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trst

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  1. Except their only fault is listening to the players too much. The things in the game that make it impossible for there to be actual challenge only exist and remain as they are because DE doesn't want to upset the community whilst said community also asks for more of the same. Meanwhile every single time they'd even made the slightest attempt at mitigating those features they get met with backlash from the community. Hek just look back at the mass backlash and aggressive review bombing over the AOE ""nerfs"" which ultimately did nothing to the performance of said weapons. All it took was DE just touching their favorite toys and a considerable portion of the community lost its mind. If you want to complain about how DE designs the game then you need to also complain at the community asking for exactly what we've ended up with. But at least with semi-RNG loadouts you're still getting your overpowered toys, just not a choice as to which you end up with. Which technically is yet again in-line with what the community wants since they refuse to accept nerfs. Thus the only challenge we can see is with features like this.
  2. Except this is literally how the math works out. Your experience doesn't cause DR to not stack. Also in the situation of assuming Adaptation is in use the difference between 75% and 90% Eclipse is 98% DR vs 99% DR. In the end Eclipse will, in-fact, be a simple zero investment method of adding extra survivability onto any frame. As an option that doesn't need to be spammed nor heavily invested into stat/mod wise. The only question that remains is if players will look at that 75% and assume it's bad because they refuse to look at the math.
  3. Except they do need to be mentioned as the 75% from Eclipse is not just 75% in the context of using it to make frames tankier. Especially as the point that keeps getting brought up is that it should remain at 90-95% or be moddable to hit that point except that 75% is already enough for a build to exceed 95% on any frame. Also I assume most players aren't considering the innate DR shields have and thus aren't considering those interactions with Shield Gating either. Also your statement of Eclipse not being enough to enable health tanking builds assuming Adaptation/armor or not doesn't matter as it's still false. As the 98-99% DR with those three is enough to make a health tanking build. Yes it does still need the component of some form of health sustain but at this point that might as well also be assumed since the alternatives still require energy sustain either in maintaining ability up-time or ability spam for shields.
  4. I don't think anyone is trying to claim that Eclipse alone is enough to make health tanking viable. But also frame builds don't exist in a vacuum. In the case of Trinity sure 75% DR alone might not be enough but if you put Eclipse on top of that Trinity ends up with 93% DR, factoring in her base armor and she has 95% DR, and if you threw a stacked Adaptation in on top of all that she'd have 99.5% DR vs those damage types. Just in general Eclipse plus Adaptation alone is 97% DR before armor and with base armor that ranges from 98-99% DR. And when just considering Tenno Shields for how it works on Shield Gating builds Eclipse alone is 87% DR and with Adaptation it's 98% DR. Now in comparison to another Helminth option, Defy, even the squishiest frames get up to 74% DR with Defy fully stacked. But on all frames Eclipse + base armor is more total DR than Defy + Base Armor plus all the other caveats Defy has.
  5. Really it needs to be put in the context of the other similar options via Helminth. Where the only other sources of DR is Null Star, Defy, Elemental Ward, Warcry, and Parasitic Armor. All of those minus Null Star grant varying amounts of armor. Most of which either being a small amount or only really mattering on already high armor frames. Making them only relevant to frames with armor scaling abilities or who can run health tanking setups. Making them all somewhat niche. Meanwhile Null Star can get much more DR than Eclipse but requires a massive investment into duration and requires the augment to maintain any decent amount of DR. Again making it more of a niche option heavily dependent on frame/build. Thus leaving Eclipse as a fully reliable 75% DR requiring no investment other than not having negative strength. Making it an option you can slap onto any frame you want a bit of extra survivability on or on already tank ones you want to become effectively invulnerable. And even if it's not the best option for shield gating setups it's still going to lengthen the time between shield gates making it a good option if that's a concern. So yeah I'd say 75% is more than enough to justify usage.
  6. According to lore it's a possibility for a Prime to be made after the regular frame. Thus there's no explanation required for how Xaku is Primed other than someone saw the resulting frame and made a Prime out of it. Especially as there's no implication of Xaku being some late creation and was just a couple of frames that had a void related accident.
  7. I don't see the problem here. All of them require resources from their specific branches of content. That "random junk" is rewarded from Iso Vaults while Eidolons are a joke to kill. There's really nothing to rebalance either. Necraloid will be ranked up long before you even finish the Iso vault grinds. While The Quills only require like 7 tri-caps to get all the Shards you need for rank up. Vox was the only outlier with how rare systems ended up being thus needed the rebalance.
  8. If someone asked what something is worth in-game then 9/10 times they'd get recommended to check WFmarket. But if someone went and asked google, a single search, they get WFmarket in their search results. If someone saw that and wondered if it was legit then just searching the website on google, again just one search, they'd immediately get their answer. This is literally asking a single question, two whole google searches, and maybe clicking a link or two explaining the website. If that's considered a "deep dive" then the world really is doomed with how little effort people put into things.
  9. Is this just a strawman or is the most basic amount of research just something players are incapable of doing anymore? If you're suspicious of something that comes up repeatedly (WFmarket comes up in the results of searching the price for anything) the next course of action is to look into said thing. And doing that comes up with pages upon pages of results of articles, video tutorials, and forum posts talking about the site. At which point it becomes a rather safe bet that the thing so many players and websites are using and recommending is safe to use.
  10. The confusing thing is the word "grant" in the description. As it's a passive augment and the passive already adds bonus element damage to his abilities. And since his passive doesn't grant elemental damage on cast but is adding elemental damage to said cast it'd make more sense if the wording was "gains additional" instead if it is just buffing that component. Also I don't think it'd be too odd if it was a full on weapon buff when similar augments have less than half the value. Since all those other augments also grant the damage to allies while the Lavos augment makes no mention of buffing allies... that is unless the word "grant" here is actually meaning that being hit by one of his abilities is granting the elemental damage. In which case maybe the massive base value is in reflection of Lavos' play rate. Yeah they probably should look over the wording again. Either way it sounds like the augment will range from just good to complete overkill anyways.
  11. You literally posted this in the General Discussion board. The board that's specifically for community members to discuss things about the game with each other. If you weren't interesting in discussing anything with anyone then you should have posted this on one of the feedback boards, especially as this was all out of a survey response, or on some personal blog. Also players who disagree with you aren't "white knights", they're here disagreeing with your premise and are trying to have a discussion about it. Which, again, is the whole point of this sub forum. If you're really not interesting in having any discussion on this then DM a moderator to have the thread locked for you. After all it servers no purpose to even allow replies if you never wanted there to be any in the first place.
  12. What she really needs is a system wide rework on how converted enemies and damage reflection abilities work. If mind controlled/Chaos afflicted enemies actually hurt each other and Absorb's collected damage could actually be useful then the other issues she has wouldn't matter. As for the augment making it DR while removing the other restrictions could work it seems like too much of a departure from the current Absorb unless the current Absorb was made into the augment ability by default. Though personally I'd love to see the augment also let you make use of the weapon buff during the ability instead of only after it. Which wouldn't be too much of a power increase since it's just an additive buff.
  13. Whenever DE gets around to releasing some.
  14. Trade chat isn't a scam due to the simple fact that sellers aren't responsible for knowing what the "average" value of something is nor are they responsible for vetting the knowledge of all potential buyers. If someone wants to try and sell something for more than the average it's not their fault if someone willing to buy for that price. Plus that's making the massive assumption that the seller is ever aware of, or cares about, what that average is and another assumption that the buyer isn't aware of it or even cares themselves. Plus if someone actually cared then the information is very readily available to all players especially with how often WFmarket is brought up. It's also the responsibility of a buyer to know what the value of their own money is. It's no one's fault but the buyer if they make their first plat purchase and spend it all on something that they could have gotten for a fraction of that price.
  15. If someone is put off from the game by this quest I doubt they'd be willing to invest time into the game at all. Saya has a quest marker on the map showing her location. The quest is supposed to be solo only so I don't see how they're getting in public matches. And scanning the glass is explained very explicitly and was even recently made even easier to do. Also what exactly makes the missions boring? The first mission: go to a Grineer camp, scan 3 shards, fight Grineer. Second: fight through a Grineer Galleon, complete a spy vault, scan another shard in said vault. And third: get introduced to Eidolons, follow the quest marker into a cave, scan the last shard, fight more Grineer. Most of the quest is fighting Grineer and hearing the story. If that's putting off players then it sounds like they're better off playing a shooter that lacks any story component or secondary mechanics.
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