StratoS117
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Posts posted by StratoS117
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Hello!
With the recent update I seem to have discovered a bug.
Whenever the game loads in my perfectly bred Panzer Vulpaphyla (all mutagens/antigens) the game hitches for about 2 seconds. This occurs on DX12 and DX11.
This happens every time when equipping it in the arsenal, when equipping mods on it, and every time it dies and respawns in missions (including it's ability to turn into a sentinel and back.) I have tested with other Vulpaphylas (wild caught), Kavats, Kubrows, Hounds, etc and no other companions I own cause this issue. I suspect there is some sort of script error happening with this bred Vulpaphyla. I have made imprints and had friends breed a copy as well and all have reported similar issues. I thought maybe it was a bond mod causing it due to other reports of Astral Bond causing hitching, but after testing I have determined it is the Vulpaphyla itself without a doubt.
Just to clarify what I mean by perfectly bred:
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On 2018-06-29 at 3:38 PM, [DE]Dmitri said:
Hi StratoS117,
Would you happen to be playing with V-Sync enabled? If so, does it continue if you disable V-Sync?
Yes I do play with Vsync Enabled. Testing again without Vsync yeiled a frame drop but not locked to 30fps. (Dropped from 248fps to 143)
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I'd like to update this:
Testing some more it seems that even looking at the water effects on plains at night causes a lock to 30fps until I move the crosshair away to land.
Also this only happens in exclusive fullscreen. This does not occur in borderless or windowed.
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As the title says when you shoot the water in plains it causes a lag spike that drops your game to 30fps until you stop shooting it. I have tested this with both hitscan and projectile weapons and the results are the same. This does not happen on any other tilesets with water. Reducing the quality of the new gpu particles or the particle system in general does not make a difference. Again shooting the water or close to it in plains causes a consistant drop to 30fps.
Tested this with a friend as well and they drew the same results on a mid end system. I am on a high end system.
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Spoiler
Here's mine.
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Crashes still occuring as portal spawns. Game completely freezes and requires an alt-f4 to exit. High end PC as well.
Also sometimes when you go through the portal your screen remains white as if you havent loaded in until you are downed.
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Wiling to pay a good bit. PM here or ingame please.
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Hey Forums, here is where I'm going to put all of my Tennogen related stuff.
[Pestus Nidus Helmet]
Spoiler[
I've been working on this project with Prosetisen and it is finally up on workshop.
Check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=1117143632&tscn=1503393082
Sketchfab: https://sketchfab.com/models/3a6ef3dabae140cd82e74057cc2be1b7
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Lotus colour pack has the purples. The red is from Eximus. Grays from Grineer.
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I play all the time with DSR in 4k. I am not locked to 60fps. Try looking into your nvidia control panel settings and make sure there isn't any form of vsync going on on the driver side.,
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Having a huge memory leak on nvidia hotfix driver 378.72 with physx on. 16GB of ram being used ingame.
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Can confirm happens on controller and keyboard.
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Okay. I don't post on these forums a ton, but I feel a need to voice myself now. I've thrown easily $500 into this game and spent about 2800 hours running stuff.
DE, I normally have faith in you, I really do. I love your game. I play almost every day. But what is up with this? Why do we need new separate relics per prime release? What is it to just edit what the relics give? You did the same with keys for 3 years. That worked out fine. I mean I've been grinding ODS for relics like mad for when Nekros comes out. But for what? Just to do it again as soon as he is released? I thought the point of this whole void rework was to reduce grind and make the grinding less tedious. You do realize that having separate relics per prime release contradicts that correct? It would effectively be 3x the grind as the old system (relics-->traces--> parts-->repeat.) That's no bueno. More grind does not equal player retention. No offense but the way this all sounds is like your "marketing" guys are just wanting to rake in the dough from more PA or VA sales. I mean after all they did make you rush SOTR and release it in partially functioning order. Now this? Sounds kinda tricky. No one likes more grind. I get it, you're making a F2P game. But you've been doing great for a while making this game stand out as not a cash grabbing P2W monster. Please don't turn it into something we will all hate. Just give us some honesty. The players need some clarification on this asap. RELICGATE does not need to be a thing that happens.
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I'm on day two with login issues. I can get in maybe once out of 30 login attempts, run one mission, then get booted back to login screen when I attempt to run anything else. Every time I try to log in I get the Login Failed: Check your info error and it sits there for a good 10 minutes before it pops up. I know my information is correct. There are no connection issues on my end; this is happening from multiple computers. I have tried this on wifi, on ethernet, with my vpn on and off and still all the same thing. I've also redownloaded the entire game, validated and optimized cache through the launcher to no avail. I can play EVE and The Isle fine so this is definitely a server side issue. Getting really tired of this crap.
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The link is broken. Please update it. I'd love to take a look.
Should be fixed. Showing up appropriately on my end :)
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Hey all,
It's been a minute since I've posted anything for Tennogen. My old Hdd died so I lost all my mag wip stuff and I was kinda bummed out. But I eventually got my butt in gear and started working on stuff again. So without further ado here is a wip render of my Nekros Alt Helm design "Revenant." My aim is to have this completed and on the workshop this week. I will update this thread with more wip shots when I begin the texturing process.
Thanks for looking :)
[02/10/2016][Low Poly - 5k Tris with Normal Map Applied]
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The seams are defin only in the tennogen program. I was ripping my hair out over it untill I pulled in their textures for volt/excalibur and thought ; my seams arent that bad after all.
I assume it's something to do with a shady hacked together engine on their part for the tennogen.
Dear DE: Fix please?
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Any progress with the seams?
It appears that its just the tennogen program. I don't see them at all when I render in Maya or Substance Painter.
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Umm Can we not buy the halloween shoulder armor like last year? Cause I missed out on that and that's all I really wanted...
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Honestly, I've learned everything I know about texturing today. (Meaning I don't know much.)
But it does seem to work with every other available resource. Only Mag's seems to freak out. Might just have been an issue with the files they gave us.
Here's hoping it either gets corrected or you figure it out. It looks really nice ^.^
Thanks :3 also I just pulled excal into the tennogen tool and applied his default maps, the seams are there too on him. I'm beginning to think its how the tool renders normals. Odd as heck.
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I've actually had the same problem with the Default Mag. I've not changed her at all, using all the default things and I'm still getting visible seams on her hips/thighs. Might not be you ^.^
So it might be an engine thing.. I've tried everything from flipping the green channel to baking in Zbrush and xNormal. and the problem persists.
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So I'm having some problems with the normal maps. In maya they look perfectly fine right? Well, pop them into Tennogen and suddenly nasty seams. Anyone have any idea how to fix this?
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I'd use that. Nice work :)
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I don't like Mag and I think this looks amazing. Are you going to Post a Steam Community link?
I will put my textures and syandanas on steam as they get completed and I will update the main post with a workshop link :3
I am a big fan of mag, and I think your skin/model looks very good. I'm guessing this is in preparation for when models become available, because as of now it's just textures
That's the beauty of transferring maps in maya, I can take all that new detail and apply it to the original model via a normal map texture. Praise be unto loopholes!
Perfectly Bred Panzer Vulpaphyla Causes Hitching
in PC Bugs
Posted
Ah okay nice to know this is a known bug; Been a minute since July however. Hopefully this gets fixed soon. Thanks for the heads up.