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Northern_Psycho

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About Northern_Psycho

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  1. Sounds like you have some Trypophobia. Basically, fear or aversion to the sight of irregular patterns of small holes or bumps (If you have, don't look it up).
  2. ^Basically this. I have lost count of how many times this keeps happening. I'm always thinking "No, your Itzal and projectile-Imperator is NOT stronger or better than my Railjack. Get your shiny metal butt back on the ship and use the side cannons that actually do damage and can hit targets. I swear, the vast majoraty of people using archwing and their guns end up dying more than five times anyway! On top of that, if they're going to exclusivley use their Archwing, at least go and board the crewships. Those things are the only ships that can easily kill the RJ ship. Or, alternativley, do the other mission objectives. (Which they don't do either, thus I refuse to play any other mission than Gian point). I know i shouldn't get my hopes up for Command intrinsics... but at this point, I'd say any NPC crew will be more useful than other random pubs.
  3. I'm currently working on a new lich to get his K-Chakkurr (Radiation 39%) and was wondering how much it will boost my current Chakkurr by valence fusing it? The examples listed by the patch notes are: Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44% Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44% Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4% Anyone good at math who can help me figure out the formula used to calculate the percentage increase? My current Chakkurr is at a 50% elemental bonus, new one will be 39%. How much will that new one increase the old one? Thanks.
  4. From what I know, you can still change the element of your current one. For example, you have a Fire Chakkurr and Valence fuse a radiation Chakkurr; The Chakkurr will become radiation and the element percentage will increase. I don't think you are able to fuse two weapons of the same element at all. Only different elements.
  5. So I have come to the shocking conclusion that Fire on a single shot high damage weapon is not preferable. Shocking, I know. I currently have a Fire based Kuva Chakkurr (don't remember the dmg%) and find it to be lacking in strength against higher levels. With the changes stated by [DE]Rebecca where it will be easier to grind for your desired weapon and valence transfering will increase its elemental dmg%, i want a new K-Chakkurr. I need some advice with two things. First; What element would you reccomend for a Chakkurr? I'm thinking electric is a good start as you can easily mod it for Corrosive or Radiation whenever you need. At the same time, Toxin is good for the corrosive dmg. I'd say Electric is good, but what about starting with a Radiation based weapon? My Tombfinger Kitgun is really good and it uses Cor/Rad, would that be a good combo for a Chakkurr? Sceond thing, I've never tried the Valence transfer before; Does my held weapon stay with the same element if i transfer a duplicate weapon onto it, or does that held weapon's element change to the transfered weapon's one? Say i have my current K-Chakkurr.with 5 Forma and fire based dmg. I get a new Electric Chakkurr and valence transfer the Fire one to the electric one. Which element will stay? Thank you for your time.
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