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-HoB-KurtOn

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Posts posted by -HoB-KurtOn

  1. Hi guys, ive noticed since ive returned to the game only recently, that the affinity/focus i gain from ESO is TRASH, before with my affinity booster i could go up to 65k per good tileset, now i get like up to 25k with really good zone and affinity booster, did i miss something? Did they nerf the gains or smth? 

  2. 2 hours ago, (XB1)GearsMatrix301 said:

    It’s supposed to be an incredibly strong ability, and with the changes to reactive Storm it may just have finally achieved that. So I say the slow cast animation is justified. Also I just like hearing the didgeridoo sound of “Turn Away”. 

    But why isnt it affected by Natural Talent? Now THAT doesnt make any sense.

  3. On 2020-01-04 at 6:15 AM, Darkhorse66 said:

    Seriously. I have 3,542 relics, of which 214 are refined. But I never have more than 200-300 void traces and I still have to farm ALL the new relics every time, which live in pools full of all the old relics I already have. Hell, I'd take a 20 or 50:1 exchange at this point. Axi alone I have 359, I don't even know which are vaulted any more. Wait, I didn't count the requiem mods, so it's more like 3,560 or so.

     

    Please?

    Sounds like a good idea! But please, its DE, forget about it.

  4. 5 hours ago, Syasob said:

    All channeled abilities block energy restore from most sources. Pacify&Provoke is toggle ability, not channeled.

    Did you not read the part where he said that "but Serene Storm has it's own resource pool" or you just decided to ignore it and pretend to be a smart guy?

     

    • Like 1
  5. So ive come across this bug where if i have the same mod equipped, and i try to sell the other one which is not equipped, it will pop a messege that the mod is attached to at least 1 item in your inventory. But it is not. 

    Here we have an example of adaptation (only my max rank is used), while the freshly obtained R0 adaptation is just sitting doing nothing, ready for trade.
    Images: 

    xrIwWZC.jpg

    2nwbtFI.jpg

  6. I dont understand why everyone complainin about Baruuk, cryin hes weak and all that, and here i am bustin lvl 140 corrupted heavy gunners with ease, i guess you just dont know how to play it.

    BUT i will say: He does need a way of casting his 4 bit more frequently, without so heavily relying on drain thing, and another thing, it WOULD be nice if every hit from his waves was a status effect against a target whom is weak against it (unlike now where you have to physically hit the enemy to do so).

    But yea, thats about it from me.

    • Like 2
  7. 2 minutes ago, Spriggen1337 said:

    was just wondering if this has been sugggested before!

    augment mods take up a slot and most of the time people dont like to use them for this reason so they are unfavourable and inefficient to use!

    what i am asking has there been any discussion by the devs to incorporate the augments into the abilities section of the loadout  so that its simple choice after buying them to select which ability you wanna use vanilla or augmented this could also be used for weapons too for those that have specific augments toi make them favourable then as a weapon choice but as not giving up a mod slot for a mediocre augment.

    to clarify on the loadout ability page of the frame u are one if you have purchased augments from a syndicate a button appears (if u dont have mod can be grey out too) which allows you to switch the vanilla skill to the augment (which i think would make the "augment" systrem a lil easier to manage but also sometimes desirable to use endo is pointless to upgrade them since they are cheep so removing this could be fine too)

    Yea, no because it would introduce a lot of powercreep into the game, and we dont want that, since its easy at is it. That being said, take it or leave it, u said it ur self, "mediocre augment".

  8. People will tell you arbitrations (which are only going to make u suffer more mentally), other than that, dont even farm it, it will come on its own, do your sorties, and get bunch of statues, fill em up, and u are good to go. Also, ocasionally, you want to dismantle your duplicate mods for endo as well.

  9. 1 minute ago, (PS4)Quantaminum said:

    Endless missions in Sorties aren't a challenge. They are just an unnecessary waiting game.

    They are not, and thats the issue, if they were tho, i would like to be properly compensated. Which i am not.

  10. On 2019-08-29 at 7:55 PM, Gabbynaru said:

    Endless for what, a s*itty riven? No thanks, that's a massive waste of time.

    Did you not read the part where i said and i quote "With this should also come a higher chance for better rewards. *mind blown*" Or you decided to read what you want?

  11. 1 minute ago, LSG501 said:

    But it's not a good suggestion.... I don't want to be forced into an endless mission just to get my daily ayatan sculpture...

     

     

    Did you not read the part where i said and i quote "With this should also come a higher chance for better rewards. *mind blown*" Or you decided to read what you want?

    • Like 1
  12. Title.

    I mean whats the point of Sortie 3 being a lvl 100 mission if its a rescue mission (example)? lol..

    With this should also come a higher chance for better rewards. *mind blown*

    DE must be shaking in their boots by seeing this feedback so it most likely wont be implemented because its actually a good suggestion.

     

    Edit: Hol up lemme get my Shawzin.

    • Like 1
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