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Jiminez_Burial

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Posts posted by Jiminez_Burial

  1. Probably easier to trade for the Blueprints.  I'm online and can give 6 of them to you so you have 4 spares for anyone else you know. 
    I have been corrected.  Then I'm happy for you to join my clan for a couple days to grab what you want.  Open offor to your friend as well when he's the right mastery for it assuming the MR is needed to replicate.

  2. What you're wanting is just broken.  There would have to be far more restrictions on how the Warframe's abilities can be selected for it to even begin being balanced. 

    An ability could only be chosen in the 'slot' that it takes from the existing frame, so you couldn't put Roar and Eclipse on them at the same time because they're both Rhino's and Mirage's 3rd skill.  Or that you have to use at least one of the Helminth exclusive skills such as Golden Instinct.  Or that they have their own set of skills based around supplementing the skills you choose from other Warframes, etc etc. 

    If you want to have a Warframe based around the Helminth system then maybe still create a unique Warframe with their own set of skills, but have their passive be that they bypass the 'diminished' aspect of skills.  Maybe link the ability to select a second helminth skill to the 3 Warframe boosts available each week.  I don't know, it'd all be messy.

  3. On 2020-06-27 at 8:05 PM, Alkarnus said:

    I've tried putting a ticket in before but they didn't even receive the ticket! Instead, I get an error message from their website. I've tried from multiple browsers too and it was the same result. Maybe it has something to do with living in Australia?

    A bunch of my mates from AUS haven't had any issues, and it won't be due to an Oceania server since I (nor many of my other mates) have had issues in NZ.

  4. 1 hour ago, Laveillon said:
    • after you kill Vor, you can kill him many times without proper explanation

    Because it's a game...
    I would think the fact that Warframe is a farm based game is enough of an explanation.  Why can we can kill any boss/unique character more than once?  Because game mechanics require it.
    Oh and that's ignoring the Janus

  5. 3 minutes ago, Els236 said:

    Have you never heard of FOMO? Fear Of Missing Out. It's a very big topic of discussion in gaming as a whole, so hardly one person's "foible" as you so eloquently put it.

    They're not the same.  One is a psychological trick that developers use in order to drive purchases/engagement, and the other is simply you not wanting to do something twice.

    • Like 3
  6. 58 minutes ago, JeranTek said:

    as I said above, address the fact that Nightwave actively discourages me from using aspects of the game until it tells me it's the time to do so.

    No, if anything it's passively - not actively doing so.  And at the end of the day you're effectively asking something in the game to be changed because of a psychological foible you have.  

    • Like 2
  7. 7 hours ago, (XB1)Red Dough Boy said:

    Makes explosive weapons feasible in the close quarter fighting of this game

    They already were viable in close quarters, you just had to be paying attention.  My primary playstyle with the Bramma prior to removal of self damage was fast paced, often close quarter combat where I used Warframe's movement system to quickly reposition myself when needed.

  8. 11 hours ago, FireSegment said:

    and overcoming this stagger risk engage player much more than the dying risk

    So what about the many Warframes that outright negate stagger such as Rhino (Iron Skin) and Atlas (Passive)?

    11 hours ago, FireSegment said:

    well aside from the "if you prefer that you would most likely no longer shooting yourself anymore so what the point"

    That assumes I'm 100% perfect.  Though I had to pay attention to where I was firing my weapon I still made mistakes, and those mistakes actually had consequences.  The potential for my mistake to be swiftly and severely punished was one of the few ways I could still have fun.  It didn't matter what level the enemies were, it didn't matter what warframe I had equipped, mistakes were punished severely.  With knockdown the consequence is so pathetic, so lacking in severity that there's no practical benefit to being careful anymore and therefor all thrill is lost.  'Oh I got knocked down, not that it matters since all the enemies are dead'.  And as stated before, that's basically the most punishing the new system is.  Far more often I found it was 'well I guess I fired at close range because the explosion visually hit me... but I can't be certain because one of my many warframe abilities are negating knockdown'.

    10 hours ago, DroopingPuppy said:

    How it isn't?

    Self stagger - You are knocked down for a while, and stand up.
    Self damage - You are instantly bleeding(that means, knocked out, and count 20 seconds to wait someone to help you while dying out)/instantly ask for revive with require you to lose some percent of the affinity you have gained on the mission.

    Also self damage - revival is always takes you to stuck longer than self stagger. Then why self stagger is worse than self killing?

    Two things.

    1)  The bleedout state only applies when you're in a squad.  99% of the time I play solo and therefor the down time from knockdown and death are the same.

    2)  I do not feel stagger/knockdown is enough of a punishment to truly represent why I (and others) liked using explosives - the risk of being utterly #*!%ed up because of a mistake we made.  That's a central reason why many people like wild animals, tornado chasing and explosives.  These things are indifferent to your survival.  You make a mistake and you will face the consequences... and that is where the enjoyment lies.  Without those severe consequences the wild animal becomes a house pet, the tornado chasing turns into you sitting on the couch watching it on TV, and the explosions become popping candy.

    Warframe is often identified as a power fantasy... but it's become a very poor example of one.  Power fantasies are not simply a matter of how much damage you can do, or control you have, it's about using that power/control to overcome something - often of equal power.  I would argue that Warframe currently doesn't have that.  If you have nothing to overcome, then the next best thing is for your power to be just as dangerous to you as it is to your enemies.  You don't get that when your enemies die, and you get poked backwards.

    You are essentially arguing that because we don't get punished as much that it must be better.  I see that as incredibly shallow reasoning.

    10 hours ago, IllogicalLogic420 said:

    I understand that people like stagger, and the reasons why, thanks to this thread. Pretty awesome.

    I still prefer self damage for all the reasons listed here, and then some. I'm not really sure what to say other than I hope DE reverts it back to self damage (and makes the Red Veil happy again) (happy? lmao).

    Or, maybe a toggle, since DE planned on introducing difficulty settings via ingame menu/options, where, I'm thinking, the hardest difficulty would have self damage, the easier ones would have stagger.

    I would be incredibly surprised if DE implemented a toggle.  They didn't do it with Archwing controls and they didn't do it with heavy melee attacks.

    • Like 1
  9. 20 minutes ago, AltairFerenc said:

    buz uhh shield gating is a thing now, that would not happen with 90% of the exlposive weapons anymore. You would only oneshot yourself if you are using the bramma in your foot because that thing explodes a million times, or you walk into things like the ogris flame circle or something like that.

    Bramma wouldn't be a special case since the bomblets never did self damage.  It was always just the main impact you had to worry about.

  10. 1 hour ago, LascarCapable said:

    Supposing you misfire your Bramma arrow so you're inside the explosion radius, would you rather :
    - Get knocked back and go back to killing stuff ?
    - Outright die in shame and waste a revive and some affinity in the process ?

    I would legitimately prefer to die.  The risk made the weapons fun, and if you don't want to be punished for your mistakes then it's my opinion that you want a very boring game.

    • Like 5
  11. 1 hour ago, kwlingo said:

    Im thinking the 3rd party app you are using may possibly be a way for player to scam other players account info and plat. Never heard of this app myself.

    The application doesn't require your Warframe account password, just your unique Forum Identifier.  The site doesn't store items or actually carry out trades, basically just allows people to organise them while not actually in-game.  The website has been around long enough that it has a good reputation.

    • Like 1
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