Burnthesteak87
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Posts posted by Burnthesteak87
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PVP players are 90% like this, always had been and always will be. Sorry for you, you can't do anything about it.
I feel the same as you, but it never brought me any good.
All you've to do is try thinking it's just a game and not taking it as an aggressive act. Just dumb people having fun. -
Getting 50k Focus Rep with 2 lens per mission, people wtf you complain about? This is getting ridiculous.
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You don't HAVE to get primes, new weapons other than MK1s and other frames other than the starting 3 to play the game either.
See how your arguement falls flat?
No, sorry It's you derailing my argument, try another.
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explain ''usefull seasoning''
You don't strictly need it, but when you have it, it's still useful.
Your having it or not, doesn't make an impactful difference for the gameplay requirements.
You can still play the game as you used to without it, you won't be left behind by elitists because of it.
This is good design. And that's the reason they can't do it for normal skills and augments.
What is required to play is easily accessible, what is not necessary but still good isn't easy to obtain.
It's simple logic.
The problem in this community, over being mostly made of spoiled kids, is that they've been educated to farm, so they can't see the game otherwise than a system which needs to be farmed.
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Focus system is made exactly to be a long term investiment, without impacting the game too much, you don't have to get it.
Not having it won't take you away anything, won't make elitists kick you if you don't have it, it won't exclude you from endgame content. -
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I just say that both Syndacate and Focus are systems that shouldn't be farmed, but used together with the normal playing of everyday, it's like a useful seasoning.
The problem is in players' heads, which want everything now and they forcefully farm it.
That's the wrong way of playing.
PS: Get ready for useful comments like "don't tell me how I have to play" and similar... -
https://forums.warframe.com/index.php?/topic/569885-charge-attacks-issues-and-feedback/
Chill dudes, not only this problem is going to get fixed, it will also point lights toward the necessity of a buff and a rework to Throwing weapons, there are going to come out only positive things out of this bug. -
Toying with Charge attack I noticed that Lacero/Mios can charge attack even when not in Melee Only.
Also it has 2 different charge attacks, always triggered with the same command, the only difference is each one is executed on the basis of which foot you have forward.
With right foot forward it execute a deep stab, With the left foot forward it execute a stylish multihit cut.
In melee only it works at the same manner, it makes different hook attacks on the basis of which foot is forward. -
It's happened just now. The Shadow Stalker (lv40) has been beaten by my FoceSpectre-Rhino armed with Tigris and JKittag ... I couldn't believe my eyes...
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Bo seems staggering with every hit, Anticipation doesn't help. Obviously if you get stunlocked near a wall you can't even move away.
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Well after seeing Banshee's Sonic Boom, I'm not conviced anymore :P
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Shadow Stalker is easier than the old Stalker.
Without Dread and Absorb the Shadow Stalker isn't anything special.
The annoying thing is the Sentient Resistance matter which results in really long and boring fights.
Its mobility is scarce, it's pretty easy kiting it.
Its Sword Attacks and Grenade are slow and easy to dodge. Not a matter of telegraphing, that's fine, it's a matter of quickness of the action after the telegraphed animation ends.
Imho it would need some kind of Shadowstepping Skill.
And maybe getting quicker on actions when its Vitality goes down to a threshold. -
And I like it working this way. A penality is a penality because logic.
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Nerf? I soloed the 3rd Sortie Defense with Saryn yesterday.
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But it is a PVP that most active players enjoy.
Most active players? Numbers? 20 forum users following the PVP section?
Most active players are a minority of the total community.
There are people which, in spite of being used to play PVP on other games, totally avoid Warframe's because of its imbalance (cause it's on development of course) or because it's too much harsh.
Also consider that a game mode which results more accessible and "easy"(in its learning curve) for most of the player base is going to lure more people, instead than rejecting and discouraging them (exactly what's happening recently).
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I want PVP to be fun, and for this PVP, the fun lies in fast movement and decent aiming. I do not care about ego, proving myself as a god or whatnot; I want PVP to be fun and also relevant to the skills from PVE, with respect to movement and aiming.
You know what? I think I would just wait for private Conclave matches and see if they allow for good customisation. If so, I will leave public Conclave be, unless there is something gamebreaking.
That's your idea of PVP, let's see what DE thinks.
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Yeah, but Prideseekers want it to be super-skillful to prove the World and themselves they're Gods among casual players...
That's the fate of PVP. -
I swear, people who make these threads have never heard of rage and lifestrike.
Are you aware it's an adaptation and not something made properly to fix Melee sustain issues?
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Agree.
1) Melee Combo Counter needs work, it resets too much quickly and its damage scaling isn't still enough.
2) Parry is really bad and we need some active defense to reflect projectiles while attacking or performing combos.
3) There is no sustain or energy gain. Thus we are forced to depend on Rage and Life Strike.
4) We need decent rewards for executing complete melee combos. Not just damage (which anyway is not enough and should be managed through Melee Combo Counter).
Example: on Combo completed there procs an effect similar to Syndacate powers, eventually replenishing energy or health, so to fix also the point #3.
5) Most combos are clunky and unresponsive. Over those with E spam, Fury and Berserk shouldn't impact other combos the way they are doing.
updating soon.
EDIT: Details on my opinion here:
https://forums.warframe.com/index.php?/topic/589299-melee-30-simple-renewal-concept-feedbackbrainstorm/?p=6670162 -
Who knows, maybe was too much fast pre U18?
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For Latrons I can agree.
Old school pre-Parkour2.0.
Since mobility slowed down there's again space for these weapons I guess, not that before they weren't strong.
People can't renounce the best cheese. -
4 cuts down your rez timer to zero or 1 second no matter what.
You can respawn immediately if you die.
1. Doesn't seem to Knockdown everything. Only staggered a Rhino in Iron Skin.
So essentially if you don't die it's wasted energy. Ok.What about Terrify? Just some armor reduction?
Thanks for the info.
Sportsmanship In Conclave (Or Rather The Lack Of It)
in General Discussion
Posted
No matter what, when people meet competition and are after a screen they'll act toxically and start venting bad attitudes on others.
It's actually a problem in people mind when an instrument is used in a bad way, not the instrument itself.
Humans will always rather their Ego and their satisfation by abusing others than acting in an honorable way.
This is also because the community in a game is mostly made by adulescents which can't udnerstand these points.