Jump to content

VonDodo

PC Member
  • Posts

    443
  • Joined

  • Last visited

Posts posted by VonDodo

  1. I don't really care for conclave, but atterax is Telos Boltace all again..... 

     

    When you have something that let a single player spam buttons without even looking at the monitor and just obliterate everything at no energy cost and without letting other players even play it deserves to be nerfed.

     

    And i am not even talking about low level enemies, the thing just destroys everything in both JV and Sorties.

  2. 20 hours ago, (PS4)ItalianPlayers96 said:

    io ho provato a battere Raptor ma mi uccide sempre..quali armi sono devastanti contro di lui??

    Mettiti riparato sotto i ponti e gli angoli dello stage mentre spari magari.

    Molte delle sue armi sono a pioggia quindi un tetto sopra la testa spesso aiuta. 

    In generale spesso riesci a colpirlo senza che lui possa colpire te facilmente... e se ci riesce scappa e cerca un altro posto e ripeti.

  3. What i think are most needed:

    1 Trinity: all missions, X2 in some

    2 Nova: all missions

    3 Loki: spies, raids, capture, rescue, kuva

    4 rhino: Raids, defense, mob defense, buff, some rivens unlocks, focus farm.

    5 Limbo: few missions, and some riven unlocks

    6 nekros: resource farm, Jordas verdict.

  4. It doesn t feel i explained you why.. you never answered a single point... 

    As said aim to guy A and kill B time VS aim and kill B time....

     

     

    I won t answer anything else nor arguments like "it make you feel that....." its the opposite... its bladed rounds that makes you feel you do more damage because you forgot to take in account lot of stuff...and you didn t even motivate that.

     

    The part about punchthrough is again a void argument....How many builds/weapons that could use argon scope would actualy waste a mod slot for  punchthrough?

     

     

     

  5. 1 hour ago, Autongnosis said:

     

    Yeah, in the simulacrum. In any other kind of combat situation you'll be filled with trash mobs like butchers, shield drones, ratels, maggots etc that make keeping up Bladed Rounds a breeze. 

    I am quite tired of answering to this nonsense.

    Shoot mob A to get bonus to shoot mob B and evaluating only mob B damage is illogic.

    Saying that most situations you are filled with trash mob to kill to feed your bladed rounds is simply false...when you need a powerful weapons you need it because you have to kill something specific OR all mob are strong.

     

    There are many cases in wich that happens.... sortie 3 eximus (or raids) for example ....

    Ammo and reload time also takes part in the overall count.

     

  6. 7 hours ago, WrathAscending said:

    The Bladed Rounds boost can easily be maintained against any faction and has a more reliable uptime than headshots, especially against factions like the Infested or when Nullifiers show up in numbers.

    Bladed Rounds offers a massive DPS increase when you look at the numbers or put it into practice, but people love the idea of being "rewarded" for their skill in getting headshots, even when said "reward" is actually nowhere near as good as what you get from Bladed Rounds.

    Nope i already explained the problem...

    If you can kill a faction easily you don t need a dps increase.

    That is why argon scope is a better idea... even if it gives less it still gives what you need when you need it.

    Raw numbers are useless in said comparison.

  7. 12 hours ago, Epsik-kun said:

    How had you come to that conclusion? I was talking about the scenario of replacing Argon Scope with Bladed Rounds and vice versa.

    Bladed rounds works only when you kill an enemy.

    So if you can kill enemies fast you don t need any boost.

    You need boost to kill strong enemies asap instead with headshots ._. expecially in eximus sorties and long endless.

    That s why argon scope > bladed rounds

  8. 3 minutes ago, Epsik-kun said:

    The way crit damage formula works, a percentage of crit damage increase is considerably better than a similar amount of crit chance increase. Next thing, crit primaries already implement Vital Sense and Point Strike as their mandatory mods, thus we are comparing effective increases of 50% crit damage versus 47% critical chance.

    Prior to reaching 100% crit damage, there's a problem of consistency with critical headshots being the thing as well as having a chance to outright not apply any of your crit damage multiplier. However, after 100% it's just a plain linear scaling with Crit Damage being the more impactful value between the two.

    and where is written i have to replace a crit damage mod for it? you can fit most damage+crit chance + crit damage + a couple of status mods in most builds.

  9. 1 hour ago, Epsik-kun said:

    Bladed Rounds is generally better than Argon Scope for weapons that can already reach over 100% crit chance. The main damage advantage Argon provides over Bladed is increasing the number of critical headshots which have an extra x2 damage multiplier. This part becomes irrelevant if the weapon already has over 100% crit after just Point Strike and 120% crit damage is better than 135% crit chance.

    Maiming Strike is leagues above Argon Scope. If you enjoy spin weapons I consider Maiming to be a must-have.

    Actually not.

    Bladed round is a "win more" mod. Argon scope is the one that helps getting rid fast of powerful enemies.....And why would it be bad on weapons reaching over 100% crit chance? you get better crit every 100% (orang red, double red crits) so no again....

     

    There is a reason why my frost (cc build with 40 strength) with synapse is often the top Damage dealer in sorties.

  10. Korean mmorpg mentality strikes again :|

    DE sometimes do this kind of mistakes......

     

    This is an action game not a mmorpg... its OK to give aesthetic rewards to veterans (i am not that far from it either) its NOT OK to give mandatory mods to them.

     

    This is basically a second riven for most players and pretty strong also.

    So newbies have to be skilled and veterans have to faceroll the keyboard with this kind of rewards......

  11. 5 minutes ago, aligatorno said:

    Argon Scope is incredibly useful for weapons that can't reach 80-100% crit chance with basic mods.  Because of how the crit multipliers work, a 100% crit chance with slightly lower base damage will outperform a 50% crit chance with higher base damage.

    Those are rookie numbers....  (*cit.)

    Try it on a synapse with a riven 320% crit chance on headshot kill (also bladed rounds).

     

    Frankly i love argon scope its a mandatory mod on most of my weapons, from soma to sybaris and as said synapse but it Worth way less than maiming....

     

×
×
  • Create New...