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Lakais

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Everything posted by Lakais

  1. I understand that part. This is my nearly 10 years in this game talking. I have my biases and I can't just "unlearn" the muscle memory that has ingrained over said years. I can at least somewhat imagine how the overwhelming power and AoE capabilities of a frame would allow for a more "hands off" method of play. Otherwise I simply can't see the Operator/Drifter, Khal and all the other characters as more manually complicated to control then a Frame. What I will agree with is the argument that being unable to pause or cancel the quest to access the core game is a sour choice on DE's part. One that I am sure they did not make lightly. At the very least there should of been an abort option to reset progress. The lack of which I also want to believe isn't a choice made lightly. Doesn't change that you'd be locked out of new content that have TNW as a requirement, but at least you'd still be able to do everything you did up until now. Ironically makes the "pay to progress" concept that set a fire of not insignificant proportions have one more justification besides just fast-tracking progress.
  2. I am not trying to be cruel or elitist here but I honestly can't understand how people who have played this game for any lenght of time have difficulties in Duviri and TNW and Zariman content. Movement is simpler, combat is simpler, more straightforward and generally just more personal. The only difficulty I saw is in that the difficulty comes more from mechanics and puzzle-solving. Again, in no way am I trying to degrade someone's opinion or experiences but I think the difficulties in the game a player experiences when met with new mechanics is a good indicator of any shortcomings in the skillbase and crutches the player has been leaning on to carry them through the game so far. So, what I am saying is that it is a learning experience. We all have some kinds of bias as to how we want to experience the content of this game in particular but it can result in us falling into a particular method while sacrificing all the others. Heavy AoE and ability based players sacrifice movement mastery and basic gunplay skills when they specialize too much in those methods of combat. My personal shortcoming, even after 10 years of play is the opposite. My ability usage is abysmal and I don't even know how to properly do an AoE status weapon. So my advice without the meme is: adabt, learn, overcome. And if that fails, I'm afraid this game might not be for you. No shame in that.
  3. Look around the room for breakable grates (they don't show up on scanners). I'm assuming this is in the extraction room, so look above the thing you're extracting through. You should see a grate glinting that you can shoot. Once you go through it you will end up at the door and you need to hack a terminal to unlock it.
  4. I support this choice by DE. It is very difficult for veteran players to put themselves into new player shoes and see just how stupid of a commitment it is just to grind your way to current game content. But that being said, I do understand the push-back. I see a few potential issues here with regards to comprehention, progression, incentive and price. But in the bottom I gather my ideas into a suggestion in regard to integrating this functionally into the Drifter new player experience rather then tacking it on into the shop. One issue with buying your way is introducing these mechanics (let alone story) to a player in an understandable way. You need good tutorials to make the systems make sense. How are these tutorials presented? Then we get into arguments about incentive and progression. If a player has bought the unlocked items and gotten the cliffnotes of the main quests; what incentive do they have to experience them further? While I think I'll be enjoying Drussus' presentation as to the state of the Origin system (calling it now) how detailed is it going to be? And price. This is a big issue. When we tally up all the things that you can buy now to bypass certain things: Railjack 400, Necramech 375, Archwing 275. That's 850 platinum. A 45 Euro pack has 1000 in it. For a game that is known as one of the best monetized in the market, that might be a hard pill to swallow. Especially considering the latest public outcry with regard to the Heirloom packs. While that is the current industry standard for a live service game (usually some expansion and a season pass), DE is still walking on thin ice. Now granted, Some might want to pay to skip only certain quests so there might need to be various versions of these packs or some checklist process of what you want to skip. So the price could be lower. But still. The next plat bundle down is 370 plat for 18 Euro. Not even enough for the Railjack pack alone. I think what would be a potential solution is a sort of "rental". Not time gated, but feature gated. Multiple packs that contain a selection of items and quest progression, some for players who have already played through some parts or plan to play them. The items you get through these discout packs are "as is". Meaning you get a railjack, mech, AW, Amp and the rundown as to what has happened to the origin system, story wise. But you can't customize these unlocks in any way. To fully unlock them to upgrade and customize, you need to either pay for the full pack or preferably, (re)play the quests for them. So quests could not only be marked as "Complete" but also as "past events". In this scenario, the story beat is that, the new player is a brand spankin' new Tenno who was found and woken up just before Wispers in the Wall. And all the gear the pack provides is essentially hand-me-down mk-1 provided by the Lotus organization and it's allies because, there are standards to uphold, mate. Can't have you slumming around the system in just your underpants, now can we. And you replaying the quests to fully unlock them is essentially eternalism alternate time-travel shenanigans. Wibbly-wobbly timey-wimey Void stuff. And if someone does go out and pay the full price for all of it, it's THEIR money. No one is forcing anyone to buy them other then their own impatience or peer pressure. Can't do anything about the former, but if it's the later then you need better peers. Finally I'd posit that there is a point to be made with regard to just flat out restructuring how we interract with all this. Right now, a new player who joins has two options. The Vor's Prize and Drifter. I suggest that the Drifter beginning should be added to so that when interracting with a quest that has a pre-requisite for these mechanics they are basically side-stepped where you are provided a basic, uncustomizable set of the needed thing (RJ, AW and NM) on loan FOR THAT QUEST MISSION ONLY with maybe a radio message from Ordis, Lotus or someone else if it makes sense that they called in a favour. You get a TASTE of a thing and then you go "That mech was COOL, I want one!" and then you maybe get a mail from someone mysterious that explains how to fully unlock that thing. This makes sense in-universe and mechanically. The Drifter basically popped into existence in the middle of "The New War" They don't know what all these things are. But it makes sense that they are provided these by association to their Operator counterpart. So DE can lean into this narrative that things when we play the quests, we are reliving the adventures of our Operator and getting back stuff that maybe got destroyed and lost during TNW or the Operator of THIS reality (eternalism, yay) never got around to. So yeah, this is my final suggestion. The options to buy bypasses are already in the game and the players can pick and choose what to buy. The issue here is that currently they are all scattered and not properly connected. By emphasizing for new players who start the game that if they want to be up to date easier and quicker, they must choose the Drifter opening, but if they want the long-game approach they choose the Old War. I will admit, having played the two intro's, the Drifter one is superior.
  5. For all the negative press to this, I will say that I see DE's logic and I think this is the least of the evils to be chosen. In DE's shoes, they want to increase player retention. And no new player want to be hit with a three page long checklist of things to do before they get to the new stuff. Yes. We played through it, some even saw it as suffering. But why should they? WF already has the issue where new players come in, they get smacked in the face will the mechanics to understand and they then see the star chart and some well-meaning vet opens their mouth a bit too much; the result of all this is that the new player feels like it's too much and won't even try. There already are "pay-2-skip" for RJ, NM and AW. Probably also for KD, but I doubt that's important. So what they are basically advertising is a unified bundle with all these that when you buy, gives you automatic check-marks to all the NECESSARY quests with a story rundown as to what is going on. You can get right into the new stuff. Are more likely to retain new players who will then go back and do the quests that WEREN'T auto-complete and replay the quests that were. And lets be fair here; the old quests are showing their age. But I'm also certain that the devs have better things to work on then tweaking and polishing quests that are half a decade old. Basically what I imagine the "pay-2-skip" will end up looking like. If this option would be put in for free, DE would have an EVEN BIGGER fire to put out with regards to people that not only farmed out all the stuff, but who bought it. As a free option, is in my opinion the worst way they could do it. Right now we don't know what their plan entails. What would the bundle contain, what would it costs all that is speculation.
  6. After making sure I wasn't remembering things wrong, the snow in the mountain scenes in The War Within quest and the captura scene no longer has the effect where it shows footprints and shadows also look absent or broken on the snow.
  7. I mean there are some big friggin hints that this might not be your standard garden variety time travel. For instance the writing on walls and posters is no language I know of. Maybe I'm wrong and it's like sanscrit or something but it seems different with elements of cyrillic in there. Secondly is that this all done through transference in a way. Also mention that Entrati guarded his collection gives me Trayzin vibes where gathers stuff and has retro-fetish vibe. While the most likely scenario is that this is more or less a simulation, we do have time travel in the canon for years now: Lua Spy missions. What we do here is that the Vessel acts as an anchor or transfer point between different versions of Arthur or other characters back in time in different timelines as we try to track down "Dr. Entrati". But as was said by others before: We have jack-all to go on to really guess as to what the story is.
  8. I bought the middle tier. I like the skins and and having the Regal Aya is also good because once or twice I have bought it special for when Varzia has one or two Prime Accessory items I wanted. And not going to lie I also justify the higher cost as me giving props to DE for a game I have literal thousands of hours in. Do I have some criticisms? Yes. I wish they had more granular options like per frame. And I swear that Mag skin could of easily been given to Trinity instead. She needs the love and the coat tails play into her design. Also spicy take: I think Prime Access packs are even less worth their cost. To me at least.
  9. After seeing the various chats about this last night... I was waiting for these threads. It's a weird situation where it's entertaining to shove popcorn in my face while entertained by the dumpster fire and at the same time having the vibe ruined by just the ugly vitriol being thrown around with some accusations being just special kind of . Is the pack pricey as a skin bundle? Yes. Is this just a skin bundle? No. Let me cook here. These packs serve the dual purpose of also being a direct "throw money at DE to support" thing rolled into a skin pack. And I'll say it! I have more use for Regal Aya then I do for the plat! I have never bought a Prime Access pack because I think they are in general overpriced for what ammounts to a few cosmetic items and a "skip the wait ticket" for the stuff that maters. You can get the frame and weapons for free if you are capable of putting in the time and effort and just have the patience. And when there is a cosmetic I want out of those packs, I still don't want it because I want just one thing. I get it! Some people want just the skins or even just ONE skin or just the halos. Maybe DE will buckle if the backlash is big enough or long enough and give cut down pack options. I mean there's four months to go. And I wish you guys the luck.
  10. Isn't it all at this point? But good points all around. Though I am still doubtful as to how that would save them. Did they form up into some dense ball and the Void has some limit as to how much material it can penetrate? Probably looking too deeply into it, if I am honest. If that is true and it wasn't him just spitballing something off the cuff as a "maybe" to throw at the story wall to see if it sticks, then it is so. I doubt anyone here has the patience to go through every single tweet threat or stream he's been in. Might just be one of those things where we have to badger confirmations out of the new head honcho. Though I have my doubts, you are very likely right. There might be one possible problem with this scenario: Lotus/Natah. Not only is she a Sentient. But unless she moved her office to Lua after it was pulled out of the Void, she has been sitting there in her chair doing Lotus things, in the Void without burning up into dust. Orokin have the Warframe equivalent of a Geller field? I mean, Suda does kind of make one. And while it is entirely possible, even likely that Natah was around from the very start, there are no mentions of her doing anything else before she took on the form of Margulis. Then again, the best spies are the ones that never get found out and that was her specialty as some special mimic. So it is also not likely that she was somehow made speciffically for this task. I will concede that you are right and I have headcanoned a bit too hard. Though I still think my hypothesis was, if not better, cooler.
  11. This doesn't anwser my question. I don't know of any source that states that the Sentients jumped in as one giant fleet and that Praghasa was somehow a big "shield" that let the Sentients survive the trip at all. I will admit that my theories to Praghasa have equally as little to back it up other then the 2018 teaser and a whole bloody invasion fleet it has. I mean, where was this back in the Old War? There is an equally big chance that it did take part in the Old War but was knocked out and left wandering the Oort cloud up until now. This is anwsered by Hunhow stating that he's sending his "fragments". A thing backed up by Eidolons. Hunhow's forces were Hunhow itself. Parts of him remolded into soldiers and whatever dormant Sentients were hidden around under his control. Just like all the Vombvalysts and the large eidolons on the Plains are just semi-independent fragments of the main Eidolon itself. Combat drones left wandering without commands. So when it comes to Hunhow's forces, it's just likely that he is throwing all that he can spare of himself at us. During The New War, I believe all he has left is the Stalker. As I don't think he deployes any drones at all, relying solely on the Stalker's capabilities. A mind left within a shell that needs an agent to achieve anything.
  12. Where is this stated? Considering the reveal teaser trailer for The New War from 2018 shows it coming in from outside the system, far reaches of the Oort cloud, I presume. If I'm not mistaken their ability to not die directly to Void exposure was simply the product of the Sentient's adaption ability. It's just Void is something they can't completely become immune to and sterility is the one thing they can't deal with. My theory here is that by "sterile" it means the sentients in question can't generate more mass and thus split off into more individuals. So it's not that they can't make more of themselves, they can't replace lost pieces, they can fix up a hole but it comes at the cost of something else, they can move parts of themselves around and splinter them off to create separate platforms, but there's a finite mass of material to draw from. While as Praghasa and the Murex platforms from it are actively repairing themselves using space debris.
  13. No you were right. In the operator section on the wiki, there is a link to Reb's tweet where it's the first page to the script for The War Within and there it says characters and there is "Mara (Tenno)" So it is the internal name for the DE's storyline tenno. Eh, not my flavour. The Bray sisters however....
  14. Oh that's dope. I remember that vaguely that you mention it. I wonder if there is any connection to the "Mara Detron", a weapon used by smugglers during Orokin times. Probably just pulled it out of a hat. I also can't be the only one that instantly went to an another character named Mara from an another game. The helmet stayed on.
  15. From what I have gathered with the Old War is that it was a two-pronged attack. Basically the Sentients got to Tau and started doing what they were doing. They turned on the Orokin and sent a massive invasion fleet THROUGH the Void. They apparently actually built the Solar Rail needed to make the Void Punch from Tau to Origin and back. This was The Old War with Eidolon, Hunhow and Natah as the main Sentient players. Everything went great for the Sentients at first but then the Tenno were fielded and over time the Sentients were pushed back. This is where Natah as Margulis/Lotus comes in. What the Sentient's strategy ultimately ended up as was that they knew the Orokin forces would invade Tau or that the Rail link would be severed for whatever reason. The Orokin forces with Tenno as the main assets would lay waste to the Tau forces in a campaign of genocide. And we succeeded. What we apparently didn't know that the Sentients had a second assault force heading towards Origin; the Praghasa fleet. Now here are different reasons for this fleet: The Sentients set this fleet off AFTER they realized that their innitial assault on failed and that they are going to lose. Basically as a sort of VERY delayed Mutually Assured Destruction retalliation strike. Why else would Praghasa's one primary function's be the ability to EAT THE SUN? Coupled with Natah's mission this was to wipe the Orokin and Origin off the galaxy. It was an intercept fleet meant to catch and dispose of any colonisation ships that the Orokin might of already sent before the Hunhow army arrived in Origin. Makes sense for it to be insanely big and powerful because the Zariman is also maddeningly big and who knows what defenses it has. Being able to eat a sun might just come in handy. And once they meander their way to Origin, do the final steps in option 1. It was the second strike fleet meant to reach Origin and be able to offer on-site reinforcements. The Hunhow forces were now sterile due to the Void influence. And thus operating under the assumption that they couldn't use the Rail to keep sending reinforcements indefinetly they'd need a way to produce troops locally. The state that Praghasa is in when it does reach Origin could be for different reasons. If claims are believed the main mind of Praghasa is dead (which can mean anything since Hunhow is also dead but still talking). Either the fleet just got damaged over the eons in the deep black with little to use for self-repair. So the sorry state it is in is just by "natural attrition". Or the fleet came under attack, possibly from Wally. Or a fourth option to the above list is that it came under Tenno and Orokin assault during the counter-invasion and was left adrift, either assumed destroyed and repaired by Sentient remnants after the Orokin forces left or escaped during the fighting and set off towards Sol. There's also a non-zero chance that Praghasa was hit by aliens while in transit in this scenario. There are no aliens in Warframe. Yet. Meme-image-goes-here. One other Reason for Praghasa to eat the sun would be to retrieve any Sentient forces still in Origin after a successful campaign. That was what Ballas was having it do, eat the sun to power a portal back to Tau. And it can be inferred from Erra's comments that the Sentients have rebuilt in Tau and Ballas has the capability to force the entire Tau Empire (Consensual Mechanical Republic of Sentientistan?) under his control. All of the above is how I personally have interpreted the whole lore so far.
  16. The last part feels familiar. I believe they are said by some Solaris in Fortuna, I think the two standing between Eudico and the back room. So basically idle chatter by no-name rail agents. There is an option that none of these are directly tied to Duviri as we know it. Considering that the book was made millenia ago by ingame timeline in the ye-olden days of the Orokin Empire. Could be that these names have been co-opted by enterprising Origin system individuals and there is a place called Duviri in the Origin System named after a family of incredibly wealthy individuals (likely of Corpus origin). I wouldn't be surprised if the only (mostly) intact copies of the "Tales of Duviri" exist on the Zariman. The Business as a whole is an interesting individual. It is heavily hinted that he is gathering animals from at least both the Vallis and Eidolon and conserving them somewhere, somewhere big. While it might be tempting to assume that he somehow has access to a lost island of Duviri and is hiding the animals in the void, then the truth is that the Origin system is BIG, very big. So his little hideout could be anywhere, really and not just one either. That line of thinking would make it just as likely that his little "moh" as Tezonai puts it, is in Tau. And I find it hillarious that an extradimentional eldrich god-entity is miffed about losing his fingers and can't get them back for some reason. It'd be funny in a weird way if Wally's motivations to messing with us were partly about him wanting all his digits back. Insert Dead Space "MAKE US WHOLE"
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