to going in a group. You also get better credit rewards for public and group play. 

    Overall, it really comes down to a matter of opinion. Some people prefer solo, others random squads, many just want friends who know their routines, attack patterns, etc. Some people like synergy between their squadmates, and I really don't blame them. It's how they learned. I thank you for the points you provided. Hopefully a new player can read these and not make all of my mistakes again.

    ThatGamingSoup

  8. So, glad to hear a :Stop Script: is in the works for the helminth virus cyst. Cannot say I'm overly joyed to hear it about now, but it will probably make me happy at the appointed time we receive the cure. Also good news, the Matchmaking system is getting looked into, Hooray!!!

    I have to say that I still believe in where your going with Warframe. I love the progress system(i.e. Mastery Rank), the various weapons one can choose to use AND abuse to no end (who doesn't love to see enemies fly off with a throwing knive, Arrow, Boltor Bolt, etc), and the various ways to make yourself look amazing (Fabulous!!!). The missions feel a bit repetitive, but the multiple ways of doing them make for a fun replay. After all, I love helping New Loka save the trees (Yes, I'm gladly a tree-hugger), and why not kill some people for science, Simaris? Also, the rich History and Architecture of the Orokin actually feel extravagant, luxurious, and ever Continuing. It's like the world we all know, from a different and obscure perspective. A time where immortality truly existed, only to be swept away (Oh god. BARO!!!) and your role as a custodian of the origin system is one you take with a heavy burden. I like these tidbits you left for me to find.

    But even in these moments of intellectual puzzle solving and gleeful homocidal episodes where no Grineer/Corpus/Sentient/Infested punching bag is safe from your crosshairs, I have a few things I would love to see addressed. Maybe I'll take the time to go over what a friend and myself discussed, which is Warframe builds and the need for Balancing. 

    So, we all have at least one. A warframe we LOVE using, but is drastically underpowered in higher level missions. I believe there are currently three that are Major frames. Oberon (although his guaranteed Radiation proc does help somewhat), Valkyr (The drain on her fourth, combined with the damage backlash after it ends kills her usability) and Mag (Yeah, remember that rework you did to 'Even' the field? Yeah, you done goofed). Actually, there are others too. Titania, Inaros, and even Volt all require a 2 Forma build to Survive (not thrive) in a 35+ mission. It can be a bit (what's the word? oh yeah) Grindy. For real, it takes more effort to play endgame then it does to just get there. After the second dream, winning the war within, and finishing off the Death squads sent to hunt you, its... terrible.

    I cannot tell you how many times I have fallen to higher level enemies not because I was sorely under prepared gear and weapon wise, but because I have a frame I love using, and not enough credits to build Formas in surplus fast enough to add ever so vital room for the mods I SHOULD have equipped and could not fit. Add on to this that only three missions i am currently aware drop credits in excess fast enough for you to get them in preparation for this task, and well, I'm sure you get how this ends. I inevitably have to rely on my Teammates for added protection (which places greater burden on them as they have to constantly change tactics to get me back up and running). Also considering that leveling a frame takes (no boosters, an open squad and plenty of free time) three days. I believe you maybe can see my problem here. In the event I want a frame to do well, it takes about two weeks for a proper 4 Forma build to be well prepared and supplied with excess gear to be safe that you will not go down without ample fight AND, in the event of a critical misstep and failure on my part, have energy and ammo restores for the team that has to drop its priorities to help me return to the fight.

    Now that I have detailed the problem, let me be equally detailed in what I believe is the solution to this, as in the last update thread, I probably was still quite salty and unclear of thought to detail this out. The problem I believe with this 'issue' is that many enemies scale with factors such as Mission time elapsed, Base rank multipliers, number of Eximus enemies, Environmental factors, Mission tileset, Types of base units, etc. The point being so many factors make a mission difficult to stay in some instances, I believe it would be more than ideal to include a means of truly 'Leveling' the playing field. You know, make it challenging, but not impossible given the circumstances.

    My friend's idea was to have warframe ability damage scales with the enemies levels so that enemies have a harder time killing you. I personally don't agree because a measure like that may not roll over into Conclave very well, but the idea isn't far off. A way of balancing this might be a received drop from Lotus during defense and survival missions, such as a Damage Augment drop to deal more damage for a short time, or a rebreather pickup to extend your life support's Duration. Maybe even a Armor pickup so your armor becomes Heightened for a short to moderate amount of time. The times and boosts would depend on the mission ranks, but its an option.

    Another idea is to rebalance all Warframes Abilities. For Oberon's Reckoning, Excalibur's Radial Blind, and similar abilities, you could increase the rank bonuses you get from ranking up by .25-.35 seconds that the blind duration last. It's small, but can increase your chances in a pinch, giving you time to escape or kill off a small group before your downed, and makes reviving you less of a strain. For abilities like Valkyr's Hysteria, Titania's Razorwing, and Ember's World on Fire, you can decrease the drain amount for each ability rank up by 1-3 energy per second. A help would be the addition of a mod series that can rival the customizing powers of drift and corrupt mods, like Warframe Rivens (ooooooow, Scary). They would boost two properties (health and power Strengh, for instance) whilst degrading a third, possibly a fourth (like Effciency). That actually could be put to a specific frame, now that i think about it. (Mag-Natic: +30.6 power strengh, + 20.8 health, -28.2 Power efficiency, -12.9 Damage to grineer, must be MR10 and mod is specific to MAG, as an example. I'm not a riven expert) The point of it being to balance out the fighting so players can play how they want.

    Anyhow, I have a habit of being longwinded with words, so I'll finish this up. the last thing I want to mention is the games status as 'Open Beta'. This implies that players and developers can communicate accurately and throughly, I get that. If you were to ask me, though, I believe there has been a lack of attention and participation on both sides. Yes, Players want what they can't explain, but maybe as developers DE can possibly give them some ideas to start the process. I know you guys can get busy with all the 'FIX IT, THIS IS BROKEN' garbage that comes across your desk when a 12 year old complains like they are 2. Maybe if you helped other gamers reach out about ideas that you are offering, more feedback and 'Pre-release' concerns can be addressed quicker. It also may save you guys some headache as you probably get a lot of messages worded like (ERROR: CENSORSHIP OVERLOAD!!!! CENSORSHIP FAILING!!!!!). 

    I get it, I'm wordy, I'll leave you to it. Good luck with your next project!!!!!!!

     

    Sincerely,

    ThatGamingSoup

     

    P.S. Almost forgot to mention this till someone made a post about it. Why is endo in the drop tables for Defense goals, survival times, sortie rewards, etc? Endo is literally accessible in BULK with some patience and a couple of repeat missions. For me, I am infuriated that I play a sortie only to receive 2000 Endo from the Final reward table. Not even once in the 5-7 times I have done a sortie did I get a reward worth the effort for a level 100 assassination, 80-100 Survival, or a 'Guard' Mission where the AI companion is the biggest moron in Origin History. On that tangent, why are Common drop mods in those tables as well? Literally, Every mod I have received as a defense reward, I can farm at least 2 or more in a decent mid level mission. Please, guys, Remove Endo and Common/Uncommon Mods from the drop tables in Defense, Survival, and Sorties.

  9. Question, why does every frickin player who has Nidus OBSESSED with spreading the Helminth Virus? IT DOES NOTHING BUT PISS ME OFF!!!

    I have an Ash Prime, Nova Prime, and now my Chroma even has that stupid Pink dot that looks so out of place it makes me angry. Seriously, DE, why make a function that has no purpose? Why not nerf the virus now to Nidus only? That way I dont get random A S S invites all hours of the game from Nidus Morons looking to spread the plague. Maybe you could have released a spoiler telling us what it does EXACTLY, but why? It would still piss me off. Just kill the virus from in game. 

     

    Quick update 2.0: Ok, now that I've a substancial amount of time to recompose myself, I'll be clear. So, I went to another players Dojo to trade prime parts for a small plat return. No big deal. Until I see my screen flicker and their frame pop out the signature smoke cloud of the helminth virus. It was my understanding (and probably my mistake for not re-checking the wiki, official forums, etc.) that the Helminth Virus can Only be spread by the Nidus Warframe. So I rechecked (in a fit of Rage and Violent comments, as evidenced by my earlier writing) and behold, there was nothing on the Helminth Virus Officially, but the Wiki had been updated to reflect that, despite earlier assumptions, any player who has the virus, CAN spread the virus. And that with each player you give it to, it darkens your Alignment meter. You may assume from my all caps writing earlier, that I was more than understandably upset over this. I have played since sands of inaros update was applied, but this will be a problem going forward because I refuse to spread a virus I have not even unlocked the function for yet. If I had Nidus, that would be different.

    So, in light of this, I have a few ideas for you. These may help you going forward.

    1. Nerf the Helminth Virus: Obviously, I will explain. The Virus was originally intended to be spread ONLY by Nidus. Go back to that idea. It was my understanding that the virus could only be spread by Nidus. That idea seems fair, so that players who have not found out would not harm their alignment by spreading the virus without them knowing. 

    2. A possible cure: If you plan on being brazen about it, at least give players a cure to the helminth virus. Give us innocent, non caring, and by the book players a means to be rid of it so we don't come to spread it as a tool of the Asinine players. A 'Decontaminate' process or function would work well to curb the spread from good players. Even if we can only make a 'cleanser' unit as the need arises, I would be fine with that. But do not make me responsible for another players 'B U L L S H I T'!  (Yes, I mean to use that word.)

    These next three ideas I have been thinking on a while. So, whilst I'm grasping your attention, I'll throw them in for you. Enjoy :)

    3. Being placed into a 'Full Squad': Obviously, we all have seen it. We set Matchmaker to public, we select a mission, and get the message 'Could not join because the session is full'. If the squad was full, why did your MatchMaker attempt to throw me at them in the first place? Could you seriously fix this? I don't like it when I'm put in the instance to see screwups. I'm not good at keeping my temper down already. I don't need help raising my blood pressure, I can do that just fine.

    4. Frame reworks: Ok, as I started playing (I'm rank 15 in game now, and proud of my work) the enemies were reasonably scaled down. Obviously, they serve to get you ready for the challenges ahead. But as many of the newer players will soon find, the enemies get tougher and tougher, but the Warframes that you can choose seem to fail under pressure, or require huge amounts of energy to deal with (because warframe abilities need energy to use, and some need more than necessary) and Mods can only add so much value to your powers before you need to run towards extraction at 15 mins cause there are Heavy units everywhere. Some other players agree on this subject, but you need to make the frames scale with the enemies levels in higher tier missions (where levels reach 65-70). It can be a pain trying to survive in a wave 30 akkad run without either an EV/Bless Trinity, Fire Chroma, Ember, or other heavy hitter frames that can dish out AoE abilities. Some frames desperately need help, like Oberon,and Mag (which was nerfed). The powers just dont hold up, even when you have the advantage early on. It quickly turns into you relying on other players for help, and they will sometimes get very tired of being your failsafe. 

    Please at least talk with players on this subject, even if you are the devs, the players may have some idea of how it works now so you can try to fix it.

    5. Listen to Players, not 'Youtubers': I know what many are gonna ask. What do I mean? Some people who make videos can say things, and that will be what others see and do. And sometimes it will be received poorly by many. The idea being, not many of your player base does not get to voice their opinions Directly to the devs. They either do not know, or they are not in a position to say anything. And i'm gonna say it. A Youtube gamer is not a regular gamer. They do it for money, on some level, there is money for them. So they have an obligation to 'entertain' their audience. Yes, I know of the ones who do have a sense of desency. But there are the ones who are monetizing, and they would cry that it would be unfair. So, as a rule, gather players 'Not on Youtube!'

     

    I hope this helps, because I really like Warframe. Its a game I can get behind. I like the level of thought behind the progression system. Its also fun to team up and play conclave, sometimes. Others, lets just say you need to learn to go it alone. Competition didn't hurt anyone in the gaming world. But at the rate you guys have been going, I feel like Jumping Ship will soon become an option that I will have to consider.

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