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Cradicias

PC Member
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Posts posted by Cradicias

  1. 2 hours ago, [DE]Rebecca said:

    Tenno!

    Got some gear you want to rank up? Want to go on a Forma frenzy? From now until January 4, all platforms receive 2x Affinity!

    Happy hunting, Tenno!

     

     

    Next time you launch an event/new equipment and stuff, think you can let us know if a double XP weekend is planned? I already maxed both Necramechs with the new operation because I figured it's the best time to level them as it's too difficult to do on the open world maps. I could've saved myself some time and waited.

  2. 2 hours ago, ES-Flinter said:

    Okay that is a really big boy. Or girl?

    But my opinion will stay no. Why? For me is a dog someone who goes with me the way. Not for me like every horse, camel or what ever you can ride. (Nothing against any horse owner.)

    By all means, ride your horse. I'd just love it as an option for my operator to ride the mighty doge. XD

  3. On 2020-04-13 at 9:26 AM, [DE]Tyrone said:
    
    Hello @Cradicias, 
    The Daily Tributes' purpose is to reward Tenno for playing the game and adding this to the app, would be demeaning to this system.
    The companion app was designed to complement the game, not to take away from it. 
    Therefore, it was decided to not include this into the companion app.
    
    Thank you.
    

    If it's only meant to compliment the game, then maybe you guys can make it so you can access both the app AND the game at the same time? Say, if you want to build stuff in your foundry while running a long survival or the like. You know, since it's only meant to compliment the game and not take away from it by forcing you to choose between the game and the app.

  4. 9 minutes ago, [DE]Marcus said:

    Thanks for the feedback! We've heard the requests to negate the self-damage of the Bramma, so expect something to that extent. Cautious Shot doesn't work on bows outright so expect a bow specific version! 

    Yeah, no need to add a NEW mod when we have one that does what you want and you can just make it work for the Lenz and Bramma as well.

  5. So, even though it's a Heavy Blade weapon and uses Heavy Blade skins, it still tries to hold itself like a hammer or scythe and that causes issues with the skins it can use.

    c64e1cd6f70df2ed367d82b529f137bd.png

    As can be see, the right hand doesn't even touch the hilt of the weapon. Which, kinda sucks cause in the arsenal it certainly uses an appropriate grip

     

    a7e3bb561d7f36ec115112fb40ae123f.png

     

    Either it needs to swap to the proper heavy blade stance when it uses a skin or they need to increase the length of the hilt to make the scythe/hammer stance make sense. Please DE? I've been wanting to use this Zaw but the inability to use my favorite Graxx skin on it was a huge negative and now that I can we get this issue.

  6. 558c5cebf5a869d1f1eee477952cac3a.png

    A picture says a thousand words, so I'll only add a few myself. As you can see, the hilt of the weapon is missing (this also happens without a skin applied) and the sheathe is duplicated (also, happens without a skin equipped).

     

    860c726f3f25111e231b4f2cc62007ec.png

    • Like 1
  7. So, if DE is looking for an idea on how to make replacing your Lich possible (while still requiring some work), why not include something involving Kuva? Like, say for instance we can infuse our Parazon with Kuva to the point it causes an overload in the Lich that sends them into hibernation (in game terms, removes them as your Lich). We'd still need to farm up some Kuva (I'd say 5k to 10k would be a good amount) and we'd have a faster option to remove them as our Lich. Maybe even reward us with a random Parazon mod for doing this to them as an alternate way to obtain the requiem mods by converting resources into them?

  8. The Heavy Slam attack float mechanic doesn't really feel like it has a purpose in most of the fast paced, hectic gameplay. It takes too long to set up and then has very little payoff with the somewhat lackluster aerial attacks.Thinking we might actually be better off using the old, directional aerial attacks at base, and only have the new aerial attacks as part of an interaction button when used on enemies who are floating. That or there needs to be more of a benefit to hitting an enemy floating, maybe gain energy or something?

    It's also very disappointing that I can't really set my controls the way I want them right now. I like having my right click be my quick melee and you have it so that I can use my left click for regular melee once the weapon's equipped which is great! But, I can't then have it so that right click is heavy attacks when the weapon's out. It overrides the quick melee. Any way we can fix this?

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