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GP_CoJo

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About GP_CoJo

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  1. Yeah it's definitely too unforgiving in solo. When I can easily solo tricaps, profit-taker, exploiter, orphix, every mission type, etc but a simple heaty pipe/engy whack-a-mole is regularly getting the better of me I feel like the margin for failure is a little too tight. As you said, it would be a joke with even 1 other person, but its way too unforgiving for a single player. I know I have the option to open to public, but this sort of mission is ripe for the type of content that's going to be forced solo in the future when the masses inevitably stop playing railjack again.
  2. I'm a solo-only player and playing volatile has been an incredibly frustrating experience for me. Engineers and pipes spawning on opposite ends of the room. <- this sucks but if given enough warning i'm ok Super delayed indicators only appearing within seconds of mission failures, often with the aforementioned engineer/pipe split occurring. <- this usually results in mission failure
  3. I just completed it (this time in a party instead of doing it solo) by using Loki and just switch teleporting him back on to the metal platform over and over and over and over and over while my team killed everything. Annoying but effective.
  4. This just happened to me as well. Fell through the ground and mission failed out of nowhere. Was on wave 3 or so.
  5. I unlinked and relinked 4 days ago when this 2.0 was first posted here like was asked... watched the entire Meg stream today via twitch app on my iphone and didn't get anything. www.twitch.tv/drops/inventory isn't showing anything to claim either.
  6. TYPE: In-Game DESCRIPTION: I subsumed Titania's Spellbind over Chroma's 1. Within the UI, I have Chroma's tap/hold functionality set to Inverted. This functionality doesn't seem to work on the infused ability like it should. I should be able to single-tap the button to get the self-buffed status immunity. This doesn't work and it must be held down to self-buff instead as if it's ignoring the Tap/Hold Toggle setting entirely. I'm not sure if this is the case for any other ability/warframe combos I just know it doesn't work correctly for this one. VISUAL: (In the video, I show my se
  7. Just happened to me as well. Caught the initial 4 fish that were there when entering Cambion Drift, then proceeded to bait/dye 2 hotspots next to each other in my normal fishing cave. Neither of them spawned a single fish.
  8. For instance, if you infuse 3 different abilities in config 1, 2, and 3, and then re-order them to 2, 3, and 1 using the drag and drop UI feature, the only thing that moves is the mods/arcanes and not the abilities... essentially forcing you to remove and reinfuse each helminth ability a second time to get them in the correct order which is a huge waste of resources. If this is intentional, it shouldn't be.
  9. TYPE: In-Game DESCRIPTION: In Orphix Venom Endurance, I somehow lost all abilities with my Voidrig. Couldn't do anything but fire my fluctus with it. I was told to try killing my mech and warframe, which I did... which seemed to fix the problem only to then run into ANOTHER bug shortly later in the run where once I transferred OUT of my Necramech into Operator... I was no longer able to get back into my Voidrig after summoning it and had to finish the last 14 or so Orphix spawns as Operator Only... which needless to say... was not that great. VISUAL: I unfortunately do not record m
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