Titania is treated like and Archwing in PoE in every aspect but not for riven challenges.
Missiles still homing in and hitting you after 4 is deactivated
Aggro range on PoE too high, you can't do anything in peace (e.g. fishing)
After coming back to WF: DE is DE and will likely never change.....take or leave.
Attempting to do the Riven Challenge "Kill 4 Vroosh Turrets while in Archwing Mode without dying etc. etc." I encountered an inconsistency regarding Titania.
In every place in the game and even in PoE her 4 is considered being in Archwing mode but obviously not for this challenge. After killing the first Vroosh with her I am hammered with anti-air crap by the Grineer as if I am an Archwing but the kills don't count towards the Riven. So either make her fly safe then (or at least safer than an actual Archwing, Lvl 30 Vruush will often onehit you) or account her as an Archwing for the challenges too. I just had to build the Launcher segment just because of this challenge, while usually just using a k-drive to move around.
Second thing: IF you get targetted by any missile turret while in her 4, even after deactivating the ability keeps the enemy missiles homing in on you. So after losing the evasion bonus (I don't feel like having any tbh in PoE with her), she gets wacked extra hard with the incoming "Love-You-Messages" by the Grineer. As I am no fan of BDSM, I would really, really love that to be changed. It just feels unfair and is often frustrating.
Last but not least: Why it has to feel (and acutally be) that every inch of the map is covered by some aggro bubble by any Grineer? I can't even fish right outside the Cetus gates without being constantly attacked by some enemies, some of them even running about 200m just to get my fish.... It is really annoying (not to speak of that Thumper-Thingy appearing out of nowhere (because sounds are muffled while fishing) and smacking down like a nuke right beside your feet).
To be clear, I don't want the plains to be easier, I just want the possibilty to actually have some peace and "fun" by not having to constantly disrupting your activity to deal with enemies. Maybe just reduce some aggro ranges?
Other than that: I have returned to WF after 2 years of break and have to say, the bad things didn't really change a lot (little to no explanations ingame, you have to use the Wiki and Forums, inconsistencies like the above mentioned, new content rushed out as an unbalanced mess, many things locked for solo players that aren't godly skilled or equipped) but on the other hand the good things didn't change much either - there's still Taylor, Rebecca, Megan, Danielle, Steve and all the others, the game is still fun (most times) and even if I know I won't achieve the best in the game because I am playing it mainly solo - except PUGS on the usual nodes - I feel really good with it. Dumped a few hundred bucks again already but I have a feeling, DE got a tad bit more greedy over the past 2 years 😉
Ok, wall of text I didn't want to have but here we go. Thanks for reading and adding a TLDR at the top now. Have a nice day Tennos and Devs.