sv650racer
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Posts
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Posts posted by sv650racer
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Veil orphix is pretty much impossible to solo. Fully forma'd gear still fail at 1.5 orphix done. Try it solo a few times and I am done. Thank god I don't need those arcanes.
I you are forcing people to match make, then congratulations, mission accomplished.
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- TYPE: In-Game
- DESCRIPTION: RJ Crew AI CONSTANTLY stuck in role limbo completely ignore role assignment. It renders RJ crew useless unless you never assign them a role during missions.
- REPRODUCTION: Every mission.
- EXPECTED RESULT: Tell crew to pilot, I expect them to pilot, tell crew to man the guns, I expect them to man the guns.
- OBSERVED RESULT: They IGNOR role assignment, either stuck or sleeping in the gun seat or walking around the ship doing nothing.
- REPRODUCTION RATE: 100%
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[Railjack] It is now impossible to use the Slingshot solo if you have a designated NPC Pilot
As soon as you teleport up to the Slingshot, the dude will go full GTA and already steered the RJ to some where else away like a dog chasing squirrels.
You have to assign her role to something else so you can maintain your aim, then reassign the pilot role back to her after you landed.
Possible Solution: Give the pilot AI a 5 sec delay before he start to do anything with the RJ.
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5 hours ago, [DE]Steve said:
...While it is our intention to phase out the old system we do intend to keep performance and scalability a priority in the new rendering engine. While the new system is dramatically faster for dynamic lighting and shadows, these are not a ‘free lunch’ (**) in any system and we will be vigilant to add additional options giving you the flexibility to tune the new system’s performance for the best Warframe experience possible.
Raising the ceiling but keeping the floor where it is very a smart move. I take it the Switch and phones will likely run with baked lighting for performance reasons. I can't wait for DL to be fully implemented for the game. 🤘
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Clan name: SuperVeloce
Clan tier: Ghost
Clan platform: PC
Your Clan role: Founding Warlord
Feature Video:
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Just sign out of the forum and sign back in.
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wrong thread.
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Asset conflict between Transport Conveyor & Windowed Corridor tile. Corpus Transport protrude into adjacent tile.
Possible solution: Extent Conveyor tile just enough to accommodate the full length of Corpus fighter.
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Happened when void dash to random area along wall of boss room that resulted in "black out" and got teleported back to the first room.
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Clip was captured in U28.0.2 at time stamp between 1:31:05~1:32:55. Endless falling, had to abort.
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16 hours ago, [DE]George said:
Thanks for the report, we'll take a look at this.
@[DE]George, it happened again today and this time I took a video. It almost looks like there is something wrong with crewship spawning causing it to phase in and out so the audio of cy was caught in a loop. At this point I am not sure if this is even a "sound" issue. Looks like something else is causing it to loop and when finally a new crewship managed to spawn, the loop suddenly stopped.
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After clearing out all the fighters and leave dealing crewships last, Cy's crewship warning message will keep repeating non-stop until you clear out all the crewships.
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@[DE]Rebecca Thanks.
Keep this bug/feature for match-making ONLY. Pre-made groups should continue to display the actual relic as normal.
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Demolyst would arrive at the conduit and proceed to stand there doing absolutely nothing and not destroying the conduit like it is programmed to do. Attached screen shot was taken after I observe the AI doing nothing for a long time until I began to approach it.
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Please add contingency measure to eliminate condition where wave progression trigger solely depend on meeting kill quota.
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Great stuff.
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I mean there HAS to be a better way to do this, like may be just make the talon disappear while ADS. I also want to point out what's shown in the image is best case scenario, when you even have a bit of movement input, the talon actually bobs up and down completely overlapping and blocking the reticle.
Please consider.
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First all, screen shake after you destroy the core of a crewship is EXCESSIVE; the intensity needs to be decrease by about 50%.
BUG: If you exit the crewship right after you destroy the core as the screen is shaking, your screen will continue to shake for eternity and at any location. The ONLY ways to stop it is to either find another crewship and destroy the core but wait for the screen shake to stop before you exit, the problem is sometimes for some reason the game will kick you out of the ship and you won't have that choice OR go into option and turn off screen shake altogether.
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Not a bug.
Please read patch notes.
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How successful Railjack is? You guys draw your own conclusion...
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It is sometimes ok if form doesn't fully follows function due to "reasons" but when form totally kills function, it became a real issue. I am reporting it as a bug cause I really hope it is a bug and not by design.
Thanks for your consideration.
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This is issue will likely never get completely resolved, but here is my report anyway...
UPDATE: IT GETS CAUGHT AT THIS ROCK EVERY TIME.
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Quote
The resources you pick up in space go to everyone in the team , the resources, mods, and even new weapon bp found on enemy structures/ships go only to the players who go into the structure/ship to pick it up.
Away squad is always the most popular role so naturally it makes sense to screw people who stay in the railjack right?
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Update 29.10.0: Bug Hunting Megathread (Read First Post!)
in General
Posted
Veil Corpus Railjack "destroy crewship" mission trigger fail to launch the last crewship. No way to complete mission, forced to abort.