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(PSN)Vexx757

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Posts posted by (PSN)Vexx757

  1. I just want to confirm that we are getting more config suit slots.

    # A Config by Aaronj-c

     

    Also there was this from reddit.

    # A drifter intrin by Aaronj-c

     

    I hope the sprint speed one will make it outside duviri along with the mobility improvements and for operators.

     

    • Like 1
  2. In all honesty Naramon is the worst tree, it use to be the stealthy melee school and it benefited the operator (like the other schools) but now it mostly supports wf`s which makes operators even more of a tool than before plus removing void blast was a bad idea they should of at least replaced it with giving operators void melee plus it would make the naramon school more useful.

    Why even make focus 3.0 when months later you release archon shards? if they only released the shards people wouldn`t complain, it would have been better if they made focus 3.0 improve on what was already there to make the operator gameplay better however like I have been saying, they should of focus on improving their mobility (sprint speed, jump height) before doing anything else with them.

    Operator Narissa with blades 3 by Aaronj-c

  3. Nah it`s fine the way is it more so for the operators, in fact DE should make it into a mechanic, it looks sick and you can do stuff like this.

    Operator sprint vault by Aaronj-c

  4. Note: Hold ctrl and F to view the the following sections;

    Issues

    Stats

    Look/try for yourself

    The Ultimate Revisit

     

    I have played warframe since Excalibur Prime was able to be purchase at the time so I have played for a long time (my operation scores shows this) and Ash is my main frame. I play him 24% of the time and have a lot of hours with him.

    Spoiler

    ###1 by Aaronj-c

     

    And as much as I like Ash there is an unfortunate truth about him...

    Ash need a revisit.

    So in this post I'm going to show factual evidence of the issues he has, the stats about Ash, thing you can go do to confirm his issues and a revisit that not only fixes the issues he has but improves is overall gameplay by adding new things to make him what he is... A Ninja.

     

    Issues

    Shuriken

    • Shuriken is only good with its augment, an augment is meant to be used as an option and not to make the ability better, which means on its own it`s not worth using.
    • Because of the way bladestorm works, it makes it redundant due to bs doing more damage and costing less energy.
    • If there are 3 enemies in front of you and you want to kill the one in the right, sometimes it will target the other two enemies instead of the one you want even if you`re aiming at it.
    Spoiler

    # Ash - shuriken aim by Aaronj-c

    • The only way it will be affective is if you spam the ability however you will lose out on energy doing so plus you can`t control what enemy you want it to hit and (in other ppl`s eyes) why do that when you can use bs? There is no distinction between the two.

     

    Smoke Screen

    • The duration of it is low and even though I don`t have any issue with it I understand why other ppl would (this is an issues depending on who you speak to).

     

    Teleport

    • When teleporting to enemies it`s not consistent in opening them up to finishers.
    Spoiler

     

    • People use it`s augment as a bandade coz the bug which means the ability on its own is bad.
    • On consoles it`s changed to where the finisher prompt is separate from the melee button which makes it which kind of brakes the flow of it.
    • There are times where if a enemy is running and you teleport to them, you will be about 2-3m of space between you and the enemy you teleported to which makes you have to run to them to prompted the finisher.
    • If a enemy is under a stun, it can`t interrupt it to be able to open them up to a finisher.
    Spoiler

    # Ash - inconsistent teleport 1 by Aaronj-c

    # Ash - inconsistent teleport 2 by Aaronj-c

    # Ash - 3rd cant overide stagger by Aaronj-c

     

     

     

    Bladestorm… so many issues

    Spoiler
    • The two stages of the killing process make bs slow, because of this, other players can take his kills before you get a chance to kill them which makes him not helpful in the team, not fun to play and in a fast-pasted game this is bad.
    • Marking enemies for some players is sickening because of the motion of moving the cursor onto enemies, even though it`s easier (but still a problem) to do this using a mouse, doing this on a controller is not as easy, an ability should be able to be easy to use no matter what you use.
    • Because enemies are highlighted by your chosen energy colour, it will make enemies more visible to other players to go and kill them which in their minds is a top priority.
    • Bodies disappearing makes it to where you can`t bring him in a desecrating team with a nekros. While bodies disappearing makes sense on paper for him being a ninja and I like the idea, unfortunately, this just makes him a problem in that team.
    • The indicator shows how many marks instead of how many enemies affected by bs. Because of this, you have no idea how many enemies are going to be killed. If it showed how many enemies affected by bs, it will let the play know when to use bs again.
    • Using your 2nd ability to use less energy is not synergy. Synergy is meant to be a choice that makes a difference in missions however, this so-called synergy is a must to use it consistently which makes it a bad gimmick.
    • Because of the synergy between his 2nd & 4th ability, you are forced to mod for duration to benefit from using less energy for bs since most people are not going to use bs while it`s taking more energy.
    • Using the 3rd ability to join the animation costs no energy but you need energy to be able to use it which makes no sense plus, in low-level missions, sometimes you`re not even going to get a chance use your 3rd ability because the apparitions have killed the enemies already. (depending on how many enemies you mark)
    • Apparitions (clones) appearance is not consistent. The visuals go from looking like you custom coloured Ash to a hologram version, to the original ash look with default colours. Also, this is a bug that the old bs had which means it has not been fixed.
    Spoiler

     

    • When marking, you can`t mark enemies that are behind walls or objects which make you have to run around searching for enemies to kill and if you in a team, your marked enemies will be killed off by your teammates.
    • Even if Ash`s damage has increased to 2,000, (his damage now is still great) the damage is not as good compared to the old bs. The apparitions of the old bs was like Saryn`s 1st ability damage but slightly better, (and the terminator) the apparitions would not stop killing until the enemies were dead and even though attack speed mods can increase their killing speed, with the current bs, the apparitions only attack three times however the bleeding damage speed cannot.
    • Because of the way it works, it makes shuriken not favoured in use due to the amount of energy bs costs when modding and how much damage it does and how quick enemies will be killed when activated. This make some people use bs over shuriken.
    • Because the bodies disappear instantly when killed Nekros can desecrate the bodies consistently.
    • The marking mechanic makes the ability ineffective in close-quarter, tight spaces which is what  the majority of the tilesets are, this makes the ability less effective and mostly useless even more so it a team.
    • If you have a sentinel and you are using bladestorm while in the animation, it and the pick-ups get in the way while watching the animation.
    Spoiler

    #Ash bs drops in the way by Aaronj-c

    • You can`t pick and choose what enemies you want to kill; (which people claim you can do) on paper it makes sense however in practise the idea is not useful. For example, if you wanted to mark an energy eximus in-between two other enemies and you only have enough energy to mark one enemy, you are not able to.

    Reasons;

    • Enemies are running around to where you will either run out of energy or you simply can`t mark the eximus.
    • You will have to stand there trying to mark that one enemy.
    • You have a chance to get hit by a stray bullet or by an explosion whether you use your 2nd ability or not.
    • If you’re playing in a team, someone WILL take the kill from you.
    • Teleport can do it better and is faster at it. (this alone destroys the purpose of using it that way)

     

     

    Stats

    Here are some stats about Ash.

    Spoiler

    13lrc0vw80t51.png?width=1802&format=png&auto=webp&s=af4c8145831ec19813f6828c90f296bbf4bbf70b

    This shows the warframes that are subsumed the most, as you can see Ash`s Shuriken is 4th because once again his augment seeking shuriken.

     

    Spoiler

    cpw92rv190t51.png?width=1486&format=png&auto=webp&s=b1bfa29abf1e509f936727bbb6f32cc455db5475

    This shows the abilities that are infused the most used (which also means used the most) Ash`s shuriken is called "glaive" and is the 19th ability on the list however the reason it`s on the list as I said before is not of the ability itself but because of it`s augment (seeking shuriken) which means if it wasn`t for the augment it wouldn`t even be on the list which shows the issue of the ability.

     

    Spoiler

    jzuvgoi790t51.png?width=1482&format=png&auto=webp&s=c6d7e54ccc1f79a29f962ee1ca97d392f4d33315

    This shows the warframe abilities that are replaced the most. As you can see Ash`s 1st is within the top 10 which says a lot and his 4th is 22nd on this list, again it`s the marking mechanic that is the reason why it even on here.

     

    And the last one that ultimately proves my point...

    Spoiler

    hlv1zuac90t51.png?width=1636&format=png&auto=webp&s=a04d9add85e5914d7234dd53ecf3606982eac06d

    This shows the most replaced abilities. As you can see his 1st is the most replaced coz without it`s augment, ppl aren’t using it.

    The second replaced is his 4th, which to me is no surprise. Despite it doing 2,000 damage at base, doing slash damage, true damage and can be increased by the combo multi it`s second, if an ability can do all that there is no way in heck it should be so high, why is it so high? It`s simple because of the marking mechanic.

    Just to note: DE also released Atlas and Chroma`s stats alongside Ash.

     

     

    Even though I don`t really care about the helminth system that much, one thing I like about it is that it shows how ppl feel about warframe abilities and what abilities/frames need another lookover and Ash needs it. No matter what ppl say actions speak louder than words.

     

    At the time ash was ranked the number #1 favourite warframe by votes on Mogamu`s channel in 2016. Two years later, he is one of the least played warframe stated by DE themselves on life of rio`s video in 2018.

     

    Mogamu & Life of Rio

    Spoiler

     

     

     

    And the time of Mogamu`s video was before the "revisit" Ash was both popular online and in-game.

     

    Two years later…

    Spoiler

    scvtkz3q90t51.png?width=1181&format=png&auto=webp&s=500e3cf3964a27f47ddfbe5ec8960894bee29bac

    8c145y7s90t51.png?width=1174&format=png&auto=webp&s=33763bfd8c37623403592b335e075656734707cb

     

     

    Look/try for yourself

    I`m not going to say that I have seen every video on Ash but if you search on YouTube for Ash videos, you won`t find any videos of ppl playing him in a team and staying with that team using bs. In fact, there is one youtuber that`s done just that and despite what he says his video shown the opposite.

     

    Go to these time points in the video. I know I`m starting in the mid of the video but it will make sense as you read on. This is him testing bs in the simulacrum.

    Spoiler

    7:00- 7:15: You notice how excited he get that he killed them all? Yh but you`re by yourself killing.

    Here he is using bs in public.

    2:44 – 2:55: It does matter when the point is to kill them but you can coz allies killed them off.

    2:55- 3:04: What you saying doesn`t match what we are seeing. (pay attention to what he says vs what he`s showing)

    4:18: He say he only targeted 2 enemies but the footage shows he marked more than that. Do I need to say why?

    4:37: He`s on pc look how fast he`s moving his mouse all that for 1 enemy.

    5:29- 5:36: Yes, it sounds good... ON PAPER, but in a co-op game in public in practise not so much

     

     

     

    I believe this is why ppl don`t show footage of Ash in a team, because that footage will prove the issues that Ash has. Peoples reviews and showings of Ash`s bs is in the simulacrum BY THEMSELFS.

     

    Here is a comment from someone in the comment section on youtube that I copied and pasted from. This person is able to see the issues Ash has. Very good analysis.

    Spoiler

    The marking mechanic is fun for awhile, but after playing for like 5 days you'll learn that its such an obnoxious mechanic especially running high level missions with never ending enemies, yeah good luck marking all of them OR trying to pick your targets, the marking mechanic becomes sloppy and unreliable. You waste so much time on marking enemies while your squad mates just farts and kill all the enemies around you. You cant mark enemies behind walls or hidden places yet you know they are there because your radar shows it in red dots, its so annoying. Play style now changes to just quickly swiping your mouse left and right to efficiently mark as many enemies as you can with 3 marks per enemy... try playing like that for 20 mins. so fun.

    At the end of the day you start thinking, why should i use BS when you have other BETTER means to dispatch groups of enemies? like just using your Zarr, aim and shoot. done. lol Zarr even have a secondary function that shoots like a shot gun, so this rifle is able to dish out a good AoE damage AND close quarter killing, a more faster and efficient weapon than an Ultimate...

    Ash is the only Warframe in the game that has a two step activation Ultimate. Every other Warframe's Ultimate are instant. Banshee, Saryn, Mag, Frost, Loki, Mesa etc doesnt matter, the Ultimate is done in a fast manner*, no other Warframe needs to "aim" or "mark" their targets****. Imagine Ember's WoF needs to mark her targets first THEN the fires will burn em. or Frost, Saryn or Mag needs to mark their targets in order to freeze, poison or crush them. hahaha Loki's Irradiated Disarm, Mark your targets first THEN disarm them... yeah in a fast paced game like Warframe it just doesnt work.

    The simple solution to BS is just reverting it back to the old mechanic but increase the energy use for BS in increments so that BS cant be spammed (but used as a well placed calculated attack) and allies are able to kill Ash's marked enemies (and perhaps gain some bonus buff from it). Thats it. problem solved. Yet... we got THIS rework (nerf). similar to the sentinel vacuum scenario, 1 simple way to solve a problem but DE gave us the most convoluted way imaginable as their solution. So no, Bladestorm is not a good change at all. Its the worst Warframe rework to date.

    Its funny how "ooh ASH is too OP please nerf him DE" and guess what? DE listened, yet you have this Warframe that is able to HEAL AND GIVE ENERGY to ALL WARFRAMES and even after several reworks, Trinity is still a powerful frame because inherently, she is the master of 2 of the most important mechanics in the game that is HP and ENERGY....sure thats not OP. whats so wrong about Ash killing 17 enemies?

     

    Go and do a normal Earth defence mission with a team and use bs, to a place where damage doesn’t matter to where even Nekros`s 1st ability can kill them and you will see what will happen to you, better yet try doing it by yourself and see how long it takes you to complete it. Imo warframe abilities (damage abilities) should be usable no matter where you go e.g. Nezha`s 2nd ability.

     

    Here is a video which shows that he can`t kill level six enemies with another player because of the marking mechanic.

    Let’s go into detail what we see in the footage.

    Spoiler
    • When Oberon cast his 4th Ash get two out of six kills.
    • You will see the bs indicator going from six marks down to two marks due to Oberon.
    • You will see that I activated bs (the 2nd part of bs`s activation) before Oberon put his hand down in his animation and he still killed more than me, If I activated the marking and Oberon activated his 4 at the same time Oberon would have probably taken all of my kills due to quick activation.
    • If you look at the clone that looks like my Ash, you will notice that it didn`t even finish the killing animation move coz Oberon slammed the enemy 1st but somehow the clone was able to kill it.
    • You also see the inconsistencies with the clone`s appearance, one looks like my customised Ash while the other looks like a hologram.

     

    This makes no sense, he can deal over 2,000 damage but he can`t kill level 6 enemies in a team (or with someone), the way bs is now it only can be used in high level missions and open spaces vs old bs where it can be used anywhere and at any level. If you`re still not convinced after all this just go do a defence mission on Earth with a team and you will see what happens with the amount of kills you will get.

    I said it once and i`ll say it again, the marking mechanic should never be tied to damage EVER! and if the marking mechanic was given to Saryn, Ember, Equinox, Banshee and Mesa`s 4th NO ONE WOULD USE THEM ANYMORE which proves why it`s bad on Ash.

    And the part you have been waiting for...

     

     

     The Ultimate Revisit

    Ash bs 4 by Aaronj-c

    So I have established the issues Ash has with evidence I have presented now we need to come with a solution that addresses his issues.

    These improves are based on his current issues, the issues from the people I have spoken to over the years and how I think Ash`s abilities should work.

     

    Here`s is the goal of what my improvements will do to Ash overall:

    • These improvements to Shuriken with turn seeking shuriken into an option instead of a requirement and make it useful on its own.
    • Smoke Screen will be more diverse, not only turning it into a strategic ability but making it the centre point to help his other abilities.
    • It will fully realise the maximum potential the concept of teleportation and how it`s suppose to work.
    • This will make Bladestorm quick, efficient, useful, fulfil the concept of a edgy Ninja Assassin to take out the T to just make it Ash.
    • Give his abilities actual synergy that improves his gameplay performance.

    All together these improvements will make Ash much more affective in both stealth and offensive gameplay.

     

    If you like my revisit please show support by sharing this post, If you want my idea to be implemented to Ash please sign and share my petition so DE can see this and make Ash way better than he is/was.

    http://chng.it/TVJnXgZC

     

    Listen while you read (loop it) TRUST ME

    Spoiler

     

     

    • All abilities can be cast while on ziplines.

    Shuriken

    Spoiler

    ash-shuriken.png

    • If an enemy is un-alerted and is killed in one hit it is considered as a stealth kill.
    • Holding the ability will make both shurikens target the enemy you`re aiming at dealing double slash damage and has 100% crit chance.
    • Critical damage is 1.5 at base however you can increase it with power strength.
    • Headshots will do more damage.
    • The held version works like the way Nezha`s 2nd ability does. Quick cast, straight path and more damage.
    • The held version will have increased flight speed.
    • The more health the enemy loses, the slower the enemy moves when bleeding out.
    • When the enemy stops bleeding, it will go back to its normal movement speed, If you hit the same enemy that was affected before, it will go back to the same slow speed and will keep getting slower until it`s lifeless.
    • It has a 1 second combo window, the more you use the ability, the more damage it does, the less energy it takes.
    • The built-up damage multiplier from spamming it can affect the held version of shuriken.
    • The held version can pause the 1 sec combo duration drain indicator so that you have time to get the full damage out of it but the decreased energy won`t carry over to it.
    • Depending on the damage built up from the combo multiplayer will determine the increase of critical damage from the held version, if high enough it can reach red crits.

     

    Smoke Screen

    Spoiler

    ash-smokescreen.png

    •  Increase the cast stun duration to 4 sec.
    • The knockback is 1 sec and the stun is 3 secs.
    • The smoke left behind will last for 10 seconds.
    • The smoke cloud has a 5m radius which can be increased by range mods.
    • The 4 sec stun also affects osprays by them visually float down to the ground before recovering.
    • The stun can interrupt and override enemies that`s already affected by a stun.
    • Enemies that enter the smoke will receive a 6 sec stun duration and are 40% more susceptible to damage. If allies are in the cloud they cannot be targeted by enemies.
    • If Ash stays in the cloud his personal duration won`t start until either he leaves the cloud or the cloud duration runs out.
    • Allies that are in the cloud are visually translucent to show that they are unseen by enemies.
    • All stun durations cannot be increased by duration mods.
    • When Ash is invisible, the apparitions from bs are also translucent to show that they cannot be seen by enemies.
    • Remove muffled sound while invisible.

     

    Teleport

    Spoiler

    ash-teleport.png

    • Holding the ability will show an indicator of where he can teleport to from the radical.
    • The teleport stun can interrupt and override enemies that`s already affected by a stun and any movement/animations they are currently in.
    • When teleporting to enemies with the held version, enemies won`t detect you when in close proximity and it won`t open enemy to finishers.
    • The cast speed of the held version is half a second.
    • Teleporting to a wall will make ash hang to the wall for 10 seconds if you press the aim glide button (you don`t needs to hold the button to hang on to it). While hanging on the wall Ash can either bullet jump of the wall or teleport to an enemy or a surface.
    • You can teleport through windows if there are allies, npcs, enemies, objects with a health bar or is scannable objects on the other side of it.
    • Not only it can teleport to anything with a health bar, it can also teleport to anything that can be scanned.
    • It can also bypass grates and fans if there is space on the other side of it.
    • If you can see an ally or enemy through a wall you can teleport to them.
    • You are able to teleport to enemies that are in the air.
    • After teleporting to an airborne enemy, you can perform melee attacks which will keep him airborne.
    • The damage from melee will be the same as the damage from finishers.
    • Even if an enemy is already stunned it will still able to be open to a finisher.
    • If he targets an enemy behind cover, he will teleport behind it for a finisher instead of just standing above them.
    • He can perform front finishers on moas and infested enemies.

     

    Bladestorm

    Spoiler

    ash-bladestorm.png

    • When activating the ability, it will start instantly.
    • Enemies that are within the radius of the enemy your radical in on will be affected by it.
    • The target range is 30m while the radius is 20m which can be increased by range mods.
    • Pressing the ability will bring you into the animation while holding the ability will send clones out to kill instead of you.
    • If you want to jump out of bs, press the ability again and the clones will continue to kill enemies.
    • Enemies that are red can be killed by players.
    • It ignores line of site.
    • There is no limit to how many enemies he can kill within the radius of the enemy he`s aiming at.
    •  On deactivation or when blade storm ends while in the animation, Ash teleports back to the position where he first activated it.
    • An indicator is shown of the number of enemies that are going to be killed by bs.
    • Sliding before activating will increase the animation speed and clones` attack speed by 20%.
    • Your sentinel will not only be invulnerable but will also visually disappear while in the animation, this also including visually pickups from vacuum.

    Why this logically makes blade storm better;

    • Ash`s bs is still slow when it comes to dps however, at lease because it`s an instant activation, he will at least get to the enemies 1st before any other frame`s damage ability does.
    • The current bs we have now made him absolutely useless in a team but with my changes, at least in a high-level mission he can kill more efficiently which in turn make the team less likely to get downed.
    • The choice of whether you want to be in the animations or not is much easier to pull off. The way it is now, if you use bs and you want to join the animation, but you have no energy you can’t join it even through it`s not meant to cost any energy to do so.
    • The indicator lets you know when you can use bs again.
    • Other people can take his kills while bs is still active which won`t matter coz of the amount of enemies he can kill.

     

    Interactive blade storm animation (optional)

    Spoiler

    If you don`t want to be in the animation, it will act as normal however if you decide to be involved in the animation, you have a chance to gain bonus duration of slash ticks and 1% animation speed increase in the next use however, you have to be interactive within the animation.

     

    While in the animation;

    • You have to press the melee button in sink when his stabs enemies in the animation.
    • When doing so, there is an indicator showing the buffs and successful hits which will be converted into duration of slash ticks and animation speed increase.
    • The more successful hits you get the more animation speed you can get in the next use e.g. 10 successful hits = 10% animation speed.
    • The maximus slash duration bonus you can receive is 7 seconds.
    • If you jump out of bs you will lose the bonuses.
    • The bonuses slash tick duration will also include all weapon types. (even weapons that don’t have slash)
    • If you don`t interact with at least five animation cutscenes and get three successful hits, you will only deal half of bs damage. (2000 damage + no interaction = 1000 damage.

     

    Synergies

    Smoke Screen + Shuriken, Teleport & Blade Storm:

    • If you use any ability while you`re invisible, enemy bodies will disappear.
    • While smoke screen is active enemies won`t be able to detect Ash or enemies killed when in close proximity.

     

    Shuriken + Teleport:

    • Using the 1st ability on an enemy will show their health bar through walls longer, making you able to teleport to them as long as they are continually receiving bleeding ticks.

     

    Shuriken + Blade Storm:

    To increase the damage of bs you must use shuriken. As long as enemies continuously keep receiving bleeding ticks your damage will increase over time with no limit.

    • Enemies need to be alive and bleeding from the 1st ability for bs to build up damage.
    • If no enemies are affected by slash, you will have five seconds before the damage is lost.
    • If the five seconds timer reaches zero, the stored-up damage will decay overtime.
    • There will be an indicator showing the amount of damage you are accumulating and the amount of time you have left.
    • If you get downed, the timer won`t start until you are revived.

     

    Fixes

    Spoiler
    • Make Ash be able to teleport in and out of the same grates instead of just one direction.
    • Make opening enemies up to finishers consistent with 3rd ability.
    • Sometime ash is glitched and stabbing the air and he is unseen when using bs due to camera angle.
    • Make the “clones” look like him (like wukong`s 1st ability) instead of looking like a hologram.
    • When blade storm is done, Ash doesn’t appear at the same place he started at but instead is teleported in a different location.
    • If he targets an enemy behind cover with his 3rd ability, he will teleport behind them for a finisher instead of just standing above them.

     

    As much as I like my improvements to bladestorm, if I was thinking like DE I would have to make some changes to make it more balanced (I would like to know your opinion on this).

    Balance Changes:

    Spoiler
    • It costs 100 energy at base.
    • It no longer increases damage from the combo multiplier but instead like I said before, to increase the damage of bs you must use shuriken. As long as enemies continuously keep receiving bleeding ticks your damage will increase over time with no limit.
    • Remove the synergy for Bladestorm to cost less energy when Smoke Screen is active (no reason for this to exist)
    • While in the animation, Ash will receive 70% damage reduction, if downed Bladestorm will stop.
    • Bladestorm does 1,000 damage like before.

     

    To see more things I say relating to Ash go to each, press CTRL + F then type Vexx-info to view them and follow the post to see them.

     

    If you like my revisit please show support by sharing this post, If you want my idea to be implemented to Ash please sign and share my petition so DE can see this and make Ash way better than he is/was.

    http://chng.it/TVJnXgZC

     

    I love Ash I play him 24% of the time but I'm not going to ignore the facts, all I want is for Ash to get a revisit on the level of Nezha`s revisit or better, If Ash is like this it would make doing things like this fun as heck.

    Spoiler

    Warframe 20211231143329 by Aaronj-c

    Ash by Aaronj-c

    Warframe 20211114203240 by Aaronj-c

    Ash Assassinations by Aaronj-c

    Ash skills 1 by Aaronj-c

    Ash skills 2 by Aaronj-c

    Warframe 20220102204436 by Aaronj-c

    • Like 23
  5. On 2023-04-13 at 8:21 AM, -Moctezuma- said:

    Drifter combat against regular enemies/archons is too hard for them.

    I`ve been saying from day one that the Operators/Drifters need mobility improvements before they get anything else which is why DE bringing focus 3.0 was a bad idea.

    Think about it, if they could sprint faster they would be better to use, if they had knockdown-recovery it would be cool and keep you alive longer, if edge vaulting and zipline was consistent they would be more enjoyable the point is their mobility needs to fit the locations they are in.

    But they you have ppl making comment like "but it don`t make sense for them to run fast" idc about it making sense if it makes gameplay tedious and boring if you want a realistic game go play a different game.

     

    On 2023-04-13 at 8:21 AM, -Moctezuma- said:

    common sense like this is present in most games but is ALMOST non existant in Warframe due to how brainlessly powerful we are.

    This is true which is why I`m don`t like the content they are making, it`s always kill as fast as possible and fighting against high lvl enemies ESO, SP, Archons are boring to me I`d rather go up against weak smart enemies than dumb tanky ones that's why I like games like DMC, old GOW and Ninja Gaiden, if your going to put difficulty in this game it should be like Ninja Gaiden where you have to think before you act.

    You could easily make this game challenging and fun here are some examples:

    • A game-mode where you can only kill enemies if they are cc`ed by warframe abilities 1st.
    • Ospreys will explode and damage enemies nearby when killed.
    • Shooting small drone above nullifier will shock it giving you an opportunity to kill them. 
    • A operator only game-mode where operators can be affected my warframe abilities.
    • A game-mode where only a certain weapon type can kill certain enemies.
    • Conclave game-mode where your operator rides on a k-drive similar to mario karts
    • Operators being able to use void melee.

    You see the point? not only you made the gameplay fun but you made other warframes useful in certain situations, it`s not longer just use the warframes that does the most damage, even warframes like inaros and hydroid get a chance to be useful, make game-modes around warframes/operators, that`s how you do it.

     

    Oh and again give operators void melee that would be fun as heck.

    Operator Narissa with blades 3 by Aaronj-c

  6. It`s funny coz I was saying how loki needs improvements and ppl was saying I don't know what I was talking about but after 2018 came ppl now were saying what I was saying.

    Anyway with that aside, Loki need either a rework or a revisit but I would prefer a revisit.

    If I were to revisit Loki here is what I would do:

    Loki:

    Spoiler

    New Passive: Your attacks will have 100% chance to proc radiation, the proc will last double the duration.

    ·       The passive will deactivate when using his 2nd ability.

     

    1st ability:

    ·       Enemy`s damage will pass right through it making decoy take no damage.

    ·       When shooting, enemies will be staggered.

    ·       While shooting at the same enemy, there is a 50% chance for the enemy to be knocked down, when this happens, enemies within a 15m radius will prioritise the decoy as a dangerous threat increasing threat levels for ten seconds. (threat levels higher than interception and defence targets)

    ·       When an enemy is knocked down it will target another enemy.

    ·       It will use whatever secondary weapon Loki is currently has equipped.

     

    2nd ability:

    ·       Remove muffled sound while invisible.

     

    3rd ability:

    ·       After switching with the enemy, loki will be invulnerable for 1 second.

    ·       Loki is always be facing the enemy he`s switches with.

    ·       If he teleports into a group of enemies, they will receive a knock down in a 10m radius.

    ·       You can switch places with crates, barrels and dead bodies.

    ·       If you have a melee weapon equipped while doing so, enemies will take slide attack damage from melee weapon.

    ·        (Synergy) If you decide to switch places with the decoy, you and the decoy will knock down enemies within a 15m radius.

     

    4th ability:

    ·       Holding the ability will make enemies weapons explode dealing 1000 damage and knocking them down. This can be increased by strength mods.

    ·       This will deactivate eximus abilities for 20 seconds. This is not affected by duration mods.

     

    Ash also needs a revisit and no matter what ppl say or think facts, stats and ppls actions prove he needs one.

    • Like 1
  7. This is my artwork of the game Soulstice, it`s a sick hack & slash game that take inspiration from the two anime Berserk & Claymore. Both amines and Soulstice are unfortunately both underrated so if you get a chance watch both of the anime and check out the game they are all sick as heck.

    Soulstice Box Art by Aaronj-c

    • Like 1
  8. Based on the footage, the enemies are not aggressive in their attacks they just stand their waiting for you to attack them. Also instead of make a rubbish souls-like they should of made it like a hack & slash game if that was the case it would be more enjoyable hands down. DE just jumped on the ban wagon, they could of just gave them melee 2.0 to me that was somewhat better.

    One thing I'm irritated about is ppl have been asking for operator melee or years, the drifter is getting but not the operator and with the drifter it`s only on duviri plus they removed void blast and now they can`t defend themselves.

    If I were to make operator melee it work like excals 4 which I call "void melee" based on what stance mod u equip with determined the weapon you use, they would also have a D trigger mode which I call "void rage" where for a few second they are more powerful and will temporarily do thing that warframes can do, as for combat it would be similar to DMC GOW hack & slash pulling off sick stylish combos.

    You can`t tell me if you like the operators you wouldn`t want this for them.

    Operator Narissa with blades 1. by Aaronj-c

    Operator Narissa with blades 3 by Aaronj-c

     

  9. On 2023-03-28 at 3:44 PM, gamingchair1121 said:

    tbh with so many of the good amps staggering you, I'd say its best for it to be removed

    unless the ability to unbind unairu's poise come along in the future, that could work, then its changed to enemy stagger rather than the current self stagger. operators rely so much on unairu, I do want other focus schools to be usable.

    To me it don`t make sense that when the operator gets knocked down has a boring animation that`s not helpful and is slow but the knockdown animation caused by an amp has a sick and practical knockdown recovery, it`s a waste of a good animation. There is already a mechanic there for knockdowns so again just remove the amp stagger but take the  animation and add it to the operator when an enemy knocks them down, it`s fun to watch and it can save you from being exposed to get shot.

    As for Unairu while ill agree it`s useful but making it for all operators can get it that's a lazy copout plus theirs not risk reward, if you want to resist knockdowns just use Unairu for that.

     

  10. I don`t know if this is a bug but when you use the Raptwing and Seraphayre ephemera close to an object it disappear so you can`t see it close up(as seen in this gif.

    Make it not disappear so you can look at it close up.

    Operator GIF bug1 by Aaronj-c

     

    There is also a bug where the scaffold that`s on your amp is clipped into the amp. This bug has existed ever since the fortuna update which was in 2019.

    Amp Bug by Aaronj-c

     

    On 2023-03-23 at 4:27 AM, gamingchair1121 said:

    Amps no longer self stagger.

    Just to talk more about this, the animation is cool but it being when your amp hits you is bad so instead of removing the animation just remove the amps being able to stagger you but instead add the animation to when enemies knock you down and hitting the jump button increases the speed of the recovery.

    Operator GIF 7. by Aaronj-c

    Operator GIF 7.. by Aaronj-c

    Operator GIF 7 by Aaronj-c

     

    Give the ability to switch to scanner while running.

    @[DE]Rebecca @[DE]Megan @[DE]Pablo

    • Like 1
  11. On devstream 168 it showed two things that I wanted for the operators.

    They show three sick outfits for the drifters (my favourite on being the one with the hood).

    Spoiler

    # Drifter Suit 1 by Aaronj-c

     

    However, I want to talk about the third suit.

    Spoiler

    # Drifter Suit 3 by Aaronj-c

     

    This is something I have been talking about, this suit looks like Baruuk even through it`s not Baruuk inspired it looks a lot like him, this is what I would want operators to have, suits that are inspired by warframes me personally I would like a Ash inspired suit and maybe have a perk where if you`re operators is wearing the same suit as a warframe, your operator could get a buff it could be based of the theme or it could be the warframe`s passive or both operator and warframe could have a passive.

     

    I also want to talk about the idle animation, if you look at the second suit the stance of the drifter looks a lot like Revenant`s noble idle animation stance.

    Spoiler

    # Drifter Suit 2 by Aaronj-c

     

    I mentioned that operators should be able to use both agile and noble warframe idle animations for example since people have said they want their operator to act like they have mystical powers what best to represent that by equipping Titania`s idle animation.

    Whichever warframe idle animation you pick it will make them have charecter/personality.

     

    DE showing this proves these are things they can implement to the operators.

     

    Three years ago my art work was shown at the tennocon community art show section and I'm going to enter it again, it was in the digital medium section.

    Spoiler

    #My Ash design shown on TennoCon by Aaronj-c

    Since I'm saying it on here you know what it`s going to be of, with this artwork I'm going to make a statement with it that I know the people that like the operators will love.

    Here is a sneak preview of what it`s going to look like.

    Spoiler

    #Operator Narisa by Aaronj-c

    Tennocon starts on August 26th 2023, make sure you tune in to the show and watch the community art show to see if my work will be shown again my artwork will be in the digital medium category.

    Save the date and let`s hope my work will be featured on the show! 

    • Like 3
  12. Vexx-Info: Multiple Voice Options

    Despite the request for more customisation options for the operator/drifter, the one thing I don`t see people talk about is the ability to edit the sound of the operators/drifter`s voice, to change how high or deep the voice is by tuning it.

    This is not hard to do but the perfect example of this working is in the game Need For Speed Unbound.

     

    I didn`t think it could be done but after seeing it I know this can be implemented to the operator/drifter.

     

    Spoiler

      

    Even though the update is about the drifter however you should not ignore the operators in the update.

    I`m not asking them to get new stuff like new suits (even through I would like that), I asking for small bug fixed and improvements for them for example a lot of people have wanted the operator to get increase sprint speed (50% would be a good base) and their is an issue where the cursor is too small to see and needs to be more visible on amps.

     

    Here are a list of some bugs/added features that need to come into the update:

     

         There is a delay between pressing the button and operator crouching.

    ·       Companion mods like animal instinct should work while in operator form not just warframes.

    ·       Two arcanes can be installed on amps.

    ·       Include the A, B & C slots for amps to give option to change amps, colours, equip arcanes and lenses.

    ·       Include the ability to change the face of the operators  in the slots of A, B & C.

    ·       Operators can ride on K-drives.

    ·       You can change operator visuals, focus trees and amps while in the simulacrum.

    ·       Give us the ability to customise the operator in captura.

    ·       Add an in-depth face customisation (nose length, eye width etc) and separate body sliders to change the length, width and height of the operators.

    ·       Add different voices for operators (from different ethnicities) and have a slider to manipulate the sound to make it unique to your operator.

    ·       Sentinels are invulnerable while you`re in operator mode.

    ·       If you extract with your operator, the operator is what you will see getting onto the ship.

    ·       You can open lockers and switch to synthesis scanner while moving.

    ·       If you have vacuum mod on your sentinel or companion and you are in your operator form, the operator should be able to pick up items.

    ·       You should be able to use operators in the relays.

    ·       Give operators new idle animations.

    ·       Make the cursor more visible on amps.

    ·       Make operators be able to use all emotes.

    ·       Give the ability to switch to scanner while running.

    ·       Remove the long delay between doing a hard landing and when you start moving again.

    ·       Make it where you are able to view the emotes while using operators on the menu screen.

    ·       Remove knockdown from amps and use the knockdown system for when they receive it from enemies.

    ·       Fix the bug where operators with black hair looks white when sitting at the back of the ship.

    ·       Fix the bug where the scaffold that`s on your amp is clipped into the amp.

     

    On the devstream you showed us that the bishamo suit can be used on the drifter, on a previous devstream you said that you were going to make armour pieces and syandanas fit on operators, this is the best time for that feature to be in the duviri update.

    Don`t ignore the operators, this is the opportunity to get it done.

     

  13. 15 hours ago, 3mptylord said:

    -snip-

    Firstly ppl always make that mistake I'm not giving Ash a rework, his ability concepts are solid and don`t need to change, I'm giving him a revisit to improve on what he already has and when you get the time to read it you will see that.

    I understand what your doing however I strongly believe despite the old bs`s problems the old one was better, sure it did less damage but it was faster and more efficient at killing enemies. I have list at least 15 issues with bs, my revisit addresses the issues with bs and combine the best parts of the old and current one.

    If your taking about the sliding before you use bs, the attack/animation speed won`t go over 75%.

    The only trait of him being similar to one is  his one, he`s an revenant/ediolon frame plus if ppl keep calling him a vamp frame then their won`t be a reason for an actual vamp frame to be in the game and that`s something I want to see.

     

     

  14. On 2/3/2023 at 3:28 PM, 3mptylord said:

    Ash's Blade Storm is hard to use in squads because other allies kill things too fast - so what about if it was instead good at stacking damage on pseudo-bosses, or was press-once-for-immediate-gratification button (but proportionally weaker). 

    Ash needs a revisit, he has issues most ppl don`t know about. Ppl make out like he`s amazing and perfect but he`s not if you have to use one of his augments 24/7 and use another warframe`s ability aug on him you don`t value his abilities on it`s own.

    If I were going to revisit bs here is what I would do, this will make ns efficent at killing and more importantly fun to use;

    Bladestorm

    Spoiler

    ·       When activating the ability, it will start instantly.

    ·       Enemies that are within the radius of the enemy your radical in on will be affected by it.

    ·       The target range is 30m while the radius is 20m which can be increased by range mods.

    ·       Pressing the ability will bring you into the animation while holding the ability will send clones out to kill instead of you.

    ·       If you want to jump out of bs, press the ability again and the clones will continue to kill enemies.

    ·       Enemies that are red can be killed by players.

    ·       It ignores line of site.

    ·       There is no limit to how many enemies he can kill within the radius of the enemy he`s aiming at.

    ·       On deactivation or when blade storm ends while in the animation, Ash teleports back to the position where he first activated it.

    ·       An indicator is shown of the number of enemies that are going to be killed by bs.

    ·       Sliding before activating will increase the animation speed and clones` attack speed by 20%.

    ·       You sentinel will not only be invulnerable but will also visually disappear while in the animation, this also including visually pickups from vacuum.

    Why this logically makes blade storm better;

    Spoiler

    ·       Ash`s bs is still slow when it comes to dps however, at lease because it`s an instant activation, he will at least get to the enemies 1st before any other frame`s damage ability does.

    ·       The current bs we have now made him absolutely useless in a team but with my changes, at least in a high-level mission he can kill more efficiently which in turn make the team less likely to get downed.

    ·       The choice of whether you want to be in the animations or not is much easier to pull off. The way it is now, if you use bs and you want to join the animation, but you have no energy you can’t join it even through it`s not meant to cost any energy to do so.

    ·       The indicator lets you know when you can use bs again.

    ·       Other people can take his kills while bs is still active which won`t matter coz of the amount of enemies he can kill.

     

    There are issues with his augments as well:

    • Because of how bad his shuriken is (what ppl say) the aug turns into a requirement instead of an option.
    • His smoke screen aug gives him damage he does not need and does not change how you use the ability.
    • The teleport aug SOMEWHAT should be apart of the ability.
    • Bladestorms augment is also not necessary and doesn`t change how you use the ability.

    Here is what I would do to his augments.

    Spoiler

    Seeking Shuriken

    ·       This now strips enemies’ defences and throws multiple shuriken's in a cone, however it does not benefit from the press and hold mechanic, the benefits from the single shuriken and the ability combo multiplier. 

     

    Elemental Smoke 

    ·       Passive – smoke cloud has 5 seconds of duration.

    ·       It now affects npcs.

    ·       Depending on what elemental status affect(s) you have on your melee weapon will determine the smoke cloud`s affect e.g. toxic cloud.

    ·       The status affect will last twice as long e.g. toxin 6 secs to 12 secs.

     

    Fatal Teleport

    ·       Passive –It has a 75% Finisher speed.

    ·       After killing an enemy, the next three enemies will be opened up to finishers whether they are alerted or not and will continue after that.

    ·       Each finisher will increase finisher damage by 100% up to a max of 300%.

    ·       You will have 3 secs to do a finisher onto enemies until the ability resets.

    ·       Enemies will be open to finishers until they are dead.

     

    New: Marked blade

    ·       Each enemy that is killed from bs will leave an x mark on the ground which when standing on will give Ash and allies 40% critical chance and 40% running speed. Enemies that stand on it will be knocked down and be vulnerable to slash damage by 50% for 15 seconds.

    ·       The indicator of ally buff is shown on the top right of the screen.

    ·       The mark will last 20s until it disappears.

    ·       Mark duration can be increased by duration mods.

    Oh and btw Revenant is not a vampire warframe.

  15. Vexx-Info: Better cosmetic in focus shop

    I was glad to hear that you can use the extra focus points you have to get some cosmetics when you unlock each focus schools, however the cosmetics are disappointing.

    For all the grinding people had to do and there is nothing unique about them plus each cosmetic costs 1,000,000 focus, that`s ridicules and the whole thing is really underwhelming.

    Their needs to be rewards that fit the effort of grind people put in to upgrade them.

    Warframe 20220815160618 by Aaronj-c

     

    Here are some suggestions/improvements for the focus shop:

    • Decrease the cost to 500,000.
    • Instead of focus split up for each school, make the focus from each school be used all across the board for all of the cosmetics.
    • Add new operator suits based on the different focus schools and make them have something unique to them e.g. Naramon suit that glows when in the dark and you should be able to change the material of the suited.
    • Focus related ephemeras.
    • Armour pieces
    • Syandanas
    • New AMPs for each focus schools with a unique perk.
    • Add other cosmetics like hairstyles, ear accessories, apparel etc.
    • Articulas based on the look of people`s operator (action figure)
    • New adle animations and emotes.
    • The ability to use void melee??? (Requiring 1,000,000 focus and to unlock and rank up all nodes)

     

    Seriously just imagine you`re running around with your operator with a ninja look from the Naramon school and someone says “That looks sick where did you get that outfit?” and you say “from the focus shop” the outfit will represent that you have ranked up the focus school and will give people and incentive to rank up in all schools.

     

    Vexx-Info: Void Damage Improvements

    In the warframe lore, void is an immense power that is meant to do devastating damage even in the new war trailer it shows this however when using it in-game it feels underwhelming with the amps.

    Spoiler

     

    To make this as devastating as the lore makes it out to be here are some suggestions on how void damage should work:

    • Void damage will scale based on the enemy level.
    • With each shot with the amp the damage will be doubled, the more ammo you have the more damage it does however when it reloads the damage is reset.
    • It does 50% more damage to enemies with overguard and sentient enemies.
    • Enemies killed by void damage will disintegrate (like radiation damage does).
    • The magnetic bubble should be removed (it makes more sense on a magnetic proc).

     

    This to me reflects the power of what void damage is meant to do in the lore and intern will help the operator deal more damage with their amp.

    • Like 2
  16. 6 hours ago, MirvelPirvel said:

    I get your point, and I agree, they do lack gold. But Frost's and Excal's helmets are perfect the way they are. They could get rid of that mouth thing on Mag's helmet, as someone else mentioned in my previous post iirc, but the cyclop eye isnt that bad at all. Ash prime on the other hand, I really dont like his either helmet or body either. I just like the old fashioned orokin styling it has and I hope they keep it that way IF they do the official redesign.

    Other golden assets on their bodies could be added, I am no against that. Someone made frost prime redesign kinda long ago but its just perfect. I hope they use that.

    I don`t really care about the helmet since I can swap it out with a different one, nor the amount of gold they have. I know the Frost P design your talking about.

    If I was to redesign him I would;

    • Change the design of the trench coat.
    • Make his bottom legs thinner instead of them looking like icebergs.
    • Change the pattern on his body. 
    • I would change the helmet but like I said I don`t care that much since I can switch it out.
    • I would change the design of the armour on his shoulders.

    I think Mag P`s design need to be a bit more complex same with Excal p. It`s a shame coz I like Frost`s abilities but to me he looks ugly, I have the prime but it`s not built, if DE were to change the design of Frost P and it looked sick I would immediately built it and as we all know Frost needs improvements to his abilities.

    • Like 1
  17. When it comes to frost and mag (maybe excal) they need a re-design, Frost need it more coz their is no difference between the original look and the prime.

    As for Ash I like they way he looks but I hate the prime helmet so I just use the original helmet, also Ash needs a revisit, he has issues most ppl don`t know about. He had a so called "revisit" in 2016 but besides bs (which was a nerf) it didn`t make a big difference, if he can get a revisit on the level of what Nezha or Grendel got he would be sick as heck and with Pablo in change now I know Ash would be sick.

    • Like 1
  18. Vexx-info: Zenuka Recovery Mission

    This is an idea I heard someone make, instead of you playing as your warframe when captured it would be cool if you played as the operator where the mission is to retrieve your warframe and weapons. This actually makes sense since it would be similar to the war within quest and since the operators exist, they need to be more involved in warframe however like I keep saying they need improvements on their mobility before we can get any operator only missions for them.

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