Just some food for thought going into the break but, could you potentially look into making Wreckage cheaper to repair (but start weaker) and allow us to use various resources to upgrade particular stats on the restored component? For example, I have a Mk3 Engine with 0.23% boost speed right now after the 15,000 titanium grind.
What if I was able to grind just 5,000 titanium instead to repair a... say, 0.15% boost speed engine, and then opt to use 10,000 titanium (in total) to steadily upgrade that? I think for me, part of the problem isn't necessarily with the high resource cost for repairs, but rather, that we need to spend long chunks of time meandering through space without any meaningful upgrades to our equipment/Railjack in between.
My post here might be kinda wordy, so I'll put the easier-to-understand bit here:
15,000 Titanium (+various other mats) -> Mk3 Engine with +0.23x Boost Speed Multiplier (BSM)
5,000 Titanium (+relatively reduced quantities of other mats) -> Mk3 Engine with +0.17x BSM
Optionally spend 5,000 Titanium (+other mats) -> Mk3 Engine with +0.20x BSM
Another 5,000 Titanium -> +0.23x BSM
Again, it's just brain-food. I figure this might soothe some of the dissatisfaction of continuous grind. This idea here's just mooching off the mod system, honestly: You pick up a weak-ish thing, dump some resources into it, and have it become slightly stronger. It could very well be that one of the aims of Railjack components is to avoid having just Mods 2.0, but I do hope that my words can give a little boost to the cogs up in those head fruits. I personally wouldn't mind having additional wait time while the NPCs are reinforcing the components either. It's been repeatedly said that the intent is for people to not be done with in Empyrean in just a few days, and I think the resource costs here are manageable.
Thanks again for the patch, thanks for the Update, and I wish all of you at DE the greatest holidays!