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NeroAugustine

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About NeroAugustine

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  1. Haven't done many fracture stuff, but I could see it being useful if modded correctly. But when it comes to ground coverage, it's easily the slowest.
  2. I only use it whenever the alert triggers, and once tends to be enough.
  3. I use an Elytron so the missiles aren't a problem for me.
  4. My specific means of 'not nerfing' the Itzal and making the others viable is simple, and non-disruptive. nstead of nerfing the Itzal completely, do what you have done with the heavy weapons, to the Archwings themselves. There are three Archwing environments: -Space -Aquatic -Atmosphereic Amesha would be perfect for mastering atmospheric flightspace. Aoe, and support needs a present but malleable element to flourish in. Itzal would be space, as it deals in gravitational and light manipulation. No need to muddy up the playing field with air and gravitational pull. Elytron, lastly, would be a good aquatic archwing. It's powerful thrusters, and heavy duty explosives need a medium to reverberate through. Odonata would, of course, be a good jack of all trades, specifically balanced to perform reasonably well in all environments. You wouldn't have to completely nerf Itzal. Just don't make it overall best in all travel situations.
  5. People who have something will rationalize every alternative to nerfing that thing they have.
  6. Which is why we create situational nerfs as opposed to stat-based nerfs. Make players want to use the other archwings for specific situations. Make every model attractive for different reasons, as opposed to boring because they are all the same.
  7. Hence making different ones specifically more useful under different circumstances. I am literally stating that there needs to be more variety, not less.
  8. We don't want to see K-Drives up in speed to specifically meet the specs of Itzal. That would be like compairing Operator Amps and Warframe Primaries. A new casual player gets the K-Drive in Open World first, and they have to work for the ability to use archwing in the same capacity. It would be pointless to use archwing for travel is K-Drives outmatched all but like, one of them. Not a good option. What makes it worse is that if no change is made to archwings, and change is ONLY made to K-Drives, then that furthers the uselessness of other archwings as means of open world travel. The balance, IF ANY needs to be strictly between Archwings. Not them and K-Drives.
  9. Then let's do what Gorgoroth said: That way it doesn't effect Itzal players at all.
  10. I am not the one who started the conversation about nerfing it. Scott did. It's possibly on the table, and the reasons he gave for it were not "It's not fair to non-Itzal mains" but that it ruined the balance of the game; something that is both the domain of the devs and their responsibility. When something is too powerful, it tends to be nerfed. I'd rather see a situational nerf, as opposed to a total statistical nerf. If I just thought that saying "No! Don't nerf!" was enough, then I wouldn't have made this thread, because there's already a bunch of people doing that. This is a 'If it's gonna happen, can we try something a bit less drastic' thread. Don't tell me "It shouldn't be nerfed at all." I'm not the one who that needs to be directed to.
  11. There's nothing wrong with red lights in gameplay. And they are only red lights if you aren't prepared for them, or it's not your play style. For example, my playstyle is a non-AOE non-CC frame. My "Red Light" is late gave survival. That exists already, as I can't play that more with my current build. So I have to change the way I play to suit the needs of other players. I don't see why there shouldn't be some situations where players who can press 4 and win late game have to take a breath and deal with mechanical difficulty as opposed to stat-difficulty. If your response to me for not being able to play long survival games is "Get good and change your setup" then there should be different situations where I can make that argument for you. No warframe should be perfect for almost all missions. There's really no good reason to have an objective issue with that.
  12. Hence the premise of this thread's opening remarks. Railjack is going to make space combat much more important. In that case, any rebalance needed to the archwings will probably involve a nerf to the Itzal anyways. But instead of a complete nerf, just make the other types more useful in atmosphere, or the water. I'm sure it's feasible for them, as they have shown other examples of it in-game already, it will probably cheer up non-itzal players, as their archwings won't be left in the dust in every situation, but at the same time, it won't obliterate what people who do main the itzal for love.
  13. Better idea: Make archwing stats susceptible to environmental alteration (like heavy guns already are) so that each model has an advantage in different flightspaces. Amesha would be perfect for mastering atmospheric flightspace. Aoe, and support needs a present but malleable element to flourish in. Itzal would be space, as it deals in gravitational and light manipulation. No need to muddy up the playing field with air and gravitational pull. Elytron, lastly, would be a good aquatic archwing. It's powerful thrusters, and heavy duty explosives need a medium to reverberate through. Odonata would, of course, be a good jack of all trades, specifically balanced to perform reasonably well in all environments.
  14. Better idea: Make archwing stats susceptible to environmental alteration (like heavy guns already are) so that each model has an advantage in different flightspaces. Amesha would be perfect for mastering atmospheric flightspace. Aoe, and support needs a present but malleable element to flourish in. Itzal would be space, as it deals in gravitational and light manipulation. No need to muddy up the playing field with air and gravitational pull. Elytron, lastly, would be a good aquatic archwing. It's powerful thrusters, and heavy duty explosives need a medium to reverberate through. Odonata would, of course, be a good jack of all trades, specifically balanced to perform reasonably well in all environments.
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