

Burnthesteak87
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About Me
If you are interested in creative theorycrafting, or you're looking for inspiration, take a look at some concept of mine:
Status 2.0 Concept.
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Assassination Mission Rework Concept:
An elaborate concept about giving Assassination Missions a new dynamic, interactive, challenging and entertaining look by mixing it to other mission type and handing the player the choice on how to face it.
Both Gun'nRun or Stealth'nParkour.
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Defense Mission Rework Concept:
Brainstorm and Ideas. Turning the well known BORING Defense Mission into a Dynamic Fortress Defense.
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Melee Overhaul Concept:
Giving melee a reasonable twist to make it suit better Warframe's lategame. Through 6 points concretely revolutionize Melee-only and making it valuable even late game.
[Final Concept]:
[Raw Concepts]:
https://forums.warframe.com/index.php?/topic/542779-suggestion-for-melee-30/#entry6095598
https://forums.warframe.com/index.php?/topic/572218-melee-30-please/#entry6480966
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Level Design Concept:
Reviewing the importance of traveling through the map's areas, exploration, lockers, ammos and secret areas.
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About Stamina in PVP:
Adding back STAMINA as a limitation to the extreme unending mobility to support a Window of Opportunity/Power concept without taking away anything from players.
https://forums.warframe.com/index.php?/topic/501868-about-just-gone-stamina-pvp-feedback/
Nekros' Ideas and Augments:
Volt's Rework Concept:
Re-conceptualizing Overload inspired by Equinox's Metamorphosis to empower its other skills.
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Sniper Brainstorm Ideas:
Fantasies about enhancing the Sniper's gameplay.
https://forums.warframe.com/index.php?/topic/577116-re-rework-of-the-snipers/#entry6539010
Charge Attacks:
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Concepts I Support:
Mag Overhaul by D20:
https://forums.warframe.com/index.php?/topic/599326-mag-overhaul-20-by-d20-better-defined-role-more-tactical-ragdoll-mechanics-rework/
Mod System, interaction with Damage and Scaling by WiiConquered:
https://forums.warframe.com/index.php?/topic/523087-now-is-the-time-to-change-damage-mods-and-scaling/