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(PSN)Vexx757

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Everything posted by (PSN)Vexx757

  1. How a feel about the trailer and Nidus in general is a different topic on it`s own however I really like the music in the Nidus prime trailer, it fits the infested theme and it sounds sick. Seriously go to 0:40, play warframe and listen to it you will feel a rush and you will see what I mean. DE pleas let us be able to listen to this on our orbiter?
  2. To me ppl obsessed over clem and floofs is bloody irritating and now ppl are obsessed over the grineer in the new war gameplay but ppl have been killing them for years. frig clem and frig floofs.
  3. Tbh I`m not really into Nidus that much I like wf were their abilities can be used on the move if a frame has more than one stationary abilities then I won`t like the frame and Nidus is just that. I`m more interested in Harrow Prime I love his has the most unique abilities in the game and it was made by Pablo, he should come out in December if not I will be very disappointed. I know what you mean, his helmet looks like pinocino was telling lies so he hid his head in a bucket in shame. Ash was also my first prime waframe and is my main frame however his has issues pp don`t know about, he needs a revisit and it doesn`t matter what ppl say or think stats and ppls actions proves that he needs one.
  4. Idm it being both useful and sick looking but I will always choose aesthetics over utilitarian like with weapons idc if it can kill lvl 10,0000 enemy if its ugly I'm not interested. I came up with an idea for operator armour before but ppl didn`t like it, it was armour pieces made out of resources. It could be a possible reward where you receive a blueprint and depending on what resources you use will determine the visual appearance like Argon Crystal Armour or Oxium Armour. There are three different visual versions of the (argon crystal) armour, adding more of the same resource will change its appearance. The point of this is that you can decide to choose two more appearance options if you don`t like the first look.
  5. It would be cool to have operator only mission. Here is an example of a game-mode I came up with. This is a mission where you use operators that can benefit from warframe abilities however you can only use operators and the only thing your chosen warframe can do in the mission is sprint and cast abilities that can affect them. Effective warframes: Volt - 2nd 3rd Wisp - 1st Harrow - 2nd 3rd 4th These warframes provide useful buffs or abilities that operators can use while in the mission from ranging from damage to survivability. Their also can be one where the operators can use K-drives and the game-play would be simular to All-stars racing.
  6. BREAKING NEWS On the devstream yesterday they mentioned there is going to be some texture experiments coming soon which means we might get the Anthem treatment by changing the textures on our warframes. This is great so now I can make my volt have a metallic look like he use to and I'll finally be able to play the original Ash and change the textures, I know one person will be happy from this thread. @technozorro Here is the proof.
  7. I have been thinking about this for a long time and seeing Darvo offering a discount on pet items made me want to write this up. I think we should get a 50% discount off on all operator items, as for when I think it is the best time for this to drop would be when the plains of duviri comes out since it links with the operators but if it comes before then then that`s great but this needs to be a thing sometime in the future.
  8. Agreed, it gets annoying when you get knocked down when you shoot (phad scaffold), but the animation looks sick, this should happen when dodging instead of sliding. Here is an example of this.
  9. Being obtainable from conclave? no since it needs improvements before any new rewards are added however I would like to see this be a unique feature for the Bishamo armour for the operators, that would be sick.
  10. Idc about the chaining effect I wish it never happened in the first place. I just want the old visual circle beam affect back, that was the reason why I loved the weapon and now DE ruined it.
  11. Stat Stick: A warframe ability that requires the strengths of a melee weapon to be affective. The ppl I’ve been speaking to, they feel the same way as I do of not liking stat sticks, the reason being is coz in order for a warframe ability to be good, you have mod your melee weapon to get the best out of that ability (when it comes to its damage). Warframe abilities should not be reliant on a melee weapon because it forces players to choose between the ability or the weapon where you have to sacrifice having fun with a weapon or the ability and restricts you to use the strongest melee weapon (which again feeds in to the damn damage meta that I don`t like). Atlas, Excalibur, Gara and Khora`s 1st abilities are examples that fall into this category, people say that the jaw sword is one of the best weapons to use to improve the damage of the ability but what if you don`t like the jaw sword, what if you just want to use a different weapons because it suits the warframe (atlas and fist weapons) but yet on its own the general consensus say the jaw sword is bad plus if you don`t mod for the ability, it`s so bad that it can’t kill low level enemies. In my opinion stat sticks needs to be removed however I have come up with two alternatives of mechanics that already exist to replace this; Option 1: Combo multiplier: The more you cast an ability, the more damage it does, the less energy it takes with one second. It has a cap of four cast to reach its spitmaximum damage and reduces energy cost by 75%, as long as you cast it within a second you can keep the same amount of damage and energy cost. I really like this mechanic because it encourages you to use that ability to get the most effectiveness out to it but unfortunately this mechanic is underrated. For my suggestion, Give those abilities this but with improvements. · The damage has no limit and has infinite scaling as long as you cast it within the duration of the counter. · The combo duration window can be from 5 to 10 seconds. · The energy still stays at 75%. For those that like to play high-level mission will be a huge benefit for them for killing enemies and for people that play for fun in low level missions the ability will work as intended. There are other warframe that don`t have this that can benefit from this: Ash`s Shuriken Nekros`s Soul Punch Nyx`s Psychix Bolts Oberon`s Smite Xaku`s Deny (3rd ability) Rhino and Valkyr`s 1st abilities have this but makes no sense in having it due how the ability works. Option 2: Make those abilities have their mod slots like exalted weapons. At lease with this, you can choose what mods you want to add and it will not require you to depend on a melee weapon. Out of the two, I prefer the combo system but obviously some abilities are suited for the combo multiplier a some to have their own modding system. Here are two examples of improvements I have given to warframe abilities that can also benefit from the combo mechanic. Shuriken: Mutilate: (rework) With the warframe abilities that currently need a stat stick and abilities that could benefit from the combo multiplier, if I had to choose what abilities should get either one of these options I would give: Ash` Shuriken – Combo Multiplier Atlas` Landslide – CM Excalibur`s Slash Dash – CM Gara`s Shattered Lash – Mod Slots Ivara`s Navigator – MS Khora`s Whipclaw – CM or MS Nekros` Soul Punch – CM or something different Nezha`s Blazing Chakram – CM (option) Nyx`s Psychic Bolts – CM (but it has to also do damage for it to get this) Oberon`s Smite – CM Volt`s Shock – CM or buff the passive Just to add single target/projectile related abilities should have a base damage of 600+ no lower of example Nova`s Null Star does 200 slash which is bad instead it should be 700 impact. If anyone has any ideas on other options as an alternative to replace stat sticks please mention them here, if you agree that stat sticks should be removed leave a like.
  12. She needs a lot more than this for example you need to have the choice on whether you want the enemies to rag-dolled or not on the 4th ability. Here is what I suggest for improvements. Yareli Passive improvement: When you stop move you have 2 seconds before the buff disappears. 1st ability: · Visually, the enemy is caught inside the bubble. · It does true damage. · If enemies walk within 15m of the bubbles (which can be increased by duration mods) it will seek out the enemies. · The bubble will pop and enemies within a 7m radius will receive a cold proc either when you kill the enemy or when the duration runs out. 2nd ability: · Pressing the ability will make her ride it while holding the ability will summon it to seek out and attack enemies dealing slash damage and leaving an icy trail that procs cold status affects when enemies walk onto it. · You can use any weapon while on in, if you use a melee weapon it will increase the attack range by 10m. · Remove the damage reduction from it. 3rd ability: · This now has damage reduction, enemies` focus is more on the ring than on Yareli. · The more enemies shoot you the more the damage is increased. · (Synergy) It can push the bubbles if they are not on an enemy, if an enemy is targeted it will deal double damage. 4th ability: · Pressing the ability will not shoot them out but instead hold them inside. · Pressing the ability again will deactivate it by shooting them out. · This does true damage. Despite this imo she needs a rework, her 2nd and 4th ability need to be replaced with a completely new abilities.
  13. That`s why I used Ryu from Ninja Gaiden to explain that, but the solution is simple it lies within his 2nd ability. I have an ideas to give him that not only it will give him a way to deal with hordes but it will give the ability multiple ways of how smoke screen can be used. instead of smock screen having only one way of using it (invis) it will now have three other ways of using it to make Ash diverse in his playstyle. Here are the improvements: Smoke Screen
  14. I think Wukong is boring but he does not need to be nerfed. the biggest issue I have with him is his one follows you wherever you go (including Atlas` 4th) it has a range where you if you`re too far from it it teleports to you, you can`t be in two places at once, you could be in two places at once with Atlas` 4th but they give it the clone treatment and ruined me enjoying Atlas. This improvements would make me love to play Wukong:
  15. This is an opinion some ppl won`t like but i`ll say it anyway. Ash needs a revisit and it doesn't matter what anyone else thinks, stats and ppl`s actions proves he needs one. Proof of ppl`s actions I say Ash needs a revisit and ppl say "he`s perfect" and get upset with me but he`s not, Ash has issues most ppl don`t know about. The reason being because; · People use two of his augments 24/7 to the point where they completely ignore the issues of the abilities and act like they are ok. · The way people use him and talk about him ("oh he can use seeking shuriken to strip armour and can kill lvl 100+ with bs) they can`t see his issues in a general sense. Here are his issues: Look it it this way you have Ash - warframe and you have Ryu - ninja gaiden, if you put Ash in ninja gaiden he would be great probably be even better than Ryu on the other hand if you put Ryu in warframe he will have trouble in that setting. I was playing Ash and their is something I realised... Ash can`t deal with hordes of enemies efficiently that`s why most ppl won`t play him the most effective (fun) way to play him is to play stealthy he can actually be fun if you play him this way. but wf is for the most part a horde game and Ash just can`t deal with them so this and other issues with him is why he needs a revisit.
  16. Despite people not liking conclave, one thing I believe the majority would enjoy in conclave is a game-mode where you are racing against other players with k-drives. Now before you say it yes it won`t fix conclave`s issues but it will be a fun game mode where it will bring a new audience to conclave. Inspirations: https://www.youtube.com/watch?v=EFUkNLZ9oqU https://www.youtube.com/watch?v=HTyJ4RIkWZM Before I get into it, I think only operators and the on-call crew should be played in conclave as a whole, this alone sorts one of the issues with conclave and I makes operators have more of a use, with that being said here are some ideas of what this game mode will have. · K-drives will be ridden by operators and one of your on-call crew. · K-drives have 3 health bars. · If you have 0 health, you will stop moving and you must rapidly press a button (X or A on controllers) to repair k-drive to get back into the race. · The race track levels can use existing tilesets e.g. infested ship. · Outside races will have a day and night versions of it. · Doing tricks, grinding and taking short cuts will reward you with conclave standing. · Doing tricks and drifting will give you a short boost of speed. · If you come last place, you will still get a decent amount of conclave standing. · If you come 1st place you will get some sort of advantage the nextime you play. · You will be able to pick up items to use for yourself or against opponents. · There are 2 difficulty modes, easy and hard. Hard difficulty will have obstacles and hazards e.g falling debris. · On the hard difficulty, it will reward the racers that come 1st, 2nd and 3rd place with even more standing. · Pickups will be warframe abilities. Warframe ability pickups; Excalibur 2nd ability - can blind opponents for 3 seconds. Ash 1st ability – will do damage over time taking 2 health bars homing in on opponents. Volt 2nd ability - gives you 30% speed for 7 seconds. Loki 3rd ability – allows you to switch with someone in front of you. Frost 1st ability – will slow your opponent for 5 seconds and deal damage taking 1 health bar Trinity 4th ability - will restore 3 health bars and give you one extra bar. Nezha 2nd ability – can hit up to 3 opponents and will damage 1 health bar. Nova 3rd ability – if anyone goes through the portal it will send the 3 places back. Vauban 1st ability – can shock up to 2 players for 3 seconds when going near them and deal damage taking 1 health bar. Nyx 1st ability – can be use on opponents to convert their controls for 5 seconds. Mag 2nd ability – will put a bubble on an opponent for 30 seconds which anyone that uses a projectile pickup will go straight to the person with the bubble no matter the distance. Saryn 1st ability – does damage over time which will take all health unless your slow down to cancel the toxin, moving faster will accelerate the health drain. Rhino 2nd ability - can absorb damage done by an opponent 1 time. Rare ultimate abilities; Mirage 4th ability – can blind every opponent making there screen all white for 5 seconds and does damage taking 2 health bars. Nekros 3rd ability – can give you double standing points throughout the duration of the race. Octavia 4th ability – will give everyone uncontrollable acceleration speed for 10 seconds (double edged sword) and will play config a music for 20 seconds. Harrow 4th ability – you will not be affected by opponents’ pickups or pickup buffs for the duration of the race. Operator dash - whenever you boost you are able stagger opponents for the duration of the race. stagger will last 1 second. Ultra-rare pickup - This ability will give you the ability to move 2 spaces on the leaderbord e.g. 8th place to 6th place OR gives you 5 times the standing you get. Bonus; If you go through the first lap without taking damage or getting a negative effect by an opponent with a pickup, you will get 10% acceleration speed. K-drive related rewards in conclave; · K-drive parts (for visual change) · K-drive skin. · Warframe related k-drive skins (ash ninja k-drive skin) · Mod buffs for k-drives. On thing I also want to mention is to remove the inertia from k-drives, it makes sense but it makes them award to use, if you stop you should stop. I`m someone that don`t like conclave but this alone will make me want to play in conclave and it would be cool to see your customised operator and k-drive while playing in this game-mode.
  17. @(PSN)Pragmatic_2015 Quote: Can you be specific on what parts you liked or dislike about it? to answer your question I'm assuming next year when duviri comes out and that will be the time when the operators will get a look at. @(NSW)Gamer-Steve Just in case you didn`t see it, I have replied to your response.
  18. That`s not the only thing he needs, he also needs a revisit.
  19. Some other thing I would like to see in the quest: The operators able to use the dash from the era quest in certain missions. Everything is included in the quest e.g. necromechs, k-drives etc. The operators get some sort of upgrade in the quest. We get Teshin`s duel sword as a reword but BOTH BLADES ARE THE SAME LENGTH. We get to go to different locations e.g. all three open words.
  20. These changes might be better than what we have now but they are still not good enough. For the effort you have to do when dealing with the sister (including the railjack part) one isn`t enough you should get at lease 5 holokeys by defeating a sister. As for doing void storms the number increased is good but it still has a chance to drop, currency should never have "a chance" of dropping that`s just terrible it should have a guaranteed drop on completing a mission. Currency should NEVER have a chance of dropping imagine credits and endo having a chance of dropping. Imo holokeys should not be a thing, the weapons should just be apart of the sop not something separate, so to me it`s still not good enough. Also the weapon rotations should be reduced to every 5h at least ppl will have more chances to get the weapons stats they want the length we have now is unnecessary and needs to change. On the subject of railjack I`m someone that don`t like railjack to me it`s one step forward two steps back, murma farming is quicker but you have to do a bloody railjack mission which take time. I understand that it was shown at tennocon like that but that was before I experienced it besides when I first saw railjack I didn`t like it (like I didn`t like the helminth system) their is no cinematic to show the boss like at tennocon their is not even a special room too fight the boss in like at tennocon. What they should do is give ppl the option either to fight in railjack missions or fight on a normal mission at leas both sides can choose where they want to defeat it, we just want to get the damn weapon it`s just time wasting for not benefit or good reason. Also their are weapons that need improvements Ambassador As soon as I saw this weapon, I liked it straight away coz I saw a corpus enemy using it however even through it looks sick this weapon is somewhat medioca and this is coming from someone that prioritises look over damage. Weapon improvements: Decrease the reload speed to 1.5 or 2.0 seconds. Remove the reload animation when switching to the secondary fire OR decrease the reload to 0.7 seconds, THIS IS UNESSASSARY. Make the secondary fire consume 23 ammo per shot. Give you the ability to fire without it being fully charged. Make the secondary fire have an aoe effect when impacting an enemy. Increase the electric damage and status chance. There is a bug where the scope is not the same colour as your chosen energy colour instead its blue, it should be the same energy colour as what you have chosen. Tenet Diplos The process of how you mark enemies is the most irritating thing, the fact that when you aim you can`t shoot you weapon coz of the marking ruins the weapon for me, I don`t understand why it can function similarly to the buzlok. Weapon improvements: Press the secondary fire to mark enemies, if you kill and enemy while marking other enemies the number of times won`t change. (If you mark 4 enemies but you kill one you will still mark four enemies, no more) Either fire shots from marking will increase crit, status chance and damage OR keep continually shooting at marked enemies. So please get to it by the time the "few weeks" comes.
  21. I don`t like it nether its one step forward two steps back, murma farming is quicker but you have to do a bloody railjack mission which take time. I understand that it was shown at tennocon like that but that was before I experienced it besides when I first saw railjack I didn`t like it (like I didn`t like the helminth system) their is no cinematic to show the boss like at tennocon theirs not even a special room too fight the boss in like at tennocon. What they should do is give ppl the option either to fight in railjack missions or fight on a normal mission at leas both sides can choose where they want to defeat it, we just want to get the damn weapon it`s just time wasting for not benefit or good reason.
  22. Agreed. For k-drives to be relevant their needs to be a game-mode that's evolves around using k-drives.
  23. Nerfs will continue to happen if ppl won`t stop bloody talking about it, it`s that simple, history has shown this so if you want it to get nerfed keep talking.
  24. Ambassador As soon as I saw this weapon, I liked it straight away coz I saw a corpus enemy using it however even through it looks sick this weapon is somewhat medioca and this is coming from someone that prioritises look over damage. Weapon improvements: Decrease the reload speed to 1.5 or 2.0 seconds. Remove the reload animation when switching to the secondary fire OR decrease the reload to 0.7 seconds, THIS IS UNESSASSARY. Make the secondary fire consume 23 ammo per shot. Give you the ability to fire without it being fully charged. Make the secondary fire have an aoe effect when impacting an enemy. Increase the electric damage and status chance. There is a bug where the scope is not the same colour as your chosen energy colour instead its blue, it should be the same energy colour as what you have chosen. Tenet Diplos The process of how you mark enemies is the most irritating thing, the fact that when you aim you can`t shoot you weapon coz of the marking ruins the weapon for me, I don`t understand why it can function similarly to the buzlok. Weapon improvements: Press the secondary fire to mark enemies, if you kill and enemy while marking other enemies the number of times won`t change. (If you mark 4 enemies but you kill one you will still mark four enemies, no more) Either fire shots from marking will increase crit, status chance and damage OR keep continually shooting at marked enemies.
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