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Posts posted by Nova-IX

  1. On 2021-03-25 at 11:07 PM, Hobie-wan said:

    Spread your suspension of disbelief a little further and move on. It's just a game.



    On 2021-03-25 at 10:44 PM, Steel_Rook said:

    You would be wrong. In one of the 2019 Dev Streams, Steve Sinclair explained the reason behind the floating guns. Initially, shots would come off-screen, as the Railjack cannons were mounted to the hull out of line of sight - similar to an old space sim game. Eventually a conversation was struck up about how cool it would be to see the guns firing, which is where the idea of floating guns originated. They were an easy way to keep the weapons on-screen with the player while using them. Since one of Railjack's bigger selling points is placing the player in the action rather than keeping the player in a windowless box (which is what GTA Online does), being able to show player + guns + space was a selling point.

    Fair enough

    On 2021-03-25 at 10:44 PM, Steel_Rook said:

    I have absolutely no issue with floating guns, myself. This is a magic sci-if game. Guns which float next to ships attached only via energy attraction are hardly the weirdest thing in the game. In fact, it's not even unprecedented. The Gammacor "pistol" already consists of multiple floating pieces not at all attached to the Warframe's arm, and those are the pieces which fire the pistol's signature beam. The Gammacor and the Helicor work in much the same way, actually, and that's just off the top of my head.

    There are a lot of weird things, and there are plenty I don't like either. RJ just bothers me more than other things, since I love spaceships

    • Like 2
  2. 20 minutes ago, Steel_Rook said:

    The 360 capability is absolutely necessary, regardless of how it ends up looking. Limited firing arcs in a game like Warframe, especially with how fast the Railjack could be, is absolutely unplayable. The Swivel Turrets are barely worth using as it is.

    I believe the explanation is the Swivel Turrets are able to swivel anywhere on the ship as they're not physically attached to it. Actually depicting this is difficult, however, as the ship interior isn't part of the combat space, but rather off-site with combat space projected around it.

    Considering you can 1 man everything in RJ, I disagree. If they designed the ship and gun placements better, it wouldn't even be a problem to begin with.

    With how I see it, they made the guns hover in the air to simplify animations and the work needed. Hovering guns are just weird and is another of my gripes with the ship.

  3. A thing that would be really nice, is that if the exterior and interiour matched eachother (at least shape wise, I understand the reason for the size). As now the turret positions are even more disconnected from visual of the ship, alongside the general shape. I know it is a minor thing, but it is so annoying.

    • Like 3
  4. 18 hours ago, [DE]Megan said:

    There is now a ‘Nora Night’ audio slider in your Options that you can use to Mute Nora’s in-game transmissions. 

    Finally, thanks. Now only thing left is to disable her transmissions or bundle that into the hint transmission option, so I never have to see her again.


    • Like 2
  5. 1 hour ago, MagPrime said:

    We are tossing computers at work and for some reason I asked to take them home. 


    They could be wiped and donated to those that likes to fiddle and repair

  6. 17 minutes ago, Loza03 said:

    Uh oh.

    Some of the Helminth abilities are getting nerfed when infused. Salt incoming. Duck and cover people.

    Perfect, I in need of salt for my food.

    • Like 1
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