(PSN)Lord_Bucket_
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Posts
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Posts posted by (PSN)Lord_Bucket_
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Not quite. They simply lowered the odds that you'll get a mastered unowned item instead of an non-mastered one. It doesn't change the fact that it wants to give unowned weapons
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With how limited weapon slots are without spending money, players are inclined to sell off bad weapons that they've already mastered. But thanks to the way Teshin's cave is more likely to select weapons that you don't own, all these mastery fodder weapons keep showing up and flooding out the more desirable weapons. The system would be so much better if it selected weapons based on mastery, rather than ownership. There would be relatively little change for newer players that don't have many weapons yet, but it would be huge for high MR players that keep getting forced to use weapons they got rid of
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I've also been seeing this since Abyss of Dagath. It seems to be very consistent too
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I think there's actually a bug going on right now with riven challenges where the challenge isn't displaying entirely, or it's displaying incorrectly. I just completed a riven that simply said to get finisher kills. However, it was only working on unalerted enemies. My friend has been working on one to simply kill dargyns in flight with a bow, and it keeps resetting for some unknown reason. My guess is that your riven has some additional requirement to it; maybe sliding while getting the kills, or maybe have one of the dragon keys equipped
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14 hours ago, (PSN)Skeptic_Squirrel said:
Still a problem on my end. Oddly more so on out ps5 than the ps4 for some reason. Cant login today at all even after trying for way too long.
I'm on ps5 as well, and having no luck getting on all of a sudden. My friend is on ps4 and it's been no issue for him
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Now I'm having problems. I was able to get on for 30 seconds after the login timed out once, then I got the server timeout and forced logout. Now there's Absolutely nothing happening
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Game was working just fine earlier today, but now I suddenly can't sign in at all
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Most sensible solution. There are plenty of people that have already made their selections, and even grinded out all 10 tiers. Wouldn't make sense to undo all their work, or screw them over for the week 1 selections
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Please make teshin's cave weapon weighting based on mastery instead of ownership! The update notes say it's to avoid avoid repeats for players with few items, but that works against players that have a lot of items. I want to stop seeing the repeats of the weapons I don't own!
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I'm in the same situation. If the only way to access the tactical menu is through the ability menu, I wont touch railjack again. I use an old controller setup that doesnt have an ability menu, and I dont want to have to learn an entirely different set of controls just for this. The addition of fishing stuff to the ability menu has already been enough of a pain in the ass
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34 minutes ago, (XB1)ALG Minuscule36 said:
Hey Drew! I noticed that frames I've purchased the packs for did not receive a Prime noggle. Example being Vauban and Nekros Prime.
Are other prime frame noggles from older packs still being made or...?
Also, idea, Noggle Prime access. You could just straight sell a pack of that year's, or a collection of all, Prime Noggles.
I suggest taking a look at all the previous prime access packs to see what was included in each one. I was also under the impression that I had purchased more prime access packs than what I was credited for. The big example for me being Loki Prime since he's one of my favorite frames. However, I saw that wyrm prime was included in that pack, and I remember getting that much later. Which means I did not actually buy the pack.
There's also the glyphs that are included in each pack that you can use to verify which ones you bought.
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Since we now have the ability in plains of eidolon to leave the squad and keep our rewards in order to extract sooner, can we possibly get this in missions like survival and excavation? Individual extraction is something we've been requesting for years, and now we can see that possible. It would get rid of any conflict between those that want to leave early and those that want to stay longer. Please consider this, DE.
Host Migration After Every Mission with Squad
in Multiplayer
Posted
Ever since the Dagath update, host migrations will now cause the game to freeze for a while, before eventually kicking you from your squad. The result is it placing you in a brand new squad, separate from anyone you're actually trying to play with, or simply kicking you back to your orbiter.
Again, this has been happening since Abyss of Dagath, and I don't know if the devs have even acknowledged this problem yet