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NaniteCircuit

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Posts posted by NaniteCircuit

  1. At present, there's no good, reliable way to make credits in Cetus and the Plains. My suggestion is simple: (in theory. It'll probably take a good few lines of code to enable this in practice.) In addition to letting us trade gems and fish for standing, let us also sell them for credits.

    The standing to credits formula could be pretty simple: For minerals, you add one 0 to the end. (ex. Azurite is worth 25 standing. Using this formula, it would be worth 250 credits.) A fair trade, considering that you get multiple gems per resource node.
    For fish, it would be similar. Add one 0, then cut that number in half. (ex. A large Mortus Lungfish is worth 200 standing. Using this formula, it would be worth 1000 credits.)

     

    I realize that this may be intentional in order to remind people that there's a game outside of the Plains, but the lack of reliable way to earn credits is a bit of a pain.

  2. 9 hours ago, Cguevara said:

    No i want Pvp in this game! is that a problem? You want pve in this game you have it.. i want better pvp options. Is that bad?

    The difference being that this is a PvE focused game. I'm sure that there is a small part of the team working on PvP, but having an area in the Plains devoted to PvP, let alone on a mass scale like you want, would take away from them making the meat of the game. Not to mention all the rebalancing. The devs don't want significant parts of the game locked behind a certain playstyle, time played, or skill, a perfect example being how the Plains are available only a few missions after Vor's Prize.

    Before you mention the Second Dream or War Within, first off, avoid spoilers, there are probably people here who haven't run those quests, and the hit will be taken away with the reveal if they read it now. Second off, those quests and the mechanics behind them are specifically designed to answer questions the players start having when they first begin, and having them answered up front would take the bite away from the reveal in the Second Dream, and the new mechanic in the War Within.

     

    -Edit: "But I waaant iiiitttt!" isn't a good argument. Let's have a real discussion about game design here.

  3. 13 hours ago, Cguevara said:

    I hate this pve maniacs! no Warframe is not pve game! every online game can have pvp!! and Open world pvp like in Division(darkzone) or like in Diablo 2 (Duels) is great idea! you can activate pvp mode and play pvp if you like or if you are pve guy just dont activate pvp mode...

    Endgame without pvp is waste of time (my opinion)

    Not every game has to be the same. If you want a PvP third person shooter, there are hundreds out there. There are significantly less purely online co-op games, and even less that are worth a damn.

  4. Everyone is entitled to their opinion. I feel that your proposed changes would effectively remove the heart of Warframe as a whole. I'd prefer it not become another generic cover based shooter.

    Warframe is, first and foremost from a mechanical standpoint, a momentum based game, and the Conclaves perfectly reflect that. You could be a crack shot with every single one of your weapons from a standing position, but that's only a portion of the game. In PvP, as well as PvE, positioning and versatility are king. Mastering the weapons will only get you so far if you can't move properly. Besides, what's more skilled, shooting from a crouch at a target that's running across a field, a-la every modern military shooter out there, or kicking off of a wall and aim-gliding your crosshairs right over the head of a foe? Call me crazy, but I tend to think it's the latter. I remember playing when movement wasn't really a thing yet. The game was slow and boring.

    This isn't Dark Souls, it's not Call of Duty or Planetside, and it's not PUBG. Warframe is its own thing. In a gaming industry where many companies are content to release the same game year after year (*cough cough* Ubisoft and EA) I'm glad that Warframe dares to be different.

     

    Edit- 

    "I'm 20, and i believe in this idea of rework totally the concept of Warframe with the Open World. No more Sandbox aspect. No more PvE only... No more oneshot everything concept.

    I know that some people will disagree because they are used with bullet jump for example , or other things. But i'm sure they will love this concept once it will appear."

     

    I'm also 20, and am currently studying game design. If you want a game made that reflects your proposed changes, why not make it yourself if you believe in it that much. It'll be that much more rewarding for you to eventually play.

  5. So, I was rewatching some of Ross Scott's (The guy who made Freeman's Mind) old stuff, and I remembered his episode on Battleforge, an RTS that had an online only requirement that EA pulled the plug on several years ago. Unfortunately, killing games isn't an uncommon thing in the game development business. That got me thinking, what will become of Warframe in the (Hopefully) distant future? Will DE release a patch that allows it to be played offline, or maybe release the source code, or will it see the fate that so many games before it met?

    A grim outlook to be sure, but here's to hoping for the best.

     

    If anyone is interested, I'll leave a link to the video in question here, just be wary of very strong language.

     

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