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(PSN)Vexx757

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Everything posted by (PSN)Vexx757

  1. Ash is my main frame and I love his concept however unfortunately Ash needs a revisit, Ash has issues most ppl don`t know about or refuse to know about. If you want to see his issues all you have to do is use him at base with no arcanes, no augments and no helminth and you will see them.
  2. Tbh the warframes already got personality with the idle animations I would rather the operator/drifter get more personality, I have said in the past that they should be able to use warframe idle animations, obviously not all of them but just some of them it would be cool if that was a thing. As for echos of umbra yes that needs to be a thing.
  3. "I know that there's a guy who's on the forums constantly advocating for, and giving great ideas for operator changes." Are my ears burning? lol jk on a serious note I have been taking about them when ppl didn`t care to talk about it, I don`t talk about things when DE starts talking about them, talk about it coz its important to me. When it comes to void damage it should work like the decree persistent attrition where the damage increases with each shot. When it comes to void damage, with every shot it could increase the damage, then the damage resets when the ammo runs empty, the void is meant to be dangerous and volatile so this makes sense and it works. I kept on saying that before we get operator content they need mobility improvements coz atm its lacking. I think they also need to use melee (void melee) and I think focus needs to be revisited again so it can support the operators coz honestly wfs don`t need the support of the operator, the operators need it more.
  4. I agree but let me be clear, I think Ash does NOT need a rework, his ability concepts are solid and I think all he needs is a REVISIT. I believe Ash has issues most ppl don`t know about or refuse to know about, just to mention one of them, his bladestorm takes away the purpose of his 1 and 3 even stats show that his shuriken and bs was the most replaced abilities what say a lot for bs. I think ppl online talk about Ash like he`s this amazing perfect frame but their own vids prove that Ash has issues even the stalker is proof that Ash has issues and needs a revisit. If you want to know more read this and tell me what you think on the post.
  5. No offence to the OP but it sounds like they are talking out on anger so I'll give you the reason. Ash needs a revisit, Ash has issues most people don`t know about or refuse to know about. Here are some examples: His 3 can`t consistantly open humanoid enemies to finishers. His 1 can't consistently hit the enemy you choose to hit. His 4 takes away the purpose of his 1 and 3. There are a lot more issues that Ash has and bladestorm has the most of the issues. I think people online make out that Ash is amazing and perfect but looking deeper it only prove he has issues but they don`t like the frame they are using. Like the OP said and what i`ve been saying, the stalker is proof that Ash has issues and needs a revisit, so yes I agree with the op and if Ash can get a revisit on the level of what Nezha or what Grendal got he would be sick as heck..
  6. Since this is still going I want to ask when is the announcement of the art contest at Tennocon? I would like to take part.
  7. Both drifter and operator need improvements when it comes to how they play. I did a survey asking the people that like the operators what they want improvements they want them to get and what kind of content they want out of them for the future. Mobility One of the biggest issues with them is that they are too slow to use in mission, their speed it meant to match the lay out of the environment they are in but their speed it just lacking, i`ve done some tests and the speed on the operator is the same speed and a warframe jogging, that`s way too slow. So I asked people if they wanted the operator/drifter to have increased movements speed and the majority wanted them to have it. You need to increase the speed of the drifter and the operator I have done some test and the sweet spot of speed that is good for them (based on the fleet-footed decree) is and extra 40% for both drifter and the operator. This is the sprint speed of both operator and drifter with the fleet-footed decree at 40% The animation of the drifter when running looks weird because of how slow they are running however increasing the speed of them fixes the problem. One thing that would benefit the drifter/operator is a faster knockdown recovery, the problem when it comes to the operator is that when they get knocked down they take a long time to get back up and end up getting attack in the process a solution to this is to give the operator the knockdown recovery animation from when an amp hits you also remove that knockdown from amps, it`s not necessary and its detrimental to the operator. The drifter/operator also need to be able jump higher and further than they can now, holding the jump button can make them jump higher and momentum can make them jump further. They need to have the ability to wall hop but just on hop just to elevate themselves higher. This is the operator jumping higher while zero gravity is active. Also there is a feature that you have made but has never had a reason to be used, which is a fly-kick the drifter can use it but the operator can`t please add this mechanic to the operator. I slide-kick that can knock enemies down would also be good, adding this to both drifter and operator will give them another way to deal with enemies. I asked in the survey which is the most important improvement the drifter/operator should get? The top 5 were: Enemy/loot radar Mobility Void damage revisit Vacuum Focus School Revisit When it comes to void damage I think it should work like the decree persistent attrition where the damage increases with each shot. When it comes to void damage, when every shot it could increase the damage then the damage resets the ammo runs empty, the void is meant to me dangerous and volatile so this makes sense and its works. Here are some of the stats from the questionnaire I made: I also think it would be cool to have warframe, syndicate and focus themed suites for the operator however for the warframe one, they don`t need to look exactly like the warframe the suites could be the theme of the warframe but have some parts on the suit that looks like a part from the warframe (Ash themed operator suit but it takes Ash`s spine look on his back). Here is an example of a Limbo themed operator suit artwork someone made. I also would like to see the incarnon system extended to a operator suit and a amp. A suit where you have to use your operator abilities to fill up the bar then to activate it, you have to do a back-dodge then your suit changes visually and you get a buffs. It could be: 1,000 armour Void grapple dealing damage and knocking enemies down in a radius Glow in the dark and has an ephemara effect. Incarnon Suit ideas Imagine this; a suit where you have to use your operator abilities to fill up the bar then to activate it, you have to do a back-dodge then your suit changes visually and you get a buffs. I also had in idea for the bishamo suit where when you activate the incarnon form for 5 mints you are able to you the glaive pulling off combos and throwing it (using the secondary fire) will chain to nearby enemies nearby and pressing the secondary fire again while in air will explode dealing ice damage and a aoe blast. Same with the focus themed operator suits, it could have the incarnon system where activating it will give you a operator buff and a elemental status affect. Examples: Madurai - gives 20% critical chance and damage and all attacks and abilities will deal 2,000 fire damage. Naramon - gives 30% movement speed (dodging, sliding sprinting) all attacks and abilities will deal 2,000 slash damage. Zenurik - Sliding sends out an electric wave damaging enemies, all attacks and abilities will deal 2,000 electric damage. Vazarin - Each kill gives you 20 overgard up to a max of 100, all attacks and abilities will deal 2,000 ice damage. Unairu - When attacked enemies will receive a stagger, all attacks and abilities will deal 2,000 toxic damage. I also have an idea of a new suit where activating the incarnon can turn you into the enemy dax in duviri, in this state you can either use a two handed katana or use a bow it`s completely random of what weapon you will get. I asked people if they wanted the operator to get melee and here is the response and more. Please give them these improvements the people that like them want this and consider giving them more content in the future. Vexx-Info: Focus Operator Suits Imagine a focus themed operator suits that could have the incarnon system where activating it will give you a operator buff and a elemental status affect. The suit makes you have to use your operator abilities to fill up the bar then to activate it, then do a back-dodge then your suit changes visually and you get a buffs. Examples: Madurai - gives 20% critical chance and damage and all attacks and abilities will deal 2,000 fire damage. Naramon - gives 30% movement speed (dodging, sliding sprinting) all attacks and abilities will deal 2,000 slash damage. Zenurik - Sliding sends out an electric wave damaging enemies, all attacks and abilities will deal 2,000 electric damage. Vazarin - Each kill gives you 20 overgard up to a max of 100, all attacks and abilities will deal 2,000 ice damage. Unairu - When attacked enemies will receive a stagger, all attacks and abilities will deal 2,000 toxic damage. Here is an example of my design of the Naramon suit This could be available in the focus shop. Just imagine how sick that would be if it were a thing. The Operator/Drifter AMPs need to have a radical in them just like in Duviri, it`s hard to target enemies when it`s just a dot in the middle of the screen.
  8. The level-headed warrior and the carnal beast Also can we get a Dex Ash skin next year please?
  9. Yes I have suggested that. My idea is for them to have void melee (like exalted blade), now you can use any weapon with any focus school however if you use a weapon with a certain focus school (Naramon = dual dagger, Unairu = Hammer) you will receive a buff for your weapon and a buff for the operator. Example: Operator = 30% sprint speed Weapon = sends out toxic slash waves Also they have access to void rage (D trigger) and when they activated they will receive multiple buffs and even do certain thinks warframes can do for a short duration. Just imagine how sick that would be. However I don`t like focus 3.0 coz its more about supporting the wf then supporting the operator that`s why I prefer focus 2.0 yes it was lacking but the concept was solid unfortunately while focus has some good things but it`s mixed with the bad. For ppl that want operator melee just make their be a slot where it replaces the dumb bring wf button to operators using melee that would make everyone happy.
  10. I hope this update includes the ability for operators to use armour and syandanas and operator bugs that ppl have reported like the amp bug to be fixed, if not I WILL be disappointed.
  11. I could not care less it can stay bugged for all I care, what needs to happen is his shuriken to be good to the point it turns the augment into a option instead of an requirement plus Ash needs a REVISIT, Ash has issues most ppl don`t know about or refuse to know about like teleport not consistently opening humanoid enemies to finisher, THAT needs to be fixed and that bs takes away the purpose of his 1 and 3. Really? so you fix this issue but Ash has a ton, A HECK TON more worse issues but they are not fixed? make that make sence.
  12. Tell that to the majority of the players, unfortunately they don`t like playing as the operator and only use them so it benefits the warframe that makes them a tool and if ppl had to choose between operator focus improvements and archons shards the majority would pick the shards, look at ppls vids of wf gameplay you only see their operator for 5 seconds. They were more engaging before more so coz of void blast they had abilities that benefit them to the point you could play as them, yes it needed improvements but they could stand on their own. I've said from time ago that they need improvements; Mobility Focus that supports them more Void Melee (imagine this with the naramon focus) Qol/Bug fixes Enemy/loot radar If they had these things ppl would like them and even play as them , they don`t need to be like wfs but they need to be able to support and stand on their own more (if they can be even more fun thean wf`s than that would be even better). You want to see how much engaging focus 2.0 was? this will show you. https://youtu.be/ss7gNW37eaI
  13. I do agree the melee needs another lookover, I would prefer it going the hack & slash road with combos, melee 2.0 was similar to that, yes it had dumb button presses like left x,x,x but it was fun now it`s just the boring button mashing. I think the damage on one combo should be removed. Think about it if the block combo had did slash damage there is no reason for anyone to use any of the other combos, to me you should get the damage at the end of the combo (maybe) also each combo needs to have a purpose to use them. Wall attacks need to be improved, if your hanging on a wall and you press the melee button targeting the enemy you should zip to them similar to slash dash but not exactly. Maybe not for warframe but I think drifter (and operator) shout get a heavy attack the lifts enemies in the air attacking the enemy while in the air will keep you airborne, warframes can also be airborne will attacking. There are some stance that only have 3 instead of the full 4 its suppose to have, so give them ones another combo. Also I don`t like that one press of a button does like two or three hits, I think it should be 1 button press = 1 hit, it would make the combos feel better and you are able to cancel out of it easily. Jump cancel need to be a thing I agree with that. I also think we need the ability to target an enemy like what the drifter can do except blocking will be the button to be able to target an enemy. And operators need void melee where they can activate void rage (D trigger) state just imagine how this it would be.
  14. @(PSN)OmegAmorbis While this is better than the other ideas I've seen however you are not aware of his issues he has nor have a solution for them, so therefor you did not mention them which is unfortunate plus your not giving Ash a rework its a revisit your giving him. Therefor I`d suggest you play Ash with no add-ons no augments, no helminth, no arcans and you will see the issues he has. Here is a Ash REVISIT that addresses all his issues and makes him into a better ninja.
  15. I agree I didn`t like that they got rid of void blast to add the ability to bring you wf in when their is a button that already does that. It makes no sense that operators don`t have melee, when they run out of void ammo how are they going to defend themselves? also focus 3.0 don`t support the operators anymore and have turned them into even more of a tool then before. Why even do that when months late you release the archon shards for the helminth? and if you want the operators to be a tool you should of left them at focus 1.0. Operators need melee, if it were me I would give them void melee, just imagine how sick this would be.
  16. I hope the level of additions includes bugs that the operator has like amps being bugged since 2019. People have been talking about it way before Duviri you should of fixed them by now. if not I'll be very disappointed.
  17. Ok what about the resource booster not working in duviri? we need to be compensated either with another booster or a bunch or resources from duviri. Then there's this.
  18. Yh Ash is my main frame and want to know too however this is not what we asked for, I wanted the ability to change the material of warframes not have a skin with disigns on it. This is why I don`t use the normal Ash look anymore Unfortunately Ash is in a real needs of a revisit, the stalker, Voruna and Stynax ultimately prove that to be the case and facts, stats and ppl`s actions prove it also. Here is a post about the material topic.
  19. I hope the suit will be for the operators too since some players had if for them before it was hotfixed out.
  20. The operator has potential but they are not good on their own, that`s why I prefer focus 2.0 coz if focused on the oparator`s abilities to support themselfs, attack and deffend, not it`s just about benefiting your warframe, if that is what they were going to do they should of just left it at focus 1.0. Yes the operator need a lot of things like: Mobility Animations Face, body & voice customisation And way more things I even want them to get a better focus system that supports the operator (like 2.0) I have put up a survey about the operators, if your interested please take part and this post is what the survey is based on, take a look at that too and leave your opinion on it. This.
  21. Yes we need more amps plus DE need to fix the but with them secondary amp part, that bug has been in the game since fortuna and needs to be fixed. And yes it would cool to have an incarnon amp (which I have suggested before) also imagine a incarnon operator suit, that would be sick as heck.
  22. Yes they are ugly, just look how better the operators look.
  23. Remember the ppl that was in charge of DE are not anymore (good riddance to scot) we have new ppl and based on their track record warframe is much better now e.g. the quality of wf`s are better thanks to Pablo (Grendel revisit). So now their is a new team we should ask for it again, give warframes/operator/drifter uni vac and enemy/loot radar, Mag is a slap in the face for ppl that wanted it. If Ratchet can pick up bolts and Sonic can pick up rings why in the frig can`t warframes/operator/drifter do it? there is no excuse.
  24. Yes I can`t remember what it`s called but reading the description will tell you. Also a questions I should of asked, do you like playing the operator? and if so why do you like the operator?
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