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ShiraHagane

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Posts posted by ShiraHagane

  1. 8 minutes ago, Duskuro said:

    After the Exalted weapons came out, there is really no point in carrying a weapon built for exalted blade for Excalibur anymore (unless you want to stack those mod set effect) most of us are probably going to bring Excalibur Umbra for the new war (whenever that is) and probably going to pair the Paracesis with him... except the fact that it doesn't help anymore. Can't there be some sort of option which allows you to use Paracesis as your exalted blade? (since Excalibur Umbra's exalted blade is solid) let the mods of the exalted weapon (and stance) still be part of the exalted blade but the passive (and the shape) of Paracesis which gives more sentient killing power be a part of it (and maybe the weapon rank can pass over too). Makes sense to me and doesn't seem like its overpowered. What do you think?

    If you were to change the moveset of exalted blade, you'd probably have to get rid of the energy waves.  Not that I'm against that if we can have a heavy blade stance in return.

  2. Just now, Kialandi said:

    Huh? I already own those mods. I just don't feel like swaping the mods all the time.

    That's the thing though, if they removed the hassle of using them, it would further invalidate the use of non-damage mods

  3. 34 minutes ago, Xydeth said:

    havent found urs yet tho. unless ofc u want to stay off topic all the time. ur 1 liners regarding ur displeasure with someones comment/opinion hardly qualify as constructive imo.

     

    3 hours ago, ShiraHagane said:

    The idea of locking stats in a stat rolling system?  I don't understand how that could be bad for anyone.

     

  4. 7 minutes ago, Xydeth said:

    tbh u can see it how u want. the idea of locking stats is very old, as i said, and nothing has happend there yet so DE doesnt seem to like it. i stated my opinion about the reroll dependant lock so i dont have more to say in that regard. there are many other ideas how stats-locking could work very well and making it dependant on reroll amount is by far the worst version of all of these ideas imo.

    I knew therer was constructive criticism in there somewhere.

  5. 2 minutes ago, Xydeth said:

    the locking part is not the issue. ive mentioned that idea myself shortly after rivens came into the game, its a really really old idea. the dependancy on reroll amount is the issue.

    So the idea at its very core is not bad?  Your issue is with the balancing suggestion as far as I see.

  6. 59 minutes ago, Xydeth said:

    the important part of my comment is: this idea at its very core is bad imo and it couldnt be improved because of that.

    so, my comment has more constructive criticism than urs...

    The idea of locking stats in a stat rolling system?  I don't understand how that could be bad for anyone.

  7. 4 minutes ago, Sajochi said:

     You want my solution? 

    There's just one of my threads, the more recent chroma one I did because I love the hell out of this frame and want to see an actual fully functioning kit. But since you want to argue and use weak defenses, I guess my time was wasted here. Good day.

    Well since all you did was say my arguments weren't valid, and I quote "because reasons", I can hardly think you'd have much to say anyway.

  8. 1 minute ago, Sajochi said:

    Your examples are frames who are vastly different from chroma and from eachother. Equinox technically has 7 abilities, each similar in mechanics and yet have different purposes that all work. Vauban got the switch mechanic because reasons and had to get another pass recently to get his kit in somewhat working order. Chroma is a master of elements, but switching on the fly gives A) Raw power that will have to compensated (read: nerf) for and B) doesn't address the disparity between the boons each element provides. That's why I'm against such a blatantly stupid addition, it will not solve a thing because there's more issues in Chroma's kit than his 1 and 4. You're asking for more of the same, a frame that is as intuitive as watching a timer and holding left click.

    so what's your solution?  Or did you just come here to S#&$ on my ideas?

  9. 1 minute ago, Sajochi said:

    If the only argument is "but this frame has blah blah" then you will never get why it won't work for Chroma. I will never agree on something that is not beneficial in the slightest and is just tacked on "because reasons."

    Sorry that you can't make the simple jump in logic to understand that when one wants to make a point they have to use things like examples.

  10. Just now, Sajochi said:

    They kind of are tho >.> 

    Not really sure how that proves your concept as good. Element switch will not solve a thing. It just adds a gimmick to a mediocre kit. 

    You're saying mediocre as if there are frames with worse kits.

    It's not adding a gimmick, it's making Chroma's gimmick actually usable.  Do you remember what Chroma's tag line was when he was released?  Master of the elements.  But at the moment, he's only the master of one.  Imagine if equinox could only have access to day or night in a mission.

  11. 1 minute ago, Sajochi said:

     This doesn't really do much for Chroma.  You just added another buff skill and an element switch and tweaked some numbers. Why add a switch if fire and ice are the only ones worth using? Why do some players think that's a good idea? It isn't. It's a gimmick and would potentially gimp chroma because electric and toxin are too niche to build for. 

    That's like saying vauban's bounce pad and trip wire are too niche so you should only be able to take one grenade into a mission.

  12. 1 minute ago, hooperinius said:

    We'll be seeing a lot more threads because his Prime is out now but he won't be changed for awhile. They just reworked him after all.

    On the plus side they made Nezha lots more fun so maybe one day they'll fix Chroma too.

    "they just reworked him"

    They nerfed vex armor, what are you talking about "rework"?

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