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About DarkDullahan

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  1. DarkDullahan

    Coming Soon: Devstream #111!

    The delay is only 2-3 seconds, I run a banshee for sonar and it's perfectly fine. If anything they need to enable the lock for any swing of exalted blade past 2-3 in the same time span.👀 If however, you're asking to allow spamming of Soundquake, I have 0 sympathies personally.
  2. DarkDullahan

    Coming Soon: Devstream #111!

    As a long time whale supporter of DE and Warframe, I've had a few questions about some semi-important subjects that have been boiling around for a while that I would love to see covered and answered. @[DE]Rebecca, Scott said there was a possibility of bringing back old skins from past promotions e.g. RixtyMOL Aklato (we can still purchase platinum through them so why can't we get the skin?), IAHGames Braton, and even a possible official release of the NVIDIA Braton. Any word on this? This was asked before but with a rather touchy additive, would it be possible to have catch up weekends for Daily Tribute, similar to Black Desert Online's system (the person previous inquired about it even with the inclusion of using plat which is a horrible idea on many fronts as I knew that would turn the Dev team off of the idea.) BDO Catch Up System below; while I don't play the game, it's a very good system for those who missed logins due to emergencies or natural disasters such as hurricanes, much better than a replacement of the entire login system with a choose-your-path. https://blackdesert.zendesk.com/hc/en-us/articles/115004318045-Weekend-Double-Attendance-Rewards Clan/Alliance Emblem resolution increase: this is a more minor request but given the new fidelity of the game, 128x128 resolution images are very very lossy in game, 320x320 or 580x580 should be norm as with most other games now. More appearance loadouts? With the amount of custom skins in the game, 3 Appearance slots nowhere near covers it and is now one of the most dire issues a lot of people are running into, any news on this? Being able to apply the Normal Variant "Skins" to all other Prime Categories (currently only an option on Warframes, this should be expanded to Weapons, Sentinels, and Archwing items.) Display Armor amount and percentage of Damage Mitigation in Arsenal UI and if possible on the HUD during gameplay Display Legacy Color Palettes next to the Standard color palettes as to not have to go through several menus to change for a single color (with upcoming UI rework this feels like the best time to bring these two previous up) Ability to equip each half of the "Dark Split-Sword Dulus Skin" to the corresponding weapon (e.g. Place the Half that applies to the Dark Sword half on the individual Dark Sword weapon, and the half for the Dark Dagger on the Dark Dagger weapon) I use my pet for what they should be, Crit-kitty because I personally find vacuum useless. But I know that's a relatively unpopular opinion.
  3. DarkDullahan

    Where is update 22.20.0?!

    Yes please, Skana family, Bo family, and Cronus need serious love. Give them a pass like the Lato family and Sicarus family recieved. While they say it may or may not, and possibly wont, The Sacrifice doesn't seem like the material to ship on a 0.5 increment update and should be a whole digit, so they'll likely ship as 22.2.0, skip 22.5.0 and go to 23.0.0; but that's just what I think personally. It would be nice to see Sacrifice come mid-may too though.
  4. Should be fun, here's mine.
  5. After 3 long years of waiting, we now officially commandeer GPU particle workshop as Umbra hypethread!!!!
  6. Why not just remove the enemy level cap completely? I'm sure at some point that people are going to make it well past those waves once all of the tweaking is finished. Any word on increasing the amount of efficiency given by enemies in Elite? 0.1% per enemy seems a bit much (this is what it felt like after launch)
  7. DarkDullahan

    Beasts of the Sanctuary: Hotfix 22.18.7

    So instead of making a game mode where the meta has a chance to not exist, we’ve taken it and, by increasing efficiency drain and NOT increasing efficiency gain where it obviously needed it (killing 15 enemies in a single swipe of mios should be a heck of a lot more than 1% efficiency, at least cap it at 1-2% per enemy so it’s at least sustainable at higher levels if you’re able to kill them), made the meta no longer a meta, but a requirement. As well as diluted the drop table even more when it comes to obtaining the weapons. Cetus wisps should be 500-750 standing, just as they are with Plague Star; even 1k acceptable but using half of my total 24 hour allotment on a single item I could get 30 of in 2 hours in the wild is a bit ridiculous and excessive. TL; DR increase efficiency gains at higher zones, lower the drain ramp up. Increase weapon part drop rates to a reasonable amount by lowering chances or removing fissures from the pools. Make Wisps a reasonable standing price as based off average players daily allotment (removing daily cap also works fine too) As it stands now, you’ve taken Onslaught (something Vets have been asking for for a while) and just made it completely irrelevant to our needs. I want to focus on killing enemies, not another Survival Variant.
  8. DarkDullahan

    Khora's Planned Changes

    I think it'd be a wonderful idea to allow Venari to be equipped like a normal kavat when you dont have Khora equipped, and when playing Khora, have her natively out as a passive so you can have the multiple companions. Venari is love, Venari is life!
  9. DarkDullahan

    A most Peculiar workshop.

    All I see here is complaints about them being useless, non-toggleable, or non-cosmetic....but here I am thinking to myself "I finally have a reason to play public I haven't had in years" as well as "I can finally make my obnoxiously over-formad Mk1-Braton even more obnoxious as it slays my sortie/endurance enemies and litters their corpses with flowers" Some things people say about "only vets could compensate" is more of a scapegoat to find a reason to dislike them imo. There is such a thing as being too powerful in Warframe, one-hitting a level 700 that you spent a good 2.5 hours to reach just makes it not worthwhile to optimize a build with all of "The Best of the Best" mods.These mods will have their place in the community, after all there's less than 100 unique players commenting on this thread, who are we to speak for the other 39,000,000 registered users. It's a heck of a lot more sensible to allow them to remain in the game for those who do use them than it is to modify/edit and, as some say "take away more resources from other aspects of the game"; it's very much true that it would cost more resources to add UI elements, programming, scripting, and implementation, than it is to implement something introduced from a template that is "mods" and give it a preset-scripted effect (i.e. these mods are basically require next to 0-effort to develop and script, and could very easily be made in a day by a single programmer with the available prefabricated asset). There also seems to be an assumption that the entire dev team stopped working on their respective tasks and focused on this, lest we forget there are several large and small teams dedicated to their own things, as well as some floaters. I am sorry my friend, Warframe hasn't had a "serious" look in many, many years. The only semblance left of Warframe's origins are left in quests; this is a fact you'll just have to accept. Perhaps this will change with the Tau Update, considering the landscapes will be of Sentient Construction, but we will see.
  10. DarkDullahan

    Shrine of the Eidolon: Hotfix 22.14.2

    Still no change for Arcanes having mod trade taxes. This is not a viable 'solution' for people having lots of credits, it's just a hindrance for those without.
  11. DarkDullahan

    Shrine of the Eidolon: Update 22.14.0

    I respect everything you guys do DE, but I feel this is a slap in the face to anyone who has a legacy arcane helmet. On top of the new arcane system having mods trade tax -1 million for energizes??????- I feel like soloing out those Helmets that cant be obtained through normal channels other than trade is not the way to go on Arcane Helmets unless there's a further plan for them, and grouping Arcanes with the mod trade taxes doesn't make it any easier on newer players who want to obtain them but don't have the time to grind up a limitless amount of credits or Eidolon runs on a set schedule. There's too many variables and this just singles out Casual players who don't always have time to log in and play when it's Night Cycle, as well as veterans who have legacy items. I just ask to have these two decisions revisited, for the sake of Veterans and Newer Players alike.
  12. DarkDullahan

    Shrine of the Eidolon: Hotfix 22.13.4

    Please make it so eidolon lures do NOT despawn until the eidolon teralyst/variants actually despawn themselves, this is beyond frustrating having your capture be ruined due to scripted despawn as soon as Onkko says something.
  13. DarkDullahan

    Shrine of the Eidolon: Hotfix 22.13.3

    Awesome, I'm hoping Melee gets love too soon! Thanks DE!
  14. DarkDullahan

    Dev Workshop: Beam Weapons Revisited!

    Thanks!! @[DE]RebeccaI hope Melee weapons get re-balanced soon, the Skana family, Bo family, and Cronus really could use some of the love the Lato family got! Opticor doesn't fire like a beam weapon, it's acts like a hit-scan projectile based weapon even thought it's not.
  15. Looking at it, these are carefully calculated to give the amount of XP a player needs along with ranking frames and other items in order to obtain the required mastery of those categories, pretty ingenious if you ask me.