agnt
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Posts
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Posts posted by agnt
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Symptom: Peoples are aborting missions to fight 1/100 drop chances in a mission where you got VERY narrow time window.
Cure: Stop showing the mod reward until the end of the mission. Peasants needs to waste more time.
OR HOW ABOUT FIX THE ACTUAL CAUSE THAT IS THE HORRIBLE RNG IN THIS EVENT!
I guess your ultimate goal is to create another primed chamber that gets ridiculous prices.
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Well, it cannot be working as intended regardless of being "How radiation proc works"
My guess is that would would be completely fine by having radiation hit causing you to lose control of your character until you die and use one of your 4 revieves.
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Yea, same issue here
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In the quest mission where you need to lure the eye into shooting the pillars, the radioactive cloud on the ground turns your sentinel against you and your teammates until someone kills it.
You cannot kill it yourself and only thing you can do is watch it to murder you.
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Ember prime helmet, Contagious Spread and Blaze
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Now there is two peoples who doesn't sell ankyros away as soon as they are done leveling em to rank 30 :p
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This mod doesn't exist. In those rare occasions i have seen electric crawler to drop mod, its always Pull or Rip Line
You have better chances to get struck by lightning or meteor then find this mod.
And because of recent damage changes, having toxic and partially electricity mod for shotguns this rare, it makes shotguns completely useless and only a moron would use them for anything else then mastery points....unless you of course win in RNG lottery.
In addition, getting Blaze from NM missions is also so hard it only insults the poor shotgun jockeys even more.
For any DE devs reading this, either fix the issues with shotgun mods or just remove them from the game completely.
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Nova molecular prime is broken. Now this frame is worse then lolcalibur
It only works as AoE snare now. it doesnt increase damage taken and the explosion that triggers doesnt do any damage.
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This needs a complete redesign.
No matter what you do, its all based on luck do you complete it or not. The control schema is completely random and you have no guarantees your frame will do what you want.
I managed to get into the last set of platforms, but failed it because twice the warframe didn't wallrun but backfliped instead on the 3rd wall.
Last fail was the 4th wall where my frame just jumped into air and fell off instead of backflip.
You have no control whatsoever into this test, either you get it with luck, or you just fail. And ofcourse you need to wait 24hours before trying again.
I have completed all previous tests on first try without any problems, but this one is just like a lottery.
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Alad V:
Zanuka does take damage now, but he revieves Alad in 2sec + alad can use all hes abilities while dead.
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This is leaked from next patch notes:
Due to increased material costs in the galaxy, all live rounds have been replaced with blanks
Due to acute metal shortage, all melee weapons are now made from rubber
Added a new weapon, The Penetrator.(now you can use your imagination what kind of weapon this will be)
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Try killing alad V and zanuka now.
With the armor boost, you need around 1000 rounds with 5 polarity soma inorder to kill the bastard while hes shields are down. You are dealing less then 10% of the damage you used to.
My question to DE is, are you actually testing anything you develope? Anyone trying internally these changes should have realized its a major fail.
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Invasion related defence missions now became total waste of time.
5 x 15waves, no standard rewards and get 30k credits for about 2hours effort? Was this really needed?
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If crush gets nerfed more, MAG will become useless battleframe.
You already need to slot load of power range mods if you want to effect the whole battlefield and power strenght mods wont even work wirh crush. I got +50% strenght mod witch is completely useless
1 - Pull is only useful for pulling out downed ally from poisonous ancient, after the recent nerf to poison, it isnt that big of a deal anymore.
2 - Shield polarize, completely useless ability, i never use it
3 - Bullet attractor, again completely useless ability
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Exept that power strenght does not work with MAG crush.
By stacking power range mods you can get the range ridicilous, yes. But without any of those mods, crush is worthless ability. it has range of few metres as default.
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It happens if you increase the clipsize to uneven number. Last shot fires only one round and if trigger is pulled even once during the reload, it fires instantly when new magazine is in. If you carefully shoot and do not pull the trigger between the 1 round and reload, it will not fire.
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Well we might have new challenge.
Just noticed that Pluto - Palus is infestration defence....rubedo here i come!
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Well, i got my HEK today, now lvl 16 and it truly does underpreform, atleast when compared to my rank 20 boltor.
Im wondering what mods i need to make it good and also thinking if i should supercharge it or not.
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If you get knocked down while casting crush, the animation keeps resetting every time you get up and immobilizes you until it finishes. Ability and damage itself works and wont get interrupted with knockdown.
Every time you take any damage after you get up and animation resets, it resets the animation also and any mob can keep you stunlocked for eternity
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I can now confirm that this works, regardless what the dev's claim.
When i just let it run to the end i always ended up with either ammobox or credits.
3 days a row i have tried clicking the item when it slows down towards the end and always got the one i clicked.
Two reactor BP's and one Catalyst BP
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I believe there is a mechanic to prevent you from joining a squad is too far into a mission -- could explain why there were squads in system but you couldn't join them?
Next time you're in a situation like that send your EE.log into support and we can confirm this theory.
Personally i dont believe this is the issue. Yesterday i joined into assasination mission multiple times that were on "Return to exctration" phase.
Also when this bug happens, you can sometimes get away from it by switching solo/online modes, half of the time it does crash your client tho.
Alert missions seems to have highest chance to break the matchmaker. I missed two ? alerts yesterday cause i was unable to join them while other missions i tried worked just fine.
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Every time i try to join any alert mission, regardless of it being ? or only credits, it gets stuck on finding squad until i restart the game. Reproducable 100%
Please fix, alert system is $&*&*#(%& enough without this bug.
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Happens when you get booted from the game instantly after you join, only way i got it fixed was to do one game solo. After i completed it, joining started to work again.
edit: and after one match, im bugged again and cant join anywhere, now i also cannot create a sologame anymore. And no, restarting the game doesnt help
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Dont know what it is, but all 3 attempts for 1st mission ended the same way, died to DoT that just kept going and going.
Once i found out a panel that can be hacked, but i had no idea what to do with the cipher.
Can We Start Punishing Players More For Aborting A Mission?
in General
Posted
Yes, players needs to be punished because they don't want to finish the mission with you and collect the 74th Hydraulic Sights.
Did the idea ever occur in your mind that only one deserving the spanking here would be the developer who came up with an event like this?
But no, its always those 3 other players who are not playing like you want and helping you to achieve your goal.
Main point is that we need to cure the disease (Poorly planned event) instead of the symptoms (Players aborting mission to ease up grind)