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Xamuswing

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  1. That is debatably way stronger than Shatter Shield due to the extreme range and Peacemaker still being usable as a firing mechanism during it. A 50m pause on enemy AI is insane, and actually better once you hit Lvl 5000 or so since DR stops being effective at around that point. The only real downside is that Range tends to be a dump stat on Mesa and Open World maps like PoE and Vallis would make this kinda meh.
  2. Remove the Hallowed Ground requirement on Reckoning, it's all I ask DE. It's annoying having 5-6 enemies that are supposed to be armor stripped, not be, bcus they were slightly out of Hallowed Ground's range.
  3. Play with either friends or clan members and coordinate with them, pubs are meant to be chaotic.
  4. It'll be a slight buff to anyone that doesn't abuse Decayed Keys or Arcane Aegis, but unfortunately, Warframes like Banshee or Vauban are gonna be way harder to use in SP and general content due to the smaller shield gate. It sucks that it's now a case where the rich just get richer.
  5. The energy color is a result of the lighting engine. You can't exactly create a negative light source in pretty much any game engine or real life for that matter, so what's being requested is close to impossible.
  6. There's no getting around that the Felarx and Kuva Hek are basically the only weapons you can use for Archons atm, but one of the things I like about using them is that an Archon Hunt doesn't take longer than 15 minutes if I really need it to. This is helpful for me since I work full time and don't have as much free time as I'd like to play games like Warframe that are so grind happy as some other players that basically dedicate 60+ hours a week to this game. I know that the average player usually has to take like an hour to finish a full hunt, even with a full squad, but I simply don't have that kind of luxury every week. The one-shot builds are kinda necessary if I wanna get all the content I want done that week, and unless other weekly systems like Circuit or Nightwave are made significantly less tedious, I don't see this as a net positive. Edit: A few people are confused, when I say an Archon Hunt takes 15 minutes, I'm referring to missions 1 and 2 in the hunt as well, not just the last one. Putting this in bold text bcus people can't read.
  7. Do the Damage Attenuation changes also apply to other mobs like Demos, Liches, and older bosses?
  8. Playing with Teshin in the New War, along with Duviri Melee stuff, got me thinking about the Dark Split Sword, a relic of old Warframe content that hasn't been touched in like... 7 years. For those that don't know, this old weapon had a unique feature that it could change weapon types depending on the Stance mod equipped. It was a novel concept at the time that never really had a spot in the meta due to mediocre damage output and/or low attack speed. Now I'm not suggesting to add an entirely new stance for it, (altho that would be cool) but I was thinking of it being allowed to equip two different stances, between 1 heavy blade and 1 dual sword stances, and being able to switch between them with Heavy Attacks. To compensate, maybe give it something like 50% Combo Efficiency by default. I just think it'd be a cool idea, is all.
  9. >Press 3 for no damage from bullets >Press 4 to put everyone in a tornado >Aim Glide >Shoot tornado Congratulations, you just won Steel Path.
  10. I'm someone that has already spent a pretty unhealthy amount of money in this game, so the price of the Heirloom Skins is realistically not something out of my price range. That being said, I really don't like how it was implemented. A cash only skin that gives Regal Aya (useless if you already buy Prime Accessories) and some discounted Plat, along with a bunch of accolades / barely useful cosmetics, screams to me "I just want something expensive to flex on people," which is antithetical to the game's pricing model. Everything in the game can be earned for free, with exception to Founders and Tennogen. I spend money because I enjoy the game enough to play dress up with all my frames and guns, not because I have some sunk cost mindset. Warframe is fun for being Warframe for me. The Heirloom Set, as a cash only collection that's priced slightly worse than Prime Access, has the same energy as someone buying a Rolex or Supreme jacket. It's a trashy, tacky way to flaunt wealth in an immature way.
  11. Damn, rip the Vergil Judgement Cut bombs from Zaws, can't have S#&$ anymore.
  12. While you can play him in a more active way, and the game certainly benefits when you do, I still feel he encourages lazy play. He doesn't need a super extensive retooling again, but having better team synergy or options for better support would be nice. His augments can be used, but I see virtually no player actually have them equipped for their teams. It's all focused on the Celestial Twin and maybe an armor strip or Gloom. Those together make him extremely easy to watch a movie in the background while you farm XYZ resources without a care in the world. (Whether or not DE should fix the farming problems is another discussion entirely) I didn't mention Helminth simply because I feel that's a bad solution to the problem of a bad kit. Warframes like Valkyr or Inaros are defined by one ability they do well, and not much else. Helminth isn't going to magically fix them when multiple abilities don't adequately work in the modern day. I'm allowed to voice my opinion on whatever tf I want. I think Wukong is poorly designed and encourages lazy play. Feel free to disagree, and I will play something else. I have for years. Also, yes, the specter does work when going afk. Shoot once every 10 seconds or press W, there you go, you won't get booted from the mission or it's rewards. Yeah, fair, he sees less use now, especially in places like Steel Path Circuit. I'm very slow voicing any complaints. Going fast isn't the problem. I already stated he can complete missions fast if he needs to. "Going fast," however, is a much bigger struggle on SP, which is where the most optimal grind spots are. If you don't have any damaging abilities (which Wukong really doesn't, especially not for the enemies you encounter on SP) or have an especially high damage set-up (which Wukong needs Helminth for), grinding on SP is a complete nightmare. Gauss can run through short missions just as fast with much stronger damage and damage mitigation abilities. Volt is better for raw speed and damage. Titania is better than both of them. The only mission type Wukong is 100% optimal for relic opening is Spy, which is generally not good for relic opening in the first place. Not everything needs to be balance for SP, but there is a serious discrepancy between SP viable warframes and not. Generally, SP viable requires a frame have access to either armor strip or an absurdly high damage bonus, a decent survivability tool, and a good form of CC (good enough damage can be a viable form of CC). I feel Wukong lacks any of this. Cope harder. Anyone can revive on SP easily enough with use of operator, being a beast with a sh!t brickhouse defense, or any modicum of good CC. I don't need 3 free revives or to abuse shield gating in order to survive. Warframe is a team game. You are set to Public by default when you start playing. You are actively encouraged to build clans and co-operate with fellow players. You have entire warframes dedicated to team support like Octavia, Trinity, or Wisp. A vast majority of missions are not only easier, but built with having multiple party members in mind. Having a warframe that essentially acts solo from the rest of the party is a hindrance to a team game. Like I said earlier in this post, Wukong can be played for support in mind, but a vast majority of players I've seen don't. Nidus has Parasitic Link that boosts Power Strength with an ally by 25% at base and stacks multiplicatively with additional Power Strength. Larva is an amazing grouping ability, and Ravenous will regenerate HP for every ally standing in the area. Baruuk has both Lull, a mass sleep CC with a very generous range and duration, and Desolate Hands, a 90% DR that can be transferred to his allies and disarms opponents. Serene Storm, the best exalted weapon, to Primal Fury, the worst, is such an unfair comparison that it borders on lunacy. Ember lacks a lot of team support that other warframes have, but you know what she can do? Damage. A lot. She is one of the best DPS frames in the entire game with a super easy to access armor strip, a fire based AoE that just gets better the more enemies are grouped up, and an option for up to 45% DR to her allies if using the augment. It's not commonly run, but it's certainly a viable option. I run it myself. Gauss... is not a team player, no. However, he gets significantly stronger buffs to his weapons, a full armor strip, and 100% Damage Reduction to most damage types. He is significantly stronger than Wukong as an individual. Wukong, by comparison, only gets an invisibility buff to his allies, and only if he's augmented to do so. I have literally never seen a Wukong player use this augment in a Pub match. Octavia grants Invisibility that lasts 15 seconds, which the same time Wukong's cloud walker can give; this doesn't require an augment. Ash also can give the team invisibility, along with a 150% multiplicative crit chance buff, tho again, this is augment only. I don't want Wukong removed from the game. I want him to be better.
  13. Title I 100% understand that Wukong is essentially an AFK frame. He has 3 auto-revives, decent armor and HP, a twin that auto-attacks anything in range, healing and status immunity with Cloudwalker, ignores Spy vaults with Cloudwalker, even more bonus armor with Defy, etc, etc, etc. The only ability of his that's fallen behind is Primal Fury, and that's mostly because it still doesn't benefit from Set mods besides Sacrifice. All this combined, he's most likely still the most played frame in the game, especially for most of the normal star chart. Keyword "normal" star chart, because Wukong is probably the most annoying frame I can come across in any Pub match past Sortie level stuff. He's a complete noob trap. A Wukong provides nothing to the team besides having a Warframe Specter at half power. He lacks any real utility that would actually make him good on Steel Path, especially for Defense / Interception. While he can deny death up to 3 times and has more armor than he'll know what to do with using Defy, not dying in the first place or not needing to rely on limited death defying mechanics is generally a better solution. So many frames can receive 90% or more effective damage reduction while also having abilities for damage, crowd control, support, etc. Farming is something everyone does at one point or another in WF, so obv having a frame that can either AFK or run the mission fast is good, right? Well yes, he can AFK or blitz through a mission super fast with Cloudwalker- in the normal star chart. Anyone that has bothered to actually complete it however will know the fastest and most effective way to farm is generally on the Steel Path, either for Essence which can be spent on Kuva, Relics, or any other offering on Teshin atm, or straight up better resource and mod drops in a good 90% of missions that require it. Conjuction Survival and Mirror Defense basically require you run Steel Path in order to get each of the warframes and arcanes in less than a month's time. The only missions Wukong is optimal for (and doesn't get out preformed by any other frame) are Spy and Sabotage, and only bcus you can ignore a vast majority of the obstacles in each. Woopty-f*ckin-doodles, I'm so glad my Ivara Chassis is faster to get now. Obviously other frames are in a much worse spot than Wukong, and me ranting here will change nothing bcus people still like using him. He's probably gonna top usage again in 2023, but I think he's objectively bad. Unpopular opinion, I'm very aware.
  14. Sup. Hope you're having a good morning. Was thinking about how Trials could be implemented and the challenges it faces. Posting them here. So one of the biggest issues facing Trials now is, unfortunately, power level. Forget an entire team of 8 bozos, something like a Mesa with an optimized kit will just shred through every enemy she comes across without fuss all the way up to Lvl 5000 before Shatter Shield starts to actually fall off. Harrow, Trinity, Wisp, etc, can make the entire party functionally immortal. Some Warframes can even lock down entire rooms for a really long time without worrying about their energy like Volt, Vauban, Khora, or Zephyr. This isn't even accounting for the fact that there WILL be players kitted out with max level weapons that explode entire rooms in a micro-second. There are some un-fun solutions I've been thinking about that most players would hate, but I feel are somewhat necessary for a 4-8 man squad: -No gear, besides Trial specific items. This would only be stuff required to complete said trial, not a group ammo or energy restore. -Cooldowns / Forced Booting (A channeled ability being disabled suddenly) on abilities being spammed. Think something similar to what happens in ESO, but even more restrictive. You can only cast Wisp's motes once every 30s kind of restrictive. -Energy pools are reduced; works just like Sorties. -Ammo does not drop from enemies. In order to restore ammo, you must use canisters and lockers in the missions, or something like Protea's Dispensary. Maybe implement a station you can restore ammo at once every 60s. -AoE damage from weapons can inflict self-damage. When at full HP or if Overshields are present, damage is capped at 90% of your total between Shields and HP. Any less than 100% HP or Overshields, and you die / bleed out instantly. -Every enemy has a Demolisher type of CC immunity, where certain abilities like sleep or Ensnare only trigger on them once at 50% of their usual duration, and they are immune to being rag-dolled.** They will NOT, however, have Nullifier Bubbles randomly pop up. The second condition listed should be more than necessary. -Operators can only be used a limited number of times, or not at all. **They are still susceptible to things such as knockdown / knockback, Confusion from Rad procs or Nyx's Chaos, Disarms, Stuns like from Blind or Silence, and Finishers from Fatal Teleport, unlike Demolishers. Warframe is at that point where even if all these restrictions were in place, it would still not be a serious challenge for a fully optimized team, but it would at least mean you need to build a decent, well rounded kit in order to compete. It would also incentivize players to not simply rely on the usual CC and damage effects a lot of modern Warframes rely on and instead need to use status. such as Cold, Radiation, Blind, etc. Hopefully Trials make it back in some way, doubt it'll happen this year tho. They were one of the only game modes that necessitated coordinated team play and strategy when quite a lot of content even today is both easy to do, and sometimes easier to do, solo.
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