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sirz_benjie

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  1. There is unfortunately very little they get out of fixing bugs like this. Which is a shame. The developers clearly do not have any respect for their game. @MailNeym, I did try the Sap comba recently. That bugfix did nothing.
  2. So they'll lock the post intead of addressing the core issues? Pathetic. If that's true, so be it. Ignoring issues from a devoted community is no way to act. Also, the issues I brought up in the post are pretty self-evident. Lots of entries that are literally impossible to complete, and many that are functionally impossible to complete (Play the game daily 2 years and never see a reinforced crate?)
  3. This issue has been addressed by several other posts but has yet to be acknowledged by DE. It's also a relatively easy fix so... just do it. [EDIT] This post has a lot of specific detail. Everything there also needs to be addressed. This post is in regards to trying to the Codex (found under esc -> profile -> codex). First of all, the series of Juno Comba X enemies, even if scanning their vanilla variant, are only counting the codex scan for the Eximus. Some players have been able to work around this by using Ballistica Prime's charge shot to kill the variants, and then scan their ghost (which cannot be an eximus) in order to force the subsequent scan to count as normal. I have gotten this to work for all of the combas except for the Sap comba. (I Killed a sap comba with ballistica prime, scanned the ghost, and it counted for the eximus variant). This needs to be addressed, or their associated codex entries must be removed. There are several other unobtainable codex entries that should have their outline removed from players' codex that do not have them completed, or a way for them to be scanned must be added. The entry between flameblade and frontier butcher seems to not be implemented and is unobtainable. This entry needs to be removed. An entry for Jordas J3 Golem. exists as a shadow in the codex, but cannot be scanned anymore since its content was removed. This entry needs to be removed from the codex, or a method for scanning it (e.g. make its corpse spawn somewhere, maybe on Deimos) must be added. Considering other time-locked entries such as the zealoid are not in the codex, this should be reflected for the Jordas Golem as well. The same should be done for the associated infested tumor (as seen in this post: There is also the matter of the vapos elite condor dropship and the Aquilla that are nigh impossible to spawn, although apparently this isn't a bug since the enemies do indeed exist. However, I believe their ridiculously low spawn rate should be considered a bug. This must also be addressed. Finally, I want to point out that with the removal of raids way back when, rare/reinforced crates are essentially impossible to find let alone scan. According to this reddit post, the spawn rate for rare crates is roughly 1-2%. This means that it is expected for one to have to run 300 missions (assuming 1%) per storage crate to get the rare scans. On top of that, the study found that the reinforced variants have only a 0.2-0.5% spawn chance. Assuming the 0.5% spawn chance, this requires running more than 600 missions per reinforced crate. I have more than 1100 hours and have found exactly one reinforced crate and around 12 rare crates despite having completed more than 6600 missions. To top this off, with the release of zariman ten zero, there is a new pair of rare/reinforced crates that must be scanned for codex completion. Worst part about this one is that you can't even use golden instinct to quickly find them (currently the only real way to have a chance at finding the crates) since the pinions get in the way. I advocate that something be done about these rare crate spawns. Adding nigh impossible-to-acquire things to the game is bad form, and only serves to enrage your dedicated players who enjoy the game enough to want to finish it in its completion. Really, each reinforced crate should also have its scan requirements lowered to ONE, and the rare crates maybe 2. Lastly, as a request, make helios work with the Cross-Matrix Widget so he has a chance at 2x scans. After all, he already works with the sol battery widget. I will be bumping this post regularly until these issues are addressed by a DE employee. It's astonishing the amount of posts with clear work and dedication to them go unaddressed. Surely bugfixes should be a priority, and engaging with the community that takes the time to report them should be too.
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